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Author Topic: Pls Help - 'Scheer' class Pocket Warship  (Read 217 times)

AngryButler with a KNIFE!

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Pls Help - 'Scheer' class Pocket Warship
« on: 07 September 2021, 20:06:52 »
As I have very little experience with designing or using dropships, let alone pocket warships, this is probably going to be a mess.

The goal was to use a minimum of weapons 'spread' to keep things simple. ERLLs, LB10Xs, and Piranhas for anti-ASFs. SCL1s, SCC2s, and the AR10 launchers for anti-dropship. AMS is 3 per facing, so not the best, but I've been told that against canon designs, you don't need more than that, and it's only against other custom designs that you need 6-8 per facing. It is not technically meant for anti-warship, but could fill in if in a pinch or no other choice. The rather generous cargo bay is there for wiggle room in case I need to drastically change things. Lastly, the 500 tons of fuel is so it can putter around a jump point for long periods of time, waiting.

Code: [Select]
Scheer Pocket Warship
Type: Military Spheriod
Mass: 18,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 18,000
Battle Value: 20,800
Tech Rating/Availability: E/X-X-X-D
Cost: 810,012,000 C-bills

Fuel: 500 tons (15,000)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 330 (660)
Structural Integrity: 20

Armor
    Nose: 394
    Sides: 333/333
    Aft: 269

Cargo
    Bay 1:  Small Craft (2)         1 Door   
    Bay 2:  Cargo (1831.5 tons)     1 Door   

Ammunition:
    32 rounds of AR10 Killer Whale ammunition (1,600 tons),
    648 rounds of Anti-Missile System [IS] ammunition (6 tons),
    420 rounds of LB 10-X Cluster ammunition (6 tons),
    32 rounds of AR10 Barracuda ammunition (960 tons),
    32 rounds of AR10 White Shark ammunition (1,280 tons),
    60 rounds of Medium SCC ammunition (3 tons),
    72 rounds of Piranha ammunition (60 tons)

Escape Pods: 0
Life Boats: 6
Crew:  7 officers, 4 enlisted/non-rated, 25 gunners, 10 bay personnel

Notes: Mounts 72 tons of heavy ferro-aluminum armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV     ERV   Class       
Nose (136 Heat)
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)   4(40)  AR10       
    AR10 Barracuda Ammo (16 shots)
    AR10 Killer Whale Ammo (16 shots)
    AR10 White Shark Ammo (16 shots)
1 Sub-Capital Missile Launcher (Piranha)     9   3(30)   3(30)   3(30)    0(0)  Sub-Capital Missile
    Piranha Ammo (12 shots)
4 ER Large Laser                            48   3(32)   3(32)   3(32)    0(0)  Laser       
3 LB 10-X AC                                 6   3(30)   3(30)    0(0)    0(0)  LBX AC     
    LB 10-X Cluster Ammo (90 shots)
3 Anti-Missile System                        3    1(9)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (108 shots)
1 Sub-Capital Cannon (Medium)               30   5(50)   5(50)    0(0)    0(0)  Sub-Capital Cannon
    Medium SCC Ammo (20 shots)
RS/LS Fwd (100 Heat)
1 Sub-Capital Missile Launcher (Piranha)     9   3(30)   3(30)   3(30)    0(0)  Sub-Capital Missile
    Piranha Ammo (12 shots)
3 ER Large Laser                            36   2(24)   2(24)   2(24)    0(0)  Laser       
2 LB 10-X AC                                 4   2(20)   2(20)    0(0)    0(0)  LBX AC     
    LB 10-X Cluster Ammo (60 shots)
3 Anti-Missile System                        3    1(9)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (108 shots)
2 Sub-Capital Laser (SCL/1)                 48   2(20)   2(20)   2(20)    0(0)  Sub-Capital Laser
RS/LS Aft (82 Heat)
1 Sub-Capital Missile Launcher (Piranha)     9   3(30)   3(30)   3(30)    0(0)  Sub-Capital Missile
    Piranha Ammo (12 shots)
3 ER Large Laser                            36   2(24)   2(24)   2(24)    0(0)  Laser       
2 LB 10-X AC                                 4   2(20)   2(20)    0(0)    0(0)  LBX AC     
    LB 10-X Cluster Ammo (60 shots)
3 Anti-Missile System                        3    1(9)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (108 shots)
1 Sub-Capital Cannon (Medium)               30   5(50)   5(50)    0(0)    0(0)  Sub-Capital Cannon
    Medium SCC Ammo (20 shots)
Aft (142 Heat)
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)   4(40)  AR10       
    AR10 Barracuda Ammo (16 shots)
    AR10 Killer Whale Ammo (16 shots)
    AR10 White Shark Ammo (16 shots)
1 Sub-Capital Missile Launcher (Piranha)     9   3(30)   3(30)   3(30)    0(0)  Sub-Capital Missile
    Piranha Ammo (12 shots)
3 ER Large Laser                            36   2(24)   2(24)   2(24)    0(0)  Laser       
3 LB 10-X AC                                 6   3(30)   3(30)    0(0)    0(0)  LBX AC     
    LB 10-X Cluster Ammo (90 shots)
3 Anti-Missile System                        3    1(9)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (108 shots)
2 Sub-Capital Laser (SCL/1)                 48   2(20)   2(20)   2(20)    0(0)  Sub-Capital Laser


Andras

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Re: Pls Help - 'Scheer' class Pocket Warship
« Reply #1 on: 07 September 2021, 20:49:47 »
3 AMS is not more effective than 2 AMS (0.6 round up to 1) and uses more ammo and makes more heat per use.

It takes 2 pairs or a single bay of 5 (1.5 round up) to shoot down a Barracuda or inflict -2 to hit modifier on anything bigger. One pair only provides a -1 to hit modifier.

Double check your ammo weights, 72 Piranha missiles should weigh 720 tons for example.

LBX10s only do 6pts each when using cluster ammo, not 10.

I would replace every SCC-M with 2 SCL-3. Same weight, same range, more damage, more heat, but AA mode and no ammo.




AngryButler with a KNIFE!

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Re: Pls Help - 'Scheer' class Pocket Warship
« Reply #2 on: 07 September 2021, 23:29:45 »
Weird error on the Piranha ammo, as I clipboard'd the data straight from MegaMek. But, as mentioned I have room to fix that.

Although looking twice, also looks like the SCC ammo is screwed up too.

AngryButler with a KNIFE!

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  • Posts: 273
Re: Pls Help - 'Scheer' class Pocket Warship
« Reply #3 on: 07 September 2021, 23:44:06 »
Okay, try #2, with suggested alterations. Also had to add an officer.

Code: [Select]
Scheer Pocket Warship
Type: Military Spheriod
Mass: 18,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 18,000
Battle Value: 20,647
Tech Rating/Availability: E/X-X-X-D
Cost: 835,940,000 C-bills

Fuel: 500 tons (15,000)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 330 (660)
Structural Integrity: 20

Armor
    Nose: 394
    Sides: 333/333
    Aft: 269

Cargo
    Bay 1:  Small Craft (2)         1 Door   
    Bay 2:  Cargo (1831.5 tons)     1 Door   

Ammunition:
    32 rounds of AR10 Killer Whale ammunition (1,600 tons),
    792 rounds of Anti-Missile System [IS] ammunition (66 tons),
    420 rounds of LB 10-X Cluster ammunition (6 tons),
    32 rounds of AR10 Barracuda ammunition (960 tons),
    32 rounds of AR10 White Shark ammunition (1,280 tons),
    72 rounds of Piranha ammunition (60 tons)

Escape Pods: 0
Life Boats: 7
Crew:  8 officers, 3 enlisted/non-rated, 28 gunners, 10 bay personnel

Notes: Mounts 72 tons of heavy ferro-aluminum armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV     ERV   Class       
Nose (171 Heat)
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)   4(40)  AR10       
    AR10 Barracuda Ammo (16 shots)
    AR10 Killer Whale Ammo (16 shots)
    AR10 White Shark Ammo (16 shots)
1 Sub-Capital Missile Launcher (Piranha)     9   3(30)   3(30)   3(30)    0(0)  Sub-Capital Missile
    Piranha Ammo (12 shots)
4 ER Large Laser                            48   3(32)   3(32)   3(32)    0(0)  Laser       
3 LB 10-X AC                                 6   3(30)   3(30)    0(0)    0(0)  LBX AC     
    LB 10-X Cluster Ammo (90 shots)
4 Anti-Missile System                        4   1(12)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (132 shots)
2 Sub-Capital Laser (SCL/3)                 64   6(60)   6(60)    0(0)    0(0)  Sub-Capital Laser
RS/LS Fwd (101 Heat)
1 Sub-Capital Missile Launcher (Piranha)     9   3(30)   3(30)   3(30)    0(0)  Sub-Capital Missile
    Piranha Ammo (12 shots)
3 ER Large Laser                            36   2(24)   2(24)   2(24)    0(0)  Laser       
2 LB 10-X AC                                 4   2(20)   2(20)    0(0)    0(0)  LBX AC     
    LB 10-X Cluster Ammo (60 shots)
4 Anti-Missile System                        4   1(12)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (132 shots)
2 Sub-Capital Laser (SCL/1)                 48   2(20)   2(20)   2(20)    0(0)  Sub-Capital Laser
RS/LS Aft (117 Heat)
1 Sub-Capital Missile Launcher (Piranha)     9   3(30)   3(30)   3(30)    0(0)  Sub-Capital Missile
    Piranha Ammo (12 shots)
3 ER Large Laser                            36   2(24)   2(24)   2(24)    0(0)  Laser       
2 LB 10-X AC                                 4   2(20)   2(20)    0(0)    0(0)  LBX AC     
    LB 10-X Cluster Ammo (60 shots)
4 Anti-Missile System                        4   1(12)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (132 shots)
2 Sub-Capital Laser (SCL/3)                 64   6(60)   6(60)    0(0)    0(0)  Sub-Capital Laser
Aft (143 Heat)
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)   4(40)  AR10       
    AR10 Barracuda Ammo (16 shots)
    AR10 Killer Whale Ammo (16 shots)
    AR10 White Shark Ammo (16 shots)
1 Sub-Capital Missile Launcher (Piranha)     9   3(30)   3(30)   3(30)    0(0)  Sub-Capital Missile
    Piranha Ammo (12 shots)
3 ER Large Laser                            36   2(24)   2(24)   2(24)    0(0)  Laser       
3 LB 10-X AC                                 6   3(30)   3(30)    0(0)    0(0)  LBX AC     
    LB 10-X Cluster Ammo (90 shots)
4 Anti-Missile System                        4   1(12)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (132 shots)
2 Sub-Capital Laser (SCL/1)                 48   2(20)   2(20)   2(20)    0(0)  Sub-Capital Laser


Weird, it still has the ammo showing as 60t for the Piranhas. Glitch?

So to keep it simple, treat the cargo bay as only being 1171.5 tons (720 minus the 60 already listed = 660, 1831.5 - 660 = 1171.5).

EDIT:
Definitely a glitch. When looking at it in MML on the equipment tab, it properly shows it as 120tons of ammo per each bay. But if I hover my mouse over it, the pop-up that appears, shows it as only 10 tons
« Last Edit: 07 September 2021, 23:47:20 by AngryButler with a KNIFE! »