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Author Topic: Principality of Rasalhague Naval Vessels  (Read 1909 times)

Tyler Jorgensson

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Principality of Rasalhague Naval Vessels
« on: 06 November 2020, 21:15:33 »
For the Fan-Fiction "Principality of Rasalhague 3049" Aerospace Units based upon the Warship Arms Redux II.

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #1 on: 06 November 2020, 21:16:29 »
Master Unit List

Räv-class Corvette (Light Patrol Vessel) {Fox in Swedish}
Hund-class Frigate (Generalist Heavy Gun) {Hound in Swedish}
Vittoria-class Destroyer (Joint RWR design)
Tygrys-class Battlecruiser (Heavy Gunship) {Tiger in Polish}
Tjur-class Cruiser (Assault Cruiser) {Bull in Swedish}
Riddare-class Cruiser (Lola Modification) {Knight in Swedish}
Jättesköldpadda-class Cruiser (Troop Carrier) {Giant Turtle in Swedish}
Vár-class Carrier (Fleet Tender/Light Carrier) {Castle in Hungarian}
Drake-class Frigate (Missile Frigate)
Björn-class Battleship (Big Boy) {Bear in Swedish}

Partiolainen-class Scout Jumpship {Scout in Finnish}

Stråle-class Dropship {Ray in Swedish}
Säl-class Dropship {Seal in Swedish}
Haj-class Assault Dropship {Shark in Swedish}

Falk-class Light Fighter {Falcon in Swedish}
Hök-class Heavy Fighter {Hawk in Swedish}
Örn-class Assault Fighter {Eagle in Swedish}
« Last Edit: 05 October 2021, 22:53:38 by Tyler Jorgensson »

Adventwolf

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Re: Principality of Rasalhague Naval Vessels
« Reply #2 on: 08 November 2020, 01:37:58 »
So how long before we get some more in the main thread and is there anything we need to know from the original thing it was spun off of?
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #3 on: 08 November 2020, 10:11:55 »
So how long before we get some more in the main thread and is there anything we need to know from the original thing it was spun off of?

At the moment the Redux is on hold because or GM having RL issues (married, honeymoon, etc).

In the Redux we are barely at the 25th century, where as this will take place in 3049 just prior to the Clan Invasion in 3050 (sorta like how Field Manual Updates predates the Jihad).

Basically it’s going to expand Rasalhague to its 3049 size early on and stay that way, with the galaxies focus on more Warships even thru the Succession Wars. This thread is so I can post the ship designs in one central location

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #4 on: 09 November 2020, 19:16:12 »
Code: [Select]
Räv-class Corvette (Fox in Swedish)
Mass: 200,000 tons
Battle Value: 25,812
Cost: 6,947,720,000 C-bills

Weapons
- 32x ER Medium Lasers
- 32x ER Large Lasers
- 32x Anti-Missile Systems: 48x Rounds Each
- 2x Naval Laser 55's
- 8x Naval Laser 45's
- 4x Barracuda Missile Launchers: 10x Rounds Each

Fuel: 4,000 tons (20,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 3
KF Drive Integrity: 6
Heat Sinks: 500 (1000)
Structural Integrity: 80

Armor
    Nose: 90
    Fore Sides: 80/80
    Aft Sides: 80/80
    Aft: 70

Cargo
    Bay 1:  Fighter (12)            4 Doors   
    Bay 2:  Small Craft (4)         1 Door   
    Bay 3:  Cargo (19998.0 tons)    1 Door   

Ammunition:
    1,536 rounds of Anti-Missile System [IS] ammunition (128 tons),
    40 rounds of Barracuda ammunition (1,200 tons)

Dropship Capacity: 3
Grav Decks: 1 (100 m)
Escape Pods: 8
Life Boats: 8
Crew:  20 officers, 71 enlisted/non-rated, 25 gunners, 44 bay personnel, 48 marines

Notes: Equipped with
    1 Naval Comm-Scanner Suite (Small)
    1 Lithium-Fusion Battery
    320 tons of lamellor ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class
     
Nose (242 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 ER Medium Laser                          68   5(52)   5(52)   3(32)     0(0)   Laser       
    4 ER Large Laser
2 Naval Laser 55                           170  11(110) 11(110) 11(110) 11(110)  Capital Laser

FRS/FLS (232 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 ER Medium Laser                          68   5(52)   5(52)   3(32)     0(0)   Laser       
    4 ER Large Laser
2 Naval Laser 45                           140  9(90)   9(90)   9(90)    9(90)   Capital Laser
2 Capital Missile Launcher (Barracuda)     20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (20 shots)

RBS/LBS (72 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 ER Medium Laser                          68   5(52)   5(52)   3(32)     0(0)   Laser       
    4 ER Large Laser

ARS/ALS (212 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 ER Medium Laser                          68   5(52)   5(52)   3(32)     0(0)   Laser       
    4 ER Large Laser
2 Naval Laser 45                           140  9(90)   9(90)   9(90)    9(90)   Capital Laser

Aft (72 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 ER Medium Laser                          68   5(52)   5(52)   3(32)     0(0)   Laser       
    4 ER Large Laser


The Räv-clas Corvette was designed in the early years of the Principality as a light patrol corvette. Authorized by the Fleet Admiral Erik Johanssen in the late 2340's, the Admiral was milking the project for all its worth. He compromised on the early designs armor, weapons loadout, even its escape pods (in which the initial version had none. When his corruption was found out he was immediately 'retired' and the Admiralty was forced to deal with his actions for the next two decades. The Räv was updated to make it a serviceable ship over the following centuries. It is still lightly but decently armored and equipped to deal more with fighters and Dropships rather than ships of the line. The Navy attempts to pair Corvettes off on patrol routes. It's immense cost is due to the fact that unlike most PoR designs it carries its own Dropships, a LF-Battery, and a healthy cargo area to boot.
« Last Edit: 01 October 2021, 19:47:08 by Tyler Jorgensson »

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #5 on: 13 November 2020, 19:44:13 »
Code: [Select]
Hund-class Frigate (Hound in Swedish)
Mass: 250,000 tons
Battle Value: 59,263
Cost: 8,038,968,000 C-bills

Weapons
- 32x ER Large Lasers
- 16x Anti-Missile Systems: 48x Rounds Each
- 12x Naval Laser 55's
- 4x Naval Laser 45's
- 4x Barracuda Missile launchers: 20x Missiles Each
- 2x Medium Naval Particle Projection Cannons
- 2 Naval Autocannon 30's: 30X Rounds Each


Fuel: 4,000 tons (10,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 800 (1600)
Structural Integrity: 100

Armor
    Nose: 120
    Fore Sides: 100/100
    Aft Sides: 100/100
    Aft: 100

Cargo
    Bay 1:  Small Craft (4)         1 Door   
    Bay 2:  Fighter (12)            4 Doors   
    Bay 3:  Fighter (12)            4 Doors   
    Bay 4:  Cargo (4299.0 tons)     1 Door   

Ammunition:
    768 rounds of Anti-Missile System [IS] ammunition (64 tons),
    80 rounds of Barracuda ammunition (2,400 tons),
    60 rounds of NAC/30 ammunition (48 tons)

Dropship Capacity: 0
Grav Decks: 1 (100 m)
Escape Pods: 8
Life Boats: 8
Crew:  24 officers, 83 enlisted/non-rated, 30 gunners, 68 bay personnel, 48 marines

Notes: Equipped with
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
    500 tons of lamellor ferro-carbide armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class 
     
Nose (520 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (96 shots)
4 ER Large Laser                          48   3(32)   3(32)   3(32)     0(0)   Laser       
2 Naval Autocannon (NAC/30)               200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (60 shots)
2 Naval PPC (Medium)                      270  18(180) 18(180) 18(180) 18(180)  Capital PPC

FRS/FLS (325 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (96 shots)
2 Capital Missile Launcher (Barracuda)    20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (40 shots)
4 ER Large Laser                          48   3(32)   3(32)   3(32)     0(0)   Laser       
3 Naval Laser 55                          255  17(165) 17(165) 17(165) 17(165)  Capital Laser

RBS/LBS (190 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (96 shots)
4 ER Large Laser                          48   3(32)   3(32)   3(32)     0(0)   Laser       
2 Naval Laser 45                          140  9(90)   9(90)   9(90)    9(90)   Capital Laser

ARS/ALS (305 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (96 shots)
4 ER Large Laser                          48   3(32)   3(32)   3(32)     0(0)   Laser       
3 Naval Laser 55                          255  17(165) 17(165) 17(165) 17(165)  Capital Laser

Aft (50 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (96 shots)
4 ER Large Laser                          48   3(32)   3(32)   3(32)     0(0)   Laser

The Hund-class Frigate is of a Corvette size but armed with larger capital class weapons. It is designed to be operated in packs of four (or two if absolutely necessary), using its long range weapons to engage targets from as far as possible before moving in for the kill with it's massive NAC/30's. It's been modified from its original design by removing the excess capital weaponry and Dropship capacity for larger primary weaponry. Two full squadrons of fighters (generally heavier fighters) are carried to help in its intended mission. While it does carry a full platoon of Marines they are mostly used for anti-boarding actions, or as additional support on one of the assault ships. A very small cargo bay with no integral Dropship support are its primary weaknesses, in addition to its lack of rear side capital weaponry. With its many years of service it has become a common sight on nearly every PoR world.
   
« Last Edit: 01 October 2021, 20:00:03 by Tyler Jorgensson »

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #6 on: 13 November 2020, 20:03:48 »
Code: [Select]
Vittoria-class Destroyer Block IIIP
Mass: 450,000 tons
Battle Value: 94,312
Cost: 7,358,868,000 C-bills

Weaponry
- 32x Anti-Missile Systems: 48x Rounds Each
- 64x ER Large Lasers
- 6x Naval Laser 55's
- 8x Naval Autocannon 30's: 30x Rounds Each
- 8x Heavy Naval Particle Projection Cannons

Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 11
Heat Sinks: 1500 (3000)
Structural Integrity: 100

Armor
    Nose: 180
    Fore Sides: 170/170
    Aft Sides: 170/170
    Aft: 160

Cargo
    Bay 1:  Fighter (36)            4 Doors   
    Bay 2:  Small Craft (8)         2 Doors   
    Bay 3:  Cargo (10882.0 tons)    1 Door   

Ammunition:
    1,536 rounds of Anti-Missile System ammunition (128 tons),
    240 rounds of NAC/30 ammunition (192 tons)

Dropship Capacity: 1
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 12
Life Boats: 12
Crew:  48 officers, 99 enlisted/non-rated, 35 gunners, 112 bay personnel, 48 marines

Notes: Equipped with
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
    900 tons of lamellor ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class
     
Nose (355 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
8 ER Large Laser                           96   6(64)   6(64)   6(64)     0(0)   Laser       
3 Naval Laser 55                           255  17(165) 17(165) 17(165) 17(165)  Capital Laser

FRS/FLS (750 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
8 ER Large Laser                           96   6(64)   6(64)   6(64)     0(0)   Laser       
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (60 shots)
2 Naval PPC (Heavy)                        450  30(300) 30(300) 30(300) 30(300)  Capital PPC
 
RBS/LBS (100 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
8 ER Large Laser                           96   6(64)   6(64)   6(64)     0(0)   Laser
       
ARS/ALS (750 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
8 ER Large Laser                           96   6(64)   6(64)   6(64)     0(0)   Laser       
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (60 shots)
2 Naval PPC (Heavy)                        450  30(300) 30(300) 30(300) 30(300)  Capital PPC

Aft (355 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
8 ER Large Laser                           96   6(64)   6(64)   6(64)     0(0)   Laser       
3 Naval Laser 55                           255  17(165) 17(165) 17(165) 17(165)  Capital Laser


Designed by the Apollo Conglomerate of Military Engineering on Apollo, the four hundred and fifty kiloton Vittoria patrolled the space lanes of the Rim World Republic for nearly fifty years before the PoR even saw them. Once they did they immediately made a bid to co-produce the design at Rasalhague. After months of negotiations as port of the greater RWR-PoR alliance they came to an agreement. Over the years as the RWR has made upgrades to their designs, the PoR followed suit mirroring their models with slight differences.

Armed with a battery of Naval Lasers,  Class-30 Naval Autocannons, and Naval PPC's, there are few ships her size that can match her firepower and those that can, cannot keep up. These guns are quite evenly distributed across the hull supported by a larger point defense battery. It does have a fairly smaller cargo bay than ships of her size (nearly half of the RWR variant), a single Dropship docking collar and several small craft allow it to resupply it self from supply ships or cargo stations. It does carry a full wing of aerospace fighters for support.
« Last Edit: 03 October 2021, 22:29:30 by Tyler Jorgensson »

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #7 on: 16 November 2020, 20:32:40 »
Code: [Select]
Tygrys-class Battlecruiser (Tiger in Polish)
Mass: 500,000 tons
Battle Value: 70,762
Cost: 6,663,396,000 C-bills

Weapons
- 64x ER Large Lasers
- 32x Anti-Missile Systems: 48x Rounds Each
- 24x Naval Laser 55's
- 4x Heavy Naval Particle Projection Cannons
- 4x AR-10 Missile Launchers: 20x Barracuda, 20x Killer Whale Missiles Each

Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 2000 (4000)
Structural Integrity: 120

Armor
    Nose: 240
    Fore Sides: 220/220
    Aft Sides: 220/220
    Aft: 214

Cargo
    Bay 1:  Fighter (36)            4 Doors   
    Bay 2:  Fighter (36)            4 Doors   
    Bay 3:  Small Craft (4)         1 Door   
    Bay 4:  Cargo (19067.0 tons)    1 Door   

Ammunition:
    80 rounds of AR10 Killer Whale ammunition (4,000 tons),
    1,536 rounds of Anti-Missile System ammunition (128 tons),
    80 rounds of AR10 Barracuda ammunition (2,400 tons)

Dropship Capacity: 0
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 12
Life Boats: 12
Crew:  48 officers, 109 enlisted/non-rated, 43 gunners, 164 bay personnel, 48 marines

Notes: Equipped with
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
    1,200 tons of lamellor ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class
       
Nose (1,000 Heat)
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
8 ER Large Laser                            96   6(64)   6(64)   6(64)     0(0)   Laser       
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC

FRS/FLS (480 Heat)
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
8 ER Large Laser                            96   6(64)   6(64)   6(64)     0(0)   Laser       
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 Barracuda Ammo (40 shots)
    AR10 Killer Whale Ammo (40 shots)

RBS/LBS (440 Heat)
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
8 ER Large Laser                            96   6(64)   6(64)   6(64)     0(0)   Laser       
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser

ARS/ALS (440 Heat)
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
8 ER Large Laser                            96   6(64)   6(64)   6(64)     0(0)   Laser       
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser

Aft (100 Heat)
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
8 ER Large Laser                            96   6(64)   6(64)   6(64)     0(0)   Laser

When the Terran Hegemony debuted their Texas-class Battleship in 2618, the PoR looked to replicate such a design, the primary problem was of course their limited shipyard sizes. When the naval yards at Alshain came up with a replacement the Admirals were overjoyed: a ship 1/3 the size and cost that could be produced at multiple yards around the Principality.

The Tygrys-class removes over half the weaponry, leaving mostly the Naval Lasers and Heavy Naval PPC's, and adds of course an anti-fighter armament. It removes the Dropship capacity, but upgrades the fighter complement. It also increases the armor and structural integrity, all at the cost of cargo space, and almost pitiful amount. It also lacks rear capital sized weaponry. The PoR tends to use them as line-breakers often paired with the Tjur-class Assault Cruiser.
« Last Edit: 03 October 2021, 22:29:13 by Tyler Jorgensson »

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #8 on: 16 November 2020, 21:28:37 »
Code: [Select]
Tjur-class Assault Cruiser (Bull in Swedish)
Mass: 800,000 tons
Battle Value: 180,236
Cost: 10,420,022,000 C-bills

Weapons
- 32x ER Large Lasers
- 32x Anti-Missile Systems: 48x Rounds Each
- 26x Naval Laser 55's
- 6x Naval Autocannon 40's: 20x Rounds Each
- 8x Killer Whale Missile Launchers: 20x Missiles Each
- 4x Heavy Naval Particle Projection Cannons
- 4x Heavy Naval Gauss Rifles: 20x Rounds Each

Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 17
Heat Sinks: 2500 (5000)
Structural Integrity: 120

Armor
    Nose: 404
    Fore Sides: 332/332
    Aft Sides: 332/332
    Aft: 332

Cargo
    Bay 1:  Small Craft (12)        1 Door   
    Bay 2:  Fighter (36)            12 Doors 
    Bay 3:  Cargo (12562.0 tons)    1 Door   

Ammunition:
    120 rounds of NAC/40 ammunition (144 tons),
    1,536 rounds of Anti-Missile System ammunition (128 tons),
    160 rounds of Killer Whale ammunition (8,000 tons),
    80 rounds of Heavy N-Gauss ammunition (40 tons)

Dropship Capacity: 2
Grav Decks: 3 (100 m, 100 m, 100 m)
Escape Pods: 16
Life Boats: 16
Crew:  48 officers, 169 enlisted/non-rated, 64 gunners, 132 bay personnel, 48 marines

Notes: Equipped with
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
    1,920 tons of lamellor ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class
       
Nose (1,294 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (20 shots)
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (20 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
4 Naval PPC (Heavy)                        900  60(600) 60(600) 60(600) 60(600)  Capital PPC

FRS/FLS (472 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 Capital Missile Launcher (Killer Whale)  80   16(160) 16(160) 16(160) 16(160)  Capital Missile
    Killer Whale Ammo (80 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser

RBS/LBS (662 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (20 shots)
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (20 shots)
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser

ARS/ALS (307 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
3 Naval Laser 55                           255  17(165) 17(165) 17(165) 17(165)  Capital Laser

Aft (392 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser

When the Admiralty initially conceived of the Tjur-class they envisioned a ship nearly half its size. Taking inspiration from the DCMS's Linebreaker-class that proved so destructive during the war, the ship swelled in size and capability until it out-massed it competition by almost 100,000 tons. The new ship was expensive, only capable of being produced at the major yards... and deadly.

With a massive forward armament consisting of the larges caliber Naval Autocannons, PPC's, Gauss Rifles, and Missile Launchers it is capable of obliterating ships in a single volley. Backed up by extensive capital and regular scale lasers, a full fighter wing, and two Dropships (often assault craft or fighter carriers) the craft more than pays for itself. It does have an extensive lack of cargo space, typical on most PoR vessels, but it also is lacking in escape craft with only a quarter of the crew capable of surviving the ships destruction.

Despite the cost of such vessels and its flaws, the fleet boasts several of the vessels, often paired up with the smaller Tygrys-class, or the Riddare-class to support them.
« Last Edit: 03 October 2021, 22:40:54 by Tyler Jorgensson »

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #9 on: 16 November 2020, 21:29:36 »
Code: [Select]
Riddare-class Cruiser (Knight in Swedish)
Mass: 700,000 tons
Battle Value: 104,275
Cost: 7,702,070,000 C-bills

Weapons
- 32x ER Large Lasers
- 32x Anti-Missile Systems: 48x Rounds Each
- 2x Medium Naval Particle Projection Cannons
- 18x Naval Laser 55's
- 8x Barracuda Missile Launchers: 20x Missiles Each
- 8x Naval Autocannon 30's: 30 Rounds Each

Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 1200 (2400)
Structural Integrity: 100

Armor
    Nose: 270
    Fore Sides: 250/250
    Aft Sides: 250/250
    Aft: 250

Cargo
    Bay 1:  Fighter (12)            4 Doors   
    Bay 2:  Small Craft (4)         1 Door   
    Bay 3:  Cargo (66199.0 tons)    1 Door   

Ammunition:
    1,536 rounds of Anti-Missile System ammunition (128 tons),
    240 rounds of NAC/30 ammunition (192 tons),
    160 rounds of Barracuda ammunition (4,800 tons)

Dropship Capacity: 0
Grav Decks: 3 (100 m, 100 m, 100 m)
Escape Pods: 16
Life Boats: 16
Crew:  48 officers, 149 enlisted/non-rated, 42 gunners, 44 bay personnel, 48 marines

Notes: Equipped with
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
    1,400 tons of lamellor ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class   
   
Nose (682 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
2 Capital Missile Launcher (Barracuda)     20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (40 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser
2 Naval PPC (Medium)                       270  18(180) 18(180) 18(180) 18(180)  Capital PPC

FRS/FLS (422 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (60 shots)
2 Naval Laser 55                           170  11(110) 11(110) 11(110) 11(110)  Capital Laser

RBS/LBS (242 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
2 Capital Missile Launcher (Barracuda)     20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (40 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
2 Naval Laser 55                           170  11(110) 11(110) 11(110) 11(110)  Capital Laser

ARS/ALS (422 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (60 shots)
2 Naval Laser 55                           170  11(110) 11(110) 11(110) 11(110)  Capital Laser

Aft (242 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (192 shots)
2 Capital Missile Launcher (Barracuda)     20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (40 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
2 Naval Laser 55                           170  11(110) 11(110) 11(110) 11(110)  Capital Laser
     
   
« Last Edit: 03 October 2021, 22:48:00 by Tyler Jorgensson »

Sabelkatten

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Re: Principality of Rasalhague Naval Vessels
« Reply #10 on: 17 November 2020, 14:09:19 »
Jätte Sköldpadda-class Cruiser (Troop Carrier) {Giant Turtle in Swedish}
Nitpick... ;)

In Swedish, when you use one word to modify another you draw them together into one. So it should be "Jättesköldpadda". Swedish is a great language when playing DnD and using "Sending" spells. "The red tower castle" = "Rödatornslottet". 1/4 the words! 8)

Getting people to understand how this works has been an ongoing battle in Sweden since... forever, pretty much. ;D

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #11 on: 17 November 2020, 17:36:28 »
Nitpick... ;)

In Swedish, when you use one word to modify another you draw them together into one. So it should be "Jättesköldpadda". Swedish is a great language when playing DnD and using "Sending" spells. "The red tower castle" = "Rödatornslottet". 1/4 the words! 8)

Getting people to understand how this works has been an ongoing battle in Sweden since... forever, pretty much. ;D

Thank you very much: honestly I’ve been using Google Translate so any mistakes I’ll blame on them. :D

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #12 on: 20 November 2020, 23:07:24 »
Code: [Select]
Jättesköldpadda-class Cruiser (Giant Turtle in Swedish)
Mass: 750,000 tons
Battle Value: 82,716
Cost: 16,217,274,000 C-bills

Weapons
- 64x ER Particle Projection Cannons
- 64x Gauss Rifles: 32x Rounds Each
- 64x Anti-Missile Systems: 48x Rounds Each
- 16x Naval Laser 55's
- 8x Barracuda Missile Launchers: 20x Missiles Each
- 2x Heavy Naval Particle Projection Cannons

Fuel: 10,000 tons (25,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 1400 (2800)
Structural Integrity: 100

Armor
    Nose: 270
    Fore Sides: 270/270
    Aft Sides: 270/270
    Aft: 270

Cargo
    Bay 1:  Small Craft (12)        4 Doors   
    Bay 2:  Fighter (24)            6 Doors   
    Bay 3:  Cargo (60000.0 tons)    1 Door   
    Bay 4:  Cargo (60000.0 tons)    1 Door   
    Bay 5:  Cargo (7564.0 tons)     1 Door   

Ammunition:
    2,048 rounds of Gauss Rifle ammunition (256 tons),
    3,072 rounds of Anti-Missile System ammunition (256 tons),
    160 rounds of Barracuda ammunition (4,800 tons)

Dropship Capacity: 8
Grav Decks: 4 (100 m, 100 m, 100 m, 100 m)
Escape Pods: 16
Life Boats: 16
Crew:  45 officers, 172 enlisted/non-rated, 48 gunners, 108 bay personnel, 48 marines

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
    1,500 tons of lamellor ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       

Nose (586 Heat)
8 Anti-Missile System                       8   2(24)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (384 shots)
8 ER PPC                                   120  8(80)   8(80)   8(80)     0(0)   PPC         
8 Gauss Rifle                               8   12(120) 12(120) 12(120)   0(0)   AC         
    Gauss Rifle Ammo (256 shots)
2 Naval PPC (Heavy)                        450  30(300) 30(300) 30(300) 30(300)  Capital PPC

FRS/FLS (411 Heat)
8 Anti-Missile System                       8   2(24)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (384 shots)
2 Capital Missile Launcher (Barracuda)     20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (40 shots)
8 ER PPC                                   120  8(80)   8(80)   8(80)     0(0)   PPC         
8 Gauss Rifle                               8   12(120) 12(120) 12(120)   0(0)   AC         
    Gauss Rifle Ammo (256 shots)
3 Naval Laser 55                           255  17(165) 17(165) 17(165) 17(165)  Capital Laser

RBS/LBS (221 Heat)
8 Anti-Missile System                       8   2(24)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (384 shots)
8 ER PPC                                   120  8(80)   8(80)   8(80)     0(0)   PPC         
8 Gauss Rifle                               8   12(120) 12(120) 12(120)   0(0)   AC         
    Gauss Rifle Ammo (256 shots)
1 Naval Laser 55                           85   6(55)   6(55)   6(55)    6(55)   Capital Laser

ARS/ALS (411 Heat)
8 Anti-Missile System                       8   2(24)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (384 shots)
2 Capital Missile Launcher (Barracuda)     20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (40 shots)
8 ER PPC                                   120  8(80)   8(80)   8(80)     0(0)   PPC         
8 Gauss Rifle                               8   12(120) 12(120) 12(120)   0(0)   AC         
    Gauss Rifle Ammo (256 shots)
3 Naval Laser 55                           255  17(165) 17(165) 17(165) 17(165)  Capital Laser

Aft (306 Heat)
8 Anti-Missile System                       8   2(24)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (384 shots)
8 ER PPC                                   120  8(80)   8(80)   8(80)     0(0)   PPC         
8 Gauss Rifle                               8   12(120) 12(120) 12(120)   0(0)   AC         
    Gauss Rifle Ammo (256 shots)
2 Naval Laser 55                           170  11(110) 11(110) 11(110) 11(110)  Capital Laser
« Last Edit: 04 October 2021, 22:53:41 by Tyler Jorgensson »

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #13 on: 04 October 2021, 23:04:57 »
Code: [Select]
Var-class Carrier (Castle in Hungarian)
Mass: 600,000 tons
Battle Value: 58,788
Cost: 12,252,040,000 C-bills

Weapons
- 32x ER Large Lasers
- 32x Anti-Missile Systems: 48x Rounds Each
- 16x Naval Laser 45's
- 8x Medium Naval Particle Projection Cannons
- 2x Heavy Naval Particle Projection Cannons

Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 13
Heat Sinks: 1500 (3000)
Structural Integrity: 100

Armor
    Nose: 180
    Fore Sides: 190/190
    Aft Sides: 190/190
    Aft: 180

Cargo
    Bay 1:  Fighter (36)            3 Doors   
    Bay 2:  Fighter (36)            3 Doors   
    Bay 3:  Fighter (36)            3 Doors   
    Bay 4:  Small Craft (12)        1 Door   
    Bay 5:  Cargo (43743.0 tons)    1 Door   

Ammunition:
    1,536 rounds of Anti-Missile System ammunition (128 tons),
    160 rounds of Barracuda ammunition (4,800 tons)

Dropship Capacity: 4
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 16
Life Boats: 16
Crew:  38 officers, 149 enlisted/non-rated, 42 gunners, 276 bay personnel, 48 marines

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
    1,000 tons of lamellor ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       

Nose (782 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (192 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Naval Laser 45                           280  18(180) 18(180) 18(180) 18(180)  Capital Laser
2 Naval PPC (Heavy)                        450  30(300) 30(300) 30(300) 30(300)  Capital PPC

FRS/FLS (342 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (192 shots)
2 Capital Missile Launcher (Barracuda)     20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (40 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
2 Naval PPC (Medium)                       270  18(180) 18(180) 18(180) 18(180)  Capital PPC

RBS/LBS (332 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (192 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Naval Laser 45                           280  18(180) 18(180) 18(180) 18(180)  Capital Laser

ARS/ALS (342 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (192 shots)
2 Capital Missile Launcher (Barracuda)     20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (40 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
2 Naval PPC (Medium)                       270  18(180) 18(180) 18(180) 18(180)  Capital PPC

Aft (332 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (192 shots)
4 ER Large Laser                           48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Naval Laser 45                           280  18(180) 18(180) 18(180) 18(180)  Capital Laser

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #14 on: 04 October 2021, 23:18:30 »
Code: [Select]
Drake-class Frigate
Mass: 800,000 tons
Battle Value: 101,735
Cost: 12,915,392,000 C-bills

Fuel: 4,000 tons (10,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 17
Heat Sinks: 1500 (3000)
Structural Integrity: 100

Armor
    Nose: 290
    Fore Sides: 290/290
    Aft Sides: 290/290
    Aft: 270

Cargo
    Bay 1:  Small Craft (12)        4 Doors   
    Bay 2:  Fighter (24)            4 Doors   
    Bay 3:  Cargo (74096.0 tons)    1 Door   

Ammunition:
    400 rounds of AR10 Killer Whale ammunition (20,000 tons),
    1,536 rounds of Anti-Missile System ammunition (128 tons),
    30 rounds of Heavy N-Gauss ammunition (15 tons),
    600 rounds of AR10 Barracuda ammunition (18,000 tons),
    600 rounds of AR10 White Shark ammunition (24,000 tons)

Dropship Capacity: 6
Grav Decks: 3 (100 m, 100 m, 100 m)
Escape Pods: 24
Life Boats: 24
Crew:  48 officers, 169 enlisted/non-rated, 200 gunners, 108 bay personnel, 48 marines

Notes: Equipped with
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
    1,600 tons of lamellor ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       

Nose (230 Heat)
8 Capital Missile Launcher (AR10 Launcher)  160  16(160) 16(160) 16(160) 16(160)  AR10       
    AR10 Barracuda Ammo (120 shots)
    AR10 Killer Whale Ammo (80 shots)
    AR10 White Shark Ammo (120 shots)
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (192 shots)
4 ER Large Laser                            48   3(32)   3(32)   3(32)     0(0)   Laser       
1 Naval Gauss (Heavy)                       18   30(300) 30(300) 30(300) 30(300)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)

FRS/FLS (527 Heat)
4 Capital Missile Launcher (AR10 Launcher)  80   8(80)   8(80)   8(80)    8(80)   AR10       
    AR10 Barracuda Ammo (60 shots)
    AR10 Killer Whale Ammo (40 shots)
    AR10 White Shark Ammo (60 shots)
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
1 Naval PPC (Heavy)                         225  15(150) 15(150) 15(150) 15(150)  Capital PPC
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (192 shots)
4 ER Large Laser                            48   3(32)   3(32)   3(32)     0(0)   Laser       

RBS/LBS (382 Heat)
8 Capital Missile Launcher (AR10 Launcher)  160  16(160) 16(160) 16(160) 16(160)  AR10       
    AR10 Barracuda Ammo (120 shots)
    AR10 Killer Whale Ammo (80 shots)
    AR10 White Shark Ammo (120 shots)
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (192 shots)
4 ER Large Laser                            48   3(32)   3(32)   3(32)     0(0)   Laser       

ARS/ALS (527 Heat)
4 Capital Missile Launcher (AR10 Launcher)  80   8(80)   8(80)   8(80)    8(80)   AR10       
    AR10 Barracuda Ammo (60 shots)
    AR10 Killer Whale Ammo (40 shots)
    AR10 White Shark Ammo (60 shots)
1 Naval PPC (Heavy)                         225  15(150) 15(150) 15(150) 15(150)  Capital PPC
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo  (192 shots)
4 ER Large Laser                            48   3(32)   3(32)   3(32)     0(0)   Laser       
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser

Aft (222 Heat)
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
4 Anti-Missile System                        4   1(12)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (192 shots)
4 ER Large Laser                            48   3(32)   3(32)   3(32)     0(0)   Laser

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #15 on: 05 October 2021, 22:33:20 »
Code: [Select]
Partiolainen-class Scout Jumpship (Scout in Finnish)
Mass: 250,000 tons
Battle Value: 3,573
Cost: 2,191,781,833 C-bills

Weapons
- 8x ER Large Lasers
- 12x Anti-Missile Systems: 48x Rounds Each

Fuel: 450 tons (1,125)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 5
KF Drive Integrity: 6
Heat Sinks: 122 (244)
Structural Integrity: 1

Armor
    Nose: 28
    Fore Sides: 22/22
    Aft Sides: 22/22
    Aft: 22

Cargo
    Bay 1:  Small Craft (4)         1 Door   
    Bay 2:  Cargo (1073.0 tons)     1 Door   

Ammunition:
    288 rounds of Anti-Missile System ammunition (24 tons)

Dropship Capacity: 1
Grav Decks: 1 (100 m)
Escape Pods: 6
Life Boats: 6
Crew:  8 officers, 33 enlisted/non-rated, 2 gunners, 20 bay personnel

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
    138 tons of lamellor ferro-carbide armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (2 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
FRS/FLS (26 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo  (48 shots)
2 ER Large Laser                          24   2(16)   2(16)   2(16)     0(0)   Laser       
ARS/ALS (26 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (48 shots)
2 ER Large Laser                          24   2(16)   2(16)   2(16)     0(0)   Laser       
Aft (2 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (48 shots)

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #16 on: 05 October 2021, 22:48:48 »
Code: [Select]
Bjorn-class Battleship (Bear in Swedish)
Mass: 1,500,000 tons
Battle Value: 229,515
Cost: 17,638,870,000 C-bills

Weapons
- 64x ER Particle Projection Cannons
- 64x Anti-Missile Systems: 48x Rounds Each
- 4x Heavy Naval Gauss Rifles: 20x Rounds Each
- 16x Heavy Naval Particle Projection Cannons
- 12x Naval Autocannon 20's: 30x Rounds Each
- 4x Naval Autocannon 40's: 20x Rounds Each
- 12x Naval Laser 45's
- 4x Killer Whale Capital Missile Launchers: 20x Missiles Each

Fuel: 6,000 tons (15,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 7
KF Drive Integrity: 30
Heat Sinks: 4000 (8000)
Structural Integrity: 120

Armor
    Nose: 684
    Fore Sides: 612/612
    Aft Sides: 612/612
    Aft: 612

Cargo
    Bay 1:  Fighter (36)            6 Doors   
    Bay 2:  Small Craft (12)        2 Doors   
    Bay 3:  Cargo (168430.0 tons)   1 Door   

Ammunition:
    80 rounds of NAC/40 ammunition (96 tons),
    3,072 rounds of Anti-Missile System ammunition (256 tons),
    80 rounds of Killer Whale ammunition (4,000 tons),
    80 rounds of Heavy N-Gauss ammunition (40 tons),
    360 rounds of NAC/20 ammunition (144 tons)

Dropship Capacity: 4
Grav Decks: 3 (100 m, 100 m, 100 m)
Escape Pods: 24
Life Boats: 24
Crew:  72 officers, 295 enlisted/non-rated, 63 gunners, 132 bay personnel, 96 marines

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
    3,600 tons of lamellor ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       

Nose (1,240 Heat)
8 Anti-Missile System                       8   2(24)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (384 shots)
8 ER PPC                                   120  8(80)   8(80)   8(80)     0(0)   PPC         
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
2 Naval Laser 45                           140  9(90)   9(90)   9(90)    9(90)   Capital Laser
4 Naval PPC (Heavy)                        900  60(600) 60(600) 60(600) 60(600)  Capital PPC

FRS/FLS (1,023 Heat)
8 Anti-Missile System                       8   2(24)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (384 shots)
8 ER PPC                                   120  8(80)   8(80)   8(80)     0(0)   PPC         
3 Naval Autocannon (NAC/20)                180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (90 shots)
3 Naval PPC (Heavy)                        675  45(450) 45(450) 45(450) 45(450)  Capital PPC
2 Capital Missile Launcher (Killer Whale)  40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Killer Whale Ammo (40 shots)

RBS/LBS (678 Heat)
8 Anti-Missile System                       8   2(24)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (384 shots)
8 ER PPC                                   120  8(80)   8(80)   8(80)     0(0)   PPC         
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (20 shots)
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (20 shots)
4 Naval Laser 45                           280  18(180) 18(180) 18(180) 18(180)  Capital Laser

ARS/ALS (983 Heat)
8 Anti-Missile System                       8   2(24)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo  (384 shots)
8 ER PPC                                   120  8(80)   8(80)   8(80)     0(0)   PPC         
3 Naval Autocannon (NAC/20)                180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (90 shots)
3 Naval PPC (Heavy)                        675  45(450) 45(450) 45(450) 45(450)  Capital PPC

Aft (268 Heat)
8 Anti-Missile System                       8   2(24)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo (384 shots)
8 ER PPC                                   120  8(80)   8(80)   8(80)     0(0)   PPC         
2 Naval Laser 45                           140  9(90)   9(90)   9(90)    9(90)   Capital Laser

Lagrange

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Re: Principality of Rasalhague Naval Vessels
« Reply #17 on: 06 October 2021, 18:44:17 »
Are these designed for the rules in the Redux?

One thought is that you can probably handle the mobile HPG communications cheaper by sticking it on a jumpship and buying some blackboxes for communication between jumpship and warship.  The Jumpship can jump in out system beyond detection range and provide intersystem FTL comms.  The blackboxes can then function as an intrasystem FTL comms relay.

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #18 on: 06 October 2021, 19:23:18 »
Are these designed for the rules in the Redux?

One thought is that you can probably handle the mobile HPG communications cheaper by sticking it on a jumpship and buying some blackboxes for communication between jumpship and warship.  The Jumpship can jump in out system beyond detection range and provide intersystem FTL comms.  The blackboxes can then function as an intrasystem FTL comms relay.

Yes…. And no.

Designed from the faction I was playing yes. Taking a tech base up to pre-Clan invasion and with a different AU. Versions of these would have existed in the Redux at some point or another based on appropriate tech I had. For example in the Redux turn 5 (?) I was in the third iteration of the Hund-class and had completely removed the Rav from my forces (not even an ‘upgraded’ version). These are more uniform and really designed to be the ‘penultimate’ variant of such vessels.

I actually didn’t consider the Black Boxes…. The intent was to keep one on every front line planet and jump away for reinforcements if an enemy attack hit, or something similar to a Bug-Eye style vessel. The Black Box actually provides some interesting ideas and I might have to reconsider it.

Lagrange

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Re: Principality of Rasalhague Naval Vessels
« Reply #19 on: 06 October 2021, 21:10:56 »
Ok.  I don't quite understand the reasoning behind the Jättesköldpadda.  It's a warship with 8 docking collars and very few naval weapons or ASFs.  That seems ... expensive?  Couldn't you just put the docking collars on ships of a different class?

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #20 on: 07 October 2021, 13:50:04 »
Ok.  I don't quite understand the reasoning behind the Jättesköldpadda.  It's a warship with 8 docking collars and very few naval weapons or ASFs.  That seems ... expensive?  Couldn't you just put the docking collars on ships of a different class?

Very expensive yes. It’s meant as a cargo carrier for fleet support: a Carrack, Potemkin, or Volga type vessel. Considering the other PoR ships carry less cargo than similar vessels of their size, and that their nature was more defensive than offensive, I figured I could get away with one larger cargo vessel per fleet. The Tygrys and Riddare classes carry some extra cargo room, but the Var would mostly carry fighter consumables, the Drake maybe extra missiles (?), and the Bjorn is the Flagship. In addition those ships are the only ones who carry Dropships meaning another DS carrier would be nice. I planned a second variant that carried additional fighters, vehicles, and infantry but figured I’d rather just design Dropships for that.

Also…. Costs in BT have always irked me in general. An XL engine in 3150, DropShip multipliers and LF batteries. I much prefer BV anyways.

marcussmythe

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Re: Principality of Rasalhague Naval Vessels
« Reply #21 on: 15 October 2021, 23:07:02 »
We made a large deal out of costs in the Warship Races, for what seemed at the time good reasons.

In retrospect, I have come to believe that any further work of that nature would probably be best served by some other system, or at least adding other considerations - costs in BT are just more and more problematic the more time we spend with them and the closer we look at them, in a ‘they completely matter except when they completely dont’ sort of way.  Over focus on costs leads to results that look nothing like BT is supposed to look.  Ignoring costs - ditto.

Aside - I do like the designs, and as much as I regret the lifespan of the thing, rereading the stuff we wrote, Im not at all sorry we did it.

Dragon Cat

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Re: Principality of Rasalhague Naval Vessels
« Reply #22 on: 16 October 2021, 02:50:24 »
Interesting designs
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

Lagrange

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Re: Principality of Rasalhague Naval Vessels
« Reply #23 on: 16 October 2021, 07:45:43 »
We made a large deal out of costs in the Warship Races, for what seemed at the time good reasons.

In retrospect, I have come to believe that any further work of that nature would probably be best served by some other system, or at least adding other considerations - costs in BT are just more and more problematic the more time we spend with them and the closer we look at them, in a ‘they completely matter except when they completely dont’ sort of way.  Over focus on costs leads to results that look nothing like BT is supposed to look.  Ignoring costs - ditto.

Aside - I do like the designs, and as much as I regret the lifespan of the thing, rereading the stuff we wrote, Im not at all sorry we did it.
The mismatch between cost basis and BT-like results seems like it was at least partially transitory due to the tech discovery order.  There were two primary effects:
  • Warships with no docking collars.  This was primarily an issue of dropship utility which was damaged by (a) limitations on size and (b) disallowing custom designs.  Custom large dropships can justify the cost of a drop collar.  This of course introduces variance with the dearth of large scale dropships in-universe.   That seems to be a function of a remarkably small in-universe military, which is a separate issue.
  • Space Station ascendance.  The effective response here is bearings-only launch.  If space stations are parked somewhere, you can bearings-only launch missiles from beyond detection range, accelerate by 50+epsilon, do it again, accelerate by 50+epsilon, do it again, etc.. to stack flights of missiles into a storm that provides very little warning (due to high velocity), is extremely lethal (due to high velocity), and requires ruinous amounts of antimissile defense (due to flight stacking) to defend against.

    Even avoiding stacked flights, it's relatively easy to build a missile carrier that can fence effectively with stations at (say) range 1000.  The space stations can't dodge missile flights at that range, but a warship or dropship could easily do so.

Tyler Jorgensson

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Re: Principality of Rasalhague Naval Vessels
« Reply #24 on: 16 October 2021, 16:20:41 »
Interesting designs

Thanks!

We made a large deal out of costs in the Warship Races, for what seemed at the time good reasons.

In retrospect, I have come to believe that any further work of that nature would probably be best served by some other system, or at least adding other considerations - costs in BT are just more and more problematic the more time we spend with them and the closer we look at them, in a ‘they completely matter except when they completely dont’ sort of way.  Over focus on costs leads to results that look nothing like BT is supposed to look.  Ignoring costs - ditto.

Aside - I do like the designs, and as much as I regret the lifespan of the thing, rereading the stuff we wrote, Im not at all sorry we did it.

I still think it was the best choice for construction purposes, obviously BV seems to reflect their true power. I would agree with your statement about ignoring/not ignoring cost but the whole argument on that circles around to how BT as a whole isn’t designed as or around an economic based system and therefore some aspects of the game suffer for it.

I’m always down for another of course, the problem being of course DM’s and burnout (both players and DM’s).

The mismatch between cost basis and BT-like results seems like it was at least partially transitory due to the tech discovery order.  There were two primary effects:
  • Warships with no docking collars.  This was primarily an issue of dropship utility which was damaged by (a) limitations on size and (b) disallowing custom designs.  Custom large dropships can justify the cost of a drop collar.  This of course introduces variance with the dearth of large scale dropships in-universe.   That seems to be a function of a remarkably small in-universe military, which is a separate issue.
  • Space Station ascendance.  The effective response here is bearings-only launch.  If space stations are parked somewhere, you can bearings-only launch missiles from beyond detection range, accelerate by 50+epsilon, do it again, accelerate by 50+epsilon, do it again, etc.. to stack flights of missiles into a storm that provides very little warning (due to high velocity), is extremely lethal (due to high velocity), and requires ruinous amounts of antimissile defense (due to flight stacking) to defend against.

    Even avoiding stacked flights, it's relatively easy to build a missile carrier that can fence effectively with stations at (say) range 1000.  The space stations can't dodge missile flights at that range, but a warship or dropship could easily do so.


It’s one of the reasons I made the Drake-class (also because I liked the concept of the Quixote and wanted something similar). Of course their real limitation is the amount of missiles they can carry and their cargo, similar to carriers.

The cost multipliers for DS collars is such a game changer that it is quite cheaper to build ships without them. Mine here are basically the final upgrades (over 500+ years) and the cost of refitting a design obviously would make the ship cost a lot more. I mean the original Hund-class I had (I mean with more basic tech of course) was half the cost of this version, while the version with drop collars basically mirrored it!

Custom Dropships can make up for that of course: as an obvious statement BT lacks on the aerospace (for obvious reasons). Ships like the Lee should have made a comeback with Command Lances and everything, so these AU might mirror such things because it makes some sense.

I’m not great with space stations but I am trying to work on a couple but those are going to be trial and error for sure.

 

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