Ironsides Heavy Destroyer (Standard)
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3150
Mass: 500,000
Battle Value: 76,305
Tech Rating/Availability: F/X-X-X-F
Cost: 7,748,378,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 1203 (2406)
Structural Integrity: 150
Armor
Nose: 300
Fore Sides: 300/300
Aft Sides: 245/245
Aft: 200
Cargo
Bay 1: Fighter (6) 2 Doors
Bay 2: Cargo (50000.0 tons) 1 Door
Bay 3: Small Craft (3) 2 Doors
Ammunition:
1,400 rounds of Light SCC ammunition (700 tons),
75 rounds of Screen Launcher ammunition (30 tons)
Dropship Capacity: 2
Grav Decks: 1 (100 m)
Escape Pods: 25
Life Boats: 25
Crew: 50 officers, 95 enlisted/non-rated, 104 gunners, 27 bay personnel, 24 BA marines
Notes: Mounts 1,500 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,003 Heat)
5 Naval PPC (Medium) 675 45(450) 45(450) 45(450) 45(450) Capital PPC
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (25 shots)
2 ER PPC 30 2(20) 2(20) 2(20) 0(0) PPC
FRS/FLS (249 Heat)
15 Laser AMS 105 5(45) 0(0) 0(0) 0(0) AMS
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Cannon (Light) 48 8(80) 8(80) 8(80) 0(0) Sub-Capital Cannon
Light SCC Ammo (200 shots)
RBS/LBS (987 Heat)
5 Naval PPC (Medium) 675 45(450) 45(450) 45(450) 45(450) Capital PPC
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Cannon (Light) 48 8(80) 8(80) 8(80) 0(0) Sub-Capital Cannon
Light SCC Ammo (200 shots)
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (25 shots)
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
2 ER PPC 30 2(20) 2(20) 2(20) 0(0) PPC
ARS/ALS (249 Heat)
15 Laser AMS 105 5(45) 0(0) 0(0) 0(0) AMS
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Cannon (Light) 48 8(80) 8(80) 8(80) 0(0) Sub-Capital Cannon
Light SCC Ammo (200 shots)
Aft (396 Heat)
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Cannon (Light) 48 8(80) 8(80) 8(80) 0(0) Sub-Capital Cannon
Light SCC Ammo (200 shots)
4 ER PPC 60 4(40) 4(40) 4(40) 0(0) PPC
A modern dark age destroyer...with a noted focus on Sub-Capital weaponry and a truly absurd amount of SI and Armor. The main guns of the Ironsides are the fifteen Medium Naval PPCs in three bays (Bow and Broadsides). This is backed up by many Subcapital lasers and light Subcap cannons. 3 Screen Launchers let the Ironsides create defensive shields in front and to the sides of the vessels to block line of sight. 60 Laser anti-missile systems cover the quarter sections to blow all in coming missiles short of a Kraken-T, as mounting 32 laser ams was judged a step too far.
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I was always sad that the Federated Suns never really had a battleship of their very own. I know, I know, Battleships are expensive and the Davions seem to prefer missiles and in the Dark Ages those don't always work well...
Well...
Knight Class Battleship (Standard)
Mass: 1,400,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3150
Mass: 1,400,000
Battle Value: 222,009
Tech Rating/Availability: F/X-X-X-F
Cost: 33,251,020,000 C-bills
Fuel: 12,000 tons (30,000)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 6
KF Drive Integrity: 28
Heat Sinks: 7500 (15000)
Structural Integrity: 90
Armor
Nose: 450
Fore Sides: 450/450
Aft Sides: 450/450
Aft: 324
Cargo
Bay 1: Small Craft (6) 2 Doors
Bay 2: Fighter (72) 8 Doors
Bay 3: Cargo (152601.0 tons) 1 Door
Ammunition:
1,000 rounds of Light SCC ammunition (500 tons),
270 rounds of NAC/20 ammunition (108 tons),
225 rounds of Kraken (Tele-Operated) ammunition (22,500 tons),
1,250 rounds of Heavy SCC ammunition (2,500 tons)
Dropship Capacity: 8
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 75
Life Boats: 75
Crew: 100 officers, 225 enlisted/non-rated, 292 gunners, 174 bay personnel, 50 passengers, 64 BA marines
Notes: Equipped with
lithium-fusion battery system
2,520 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (3,130 Heat)
5 Tele-operated Missile (Kraken T) 250 50(500) 50(500) 50(500) 50(500) Tele-Operated Capital Missile
Kraken (Tele-Operated) Ammo (75 shots)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
3 Naval Autocannon (NAC/20) 180 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/20 Ammo (90 shots)
FRS/FLS (1,169 Heat)
15 Laser AMS 105 5(45) 0(0) 0(0) 0(0) AMS
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
4 Sub-Capital Cannon (Heavy) 168 28(280) 28(280) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (250 shots)
4 Sub-Capital Cannon (Light) 48 8(80) 8(80) 8(80) 0(0) Sub-Capital Cannon
Light SCC Ammo (250 shots)
RBS/LBS (3,130 Heat)
5 Tele-operated Missile (Kraken T) 250 50(500) 50(500) 50(500) 50(500) Tele-Operated Capital Missile
Kraken (Tele-Operated) Ammo (75 shots)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
3 Naval Autocannon (NAC/20) 180 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/20 Ammo (90 shots)
ARS/ALS (1,169 Heat)
15 Laser AMS 105 5(45) 0(0) 0(0) 0(0) AMS
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
4 Sub-Capital Cannon (Heavy) 168 28(280) 28(280) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (250 shots)
4 Sub-Capital Cannon (Light) 48 8(80) 8(80) 8(80) 0(0) Sub-Capital Cannon
Light SCC Ammo (250 shots)
Aft (2,528 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
4 Sub-Capital Cannon (Heavy) 168 28(280) 28(280) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (250 shots)
FIFTEEN Kraken-T missile launchers! Each bay has 75 missiles, and that's scary to think about shooting at you! The ship also has a hundred extra gunners to help guide MOAR missiles at you over long range. As the Knight closes in it starts pounding away with Heavy Naval PPCs and then 9 class 20 NACs (I wanted the bracketing accuracy ) and the 45cm lasers. Then the SubCap guns and lasers start kicking in to help fend off targets and shoot stuff.
Laser AMS in the quarter sections stop most incoming missiles or make their to hit numbers too high to be worth shooting. The Knight is still slow as she's only 2/3 in acceleration and has SI of 90 and as much armor as the hull can take. I'm waffling on the LF Battery. It's really useful but it almost doubles the price...