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Author Topic: The "Rage-Quit" option that every Task Force should have.  (Read 1284 times)

HeavyArmorMecha

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Inspired by @Valiran 's idea: https://bg.battletech.com/forums/aerospace/avenger-assault-dropshipgunship-designs/


Code: [Select]
Leopard-MT Dropship
Type: Military Aerodyne
Mass: 1,900 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3053
Mass: 1,900
Battle Value: 12,160
Tech Rating/Availability: E/X-X-E-E
Cost: 2,498,398,128 C-bills

Fuel: 137 tons (5,480)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 124 (248)
Structural Integrity: 7

Armor
    Nose: 140
    Sides: 131/131
    Aft: 130

Cargo
    Bay 1:  Cargo (202.5 tons)      1 Door   

Ammunition:
    144 rounds of Anti-Missile System [IS] ammunition (12 tons),
    560 rounds of Arrow IV ammunition (112 tons)

Escape Pods: 4
Life Boats: 0
Crew:  4 officers, 7 enlisted/non-rated, 6 gunners

Notes: Mounts 31.5 tons of standard aerospace armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV     ERV   Class       
Nose (230 Heat)
2 ER PPC                                  30   2(20)   2(20)   2(20)    0(0)  PPC         
4 Arrow IV                                40    0(0)    0(0)    0(0)    0(0)  Artillery   
    Arrow IV Ammo (80 shots)
4 Arrow IV                                40    0(0)    0(0)    0(0)    0(0)  Artillery   
    Arrow IV Ammo (80 shots)
4 Arrow IV                                40    0(0)    0(0)    0(0)    0(0)  Artillery   
    Arrow IV Ammo (80 shots)
4 Arrow IV                                40    0(0)    0(0)    0(0)    0(0)  Artillery   
    Arrow IV Ammo (80 shots)
4 Arrow IV                                40    0(0)    0(0)    0(0)    0(0)  Artillery   
    Arrow IV Ammo (80 shots)
RW/LW (74 Heat)
2 ER PPC                                  30   2(20)   2(20)   2(20)    0(0)  PPC         
4 Arrow IV                                40    0(0)    0(0)    0(0)    0(0)  Artillery   
    Arrow IV Ammo (80 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (24 shots)
Aft (34 Heat)
2 ER PPC                                  30   2(20)   2(20)   2(20)    0(0)  PPC         
2 Anti-Missile System                      2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (24 shots)

When you just want a rage-quit option without getting yelled at for using Nuclear/Biological/Chemical options.

The Leopard-MT "Map Terminator" might just be the option you need. Either by loitering at the edge of operation theater or park at someplace less noticeable, the Leopard-MT can be mobilized at a moment's notice.

By her appearance, the Leopard-MT is basically a stock Leopard Dropship with comparable flight profile. But the internal is where the difference is.

After removing the 'Mech and ASF Cubicles, twenty-eight Arrow VI artillery missile launchers are installed, with twenty of them focused on the nose, and four each on left and right sections.

Just by pointing the Leopard-MT at the right direction, you may unleash enough Arrow VI that will terminate everything within the targeted map.

8 ERPPCs and 12 AMSs for protection "just in case".

I should add that the Leopard-MT also had a small Naval Comm Scanner Suite installed by not listed on the TRO.

Valiran

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #1 on: 31 March 2022, 00:54:07 »
God-******-damnit man, did you HAVE to upstage me so soon after I’d just posted my first design?!  :rant:

Seriously though, well done, and I’m damn well going to upstage you right back once I get up tomorrow morning.

HeavyArmorMecha

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #2 on: 31 March 2022, 01:16:20 »
God-******-damnit man, did you HAVE to upstage me so soon after I’d just posted my first design?!  :rant:

Seriously though, well done, and I’m damn well going to upstage you right back once I get up tomorrow morning.

To be fair, there is doctrinal differences between your Avenger and this Leopard-MT. Your Avenger is meant as a loitering support, mine is the rage-quit card to "flip the table" and leave as fast as possible.

acksed

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #3 on: 01 April 2022, 07:56:50 »
*"Dies Iraes" intensifies to ear-bleeding volume*

This is how you say, "You see that battlefield? I don't want to any more."

Mechs? Arrow to hex.
Aircraft? Air-Defence Arrows.
Infantry/BA? Thunder FASCAM.
Structures? Fuel-Air Arrow.
My Fic: [BattleTech] Not Invented Here - Technological progress is hard when you're all alone in the night... so why not send for help?

acksed

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #4 on: 27 April 2022, 13:28:16 »
Question: can aerodyne DropShips perform a Strafe?
My Fic: [BattleTech] Not Invented Here - Technological progress is hard when you're all alone in the night... so why not send for help?

Daryk

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #5 on: 27 April 2022, 18:37:09 »
Hold on second... 22 weapons in the nose?  Did you pay for the extra Fire Control?  ???

HeavyArmorMecha

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #6 on: 27 April 2022, 20:08:01 »
Hold on second... 22 weapons in the nose?  Did you pay for the extra Fire Control?  ???

Yes? Megamek automatically calculates the penalty weights, right?

Daryk

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #7 on: 28 April 2022, 03:12:07 »
I don't know if it does... but you could avoid it pretty easily by shifting a few to the wings...

HeavyArmorMecha

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #8 on: 28 April 2022, 03:48:56 »
I don't know if it does... but you could avoid it pretty easily by shifting a few to the wings...
But wouldn't that reduce the fire density of the front arc?

Daryk

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #9 on: 28 April 2022, 17:49:04 »
Not dead ahead...  8)

acksed

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #10 on: 29 April 2022, 19:31:11 »
Did someone say "fire density"?

Named after the massive Terran battleship, this heavily-modified Leopard leverages the ability of a DropShip to mount and power more mech-scale weaponry than is usually mounted. It has been given double or even triple the usual armament, point-defence bays forward and aft, a more powerful engine to allow it to keep up with ASF, extensive cooling to keep up a sustained barrage of fire, and a reinforced frame for as much ferro-aluminium armour as it can carry. Only the ASF bays have been retained. As for why this beast has been built, it operates as an anti-DropShip guard for JumpShips, as well as an equaliser and fire-support in ASF battles.

Code: [Select]
Leopard "Yamato" Dropship
Type: Military Aerodyne
Mass: 1,900 tons
Technology Base: Inner Sphere (Standard)
Introduced: 2750
Mass: 1,900
Battle Value: 11,465
Tech Rating/Availability: E/E-F(F*)-D-D
Cost: 519,145,776 C-bills

Fuel: 104 tons (4,160)
Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 264 (528) DHS
Structural Integrity: 12

Armor (54 tons of ferro-aluminum)
    Nose: 302
    Sides: 254/254
    Aft: 205

Cargo
    Bay 1:  Fighter (1)             1 Door
    Bay 2:  Fighter (1)             1 Door

Ammunition:
None

Escape Pods: 0, Life Boats: 0
Crew: 3 officers, 2 enlisted/non-rated, 9 gunners, 4 bay personnel

Notes: Mounts 54 tons of ferro-aluminum armor.

Weapons:               Capital Attack Values (Standard)
Arc (Heat)         Heat  SRV     MRV     LRV     ERV   Class
Nose (244 Heat)
20 ER Large Laser  240  16(160) 16(160) 16(160)  0(0)  Laser
4 Small Laser       4   1(12)    0(0)    0(0)    0(0)  Point Defense
RW (122 Heat)
10 ER Large Laser  120  8(80)   8(80)   8(80)    0(0)  Laser       
2 Small Laser       2    1(6)    0(0)    0(0)    0(0)  Point Defense
LW (122 Heat)
10 ER Large Laser  120  8(80)   8(80)   8(80)    0(0)  Laser       
2 Small Laser       2    1(6)    0(0)    0(0)    0(0)  Point Defense
Aft (50 Heat)
4 ER Large Laser   48   3(32)   3(32)   3(32)    0(0)  Laser       
2 Small Laser       2    1(6)    0(0)    0(0)    0(0)  Point Defense
My Fic: [BattleTech] Not Invented Here - Technological progress is hard when you're all alone in the night... so why not send for help?

glitterboy2098

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #11 on: 29 April 2022, 23:28:44 »
*"Dies Iraes" intensifies to ear-bleeding volume*

This is how you say, "You see that battlefield? I don't want to any more."

Mechs? Arrow to hex.
Aircraft? Air-Defence Arrows.
Infantry/BA? Thunder FASCAM.
Structures? Fuel-Air Arrow.
wobbies? Davy Crocket-M

SlightlyIrritatedCat

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #12 on: 18 May 2022, 20:27:53 »
wobbies? Davy Crocket-M
What do Wobbies, Clanners, and Spiders have in common?  They all die when you nuke them.  Especially the Spiders.. DIE DIE EIGHT LEGGED FREAKS BURN SPAWN OF UNGOLIANT!

FastConcentrate8

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #13 on: 18 May 2022, 20:33:14 »
...BURN SPAWN OF UNGOLIANT!
A LotR reference, in my big stompy robit game?

SlightlyIrritatedCat

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #14 on: 19 May 2022, 01:32:20 »
Hey I remember a reference in one of the books to their being a 'Church of Tolkien' in one of the inner sphere Houses.  So it's not like there isn't precedent :P

Daryk

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #15 on: 19 May 2022, 03:29:39 »
Um... Luthien exists...  8)

Alsadius

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Re: The "Rage-Quit" option that every Task Force should have.
« Reply #16 on: 19 May 2022, 07:09:29 »
To be fair, there is doctrinal differences between your Avenger and this Leopard-MT. Your Avenger is meant as a loitering support, mine is the rage-quit card to "flip the table" and leave as fast as possible.

Then why does it have 20 rounds per launcher?  :P

 

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