The Mammoth is the only standard design I'm aware of with this flavor. The ability to asymmetrically power opposite drives should enable a fast spin. If you could additionally reverse the engine units (Firefly style) it would enable you to decelerate.
the mammoth's engines are STILL close to the center of mass/center of gravity, which is like a centerline mount in that it's going to give you a smoother ride during boost phase, but it's not exactly 'maneuverable'-the placement is more about being able to put down in a socket without expensive, massive, leg-jacks and still have the engines clear to thrust on takeoff.
For what I'm talking about, it's more like "Let's build something with a hell of a lot of thrust, that can flip and spin and side-walk, but it doesn't need landing gear or atmospheric flaps and it doesn't need to be streamlined."
Which is why i'm saying you can't do it with 'quirks' and get what you're looking for-the layout just doesn't work, you'd probably need an entirely different record sheet and crit table to get that 'B5 starfury effect' in your movement profile-where you can thrust backwards or sideways at the same rates you're going forward.
The Battletech(
tm) universe isn't the kind of setting where such a beast could evolve naturally-everything, and I mean everything, in Battletech is focused on the ground game, with ASF and Naval assets being dual-focused at
best. It's a "Warriors who sometimes fight in space" type universe, not a "Spacers who sometimes go to war" type universe. When someone kindly tries to tack on elements of the latter, it ends up being klunky and kludged because of that.