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Author Topic: Tramp Warship  (Read 521 times)

Ramblefire

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Tramp Warship
« on: 26 November 2022, 15:41:08 »
Here I go again, converting another standard core jumpship into a warship by knocking three lightyears off of the jump range in order to free up tonnage.
This time it's the Tramp class jumpship. The normal Tramp class is actually pretty good, but I thought that it probably could use some more endurance, some more range, some more capability because when you're way out in the boonies, you essentially need to rely on yourself because no help is coming.
Code: [Select]
New Jumpship
Mass: 250,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2750
Mass: 250,000
Battle Value: 1,998
Tech Rating/Availability: E/E-X-X-X
Cost: 6,864,464,000 C-bills

Fuel: 5,000 tons (12,500)
Safe Thrust: 1
Maximum Thrust: 2
Sail Integrity: 4
KF Drive Integrity: 12
Jump Range: 27
Heat Sinks: 167
Structural Integrity: 10

Armor
    Nose: 3
    Fore Sides: 3/3
    Aft Sides: 2/2
    Aft: 3

Cargo
    Bay 1:  Fighter (6)             2 Doors   
    Bay 2:  Cargo (2752.0 tons)     1 Door   
    Bay 3:  Cargo (2752.0 tons)     1 Door   
    Bay 4:  Small Craft (6)         2 Doors   

Ammunition:
    192 rounds of Anti-Missile System [IS] ammunition (10 tons),
    48 rounds of LRM 20 ammunition (4 tons)

Dropship Capacity: 3
Grav Decks: 1 (140 m)
Escape Pods: 17
Life Boats: 0
Crew:  17 officers, 78 enlisted/non-rated, 3 gunners, 42 bay personnel

Notes: Mounts 50 tons of primitive aerospace armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (26 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 ER Large Laser                          24   2(16)   2(16)   2(16)     0(0)   Laser       
FRS/FLS (20 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
1 ER Large Laser                          12    1(8)    1(8)    1(8)     0(0)   Laser       
1 LRM 20                                   6   1(12)   1(12)   1(12)     0(0)   LRM         
    LRM 20 Ammo (12 shots)
RBS/LBS (14 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
1 ER Large Laser                          12    1(8)    1(8)    1(8)     0(0)   Laser       
ARS/ALS (20 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
1 ER Large Laser                          12    1(8)    1(8)    1(8)     0(0)   Laser       
1 LRM 20                                   6   1(12)   1(12)   1(12)     0(0)   LRM         
    LRM 20 Ammo (12 shots)
Aft (26 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 ER Large Laser                          24   2(16)   2(16)   2(16)     0(0)   Laser       



The primitive jumpship template gives me another facing that the normal jumpship template doesn't have so I put another set of ERLL and AMS in those.
Also I added AC-2s to augment the anti-asteroid job, because sometimes there might be an object too big to melt that you might want to start diversion early on so you shoot it to nudge it away. A few milliradians of diversion can mean that the object instead misses by miles.

And also, 4 more smallcraft.
And 6 ASF so that the Tramp crew can actually properly defend themselves against normal pirate attacks.

And there's even more cargo space for supplies or even for things like facilities for spacers to enjoy. A mini-mall perhaps. Or a botanical garden. Or hydro/aquaponics lab to get some fresh veg into your diet. Because on a long circuit, fresh veggies are luxuries.

Cannonshop

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Re: Tramp Warship
« Reply #1 on: 26 November 2022, 16:21:21 »
I'm stealing this for my story.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Daryk

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  • The Double Deuce II/II-σ
Re: Tramp Warship
« Reply #2 on: 26 November 2022, 16:31:27 »
I might recommend Laser AMS vice the ammo hungry kind...  8)

Ramblefire

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Re: Tramp Warship
« Reply #3 on: 26 November 2022, 17:01:09 »
I'm stealing this for my story.
Oh no. How terrible.

Just @ me in an author's note of that's alright.

Cannonshop

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Re: Tramp Warship
« Reply #4 on: 26 November 2022, 17:25:09 »
Oh no. How terrible.

Just @ me in an author's note of that's alright.

when she comes up, you'll get the credit.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."