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Author Topic: Typhon Battleship (Half-McKenna)  (Read 693 times)

AlphaMirage

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Typhon Battleship (Half-McKenna)
« on: 10 January 2022, 09:03:32 »
Typhon Battleship
Mass: 965,000 tons
Introduced: 3082
Mass: 965,000
Dropship Capacity: 4
Safe Thrust 3
Max Thrust 5
Weapons
40x HNPPC
18x NL/35
6x Barracuda
8x Piranha
6x SCL/3
16x Improved PPC
16x Improved Large Pulse Laser
16x Improved Large Laser
8x Gauss Rifles
18x Clan AMS
Armor
    Nose: 300
    Fore Sides: 291/291
    Aft Sides: 285/285
    Aft: 165
Structural Integrity: 90
Cost: 12,578,965,400 C-bills

History - The Typhon was conceived by Clans Wolf and Jade Falcon as a method of ensuring their continued supremacy in the post-Jihad Clan Council. During the Jihad both Clans lost their largest Warships and found themselves outclassed in the warship domain by every probable foe. With the Homeworlds in ruins and Clan Snow Raven unable to make large warships at Quatre Belle something needed to be done before another Clan could potentially supplant them. Since neither Clan possessed Scientists familiar enough to design a Warship from scratch they poached unemployed engineers from the SLDF's member states. Eager to impress the deep pocketed Clans the Spheroid engineers and architects cribbed heavily from the vaulted McKenna for the Clan's new 'Concept' project.

Initial construction began shortly after the design was completed in 3075 within Clan Jade Falcon's Dark Nebula Yards which had already been expanded to accommodate the 1.2MT Nightlord CJF Emerald Talon lost during the final Battle for Terra. It launched after numerous material delays forced the Clans to utilize inferior spheroid weapon systems.

Armament - Without scale one could easily mistake a Typhon's profile for a McKenna, its primary armament are the twenty HNPPCs lining its sides from fore to aft. Triple mounted NL/35, SCL/3, and Barracuda launchers on the Nose and Aft provide close range defense against Aerospace Fighters. Paired Piranhas and triple NL/35s dot the fore and aft corners further reinforcing its aerospace defense. A total of 18 advanced clan-tech anti-missile systems provide protection from capital missiles, while each triple mount lacks sufficient power to destroy most capital missiles they do significantly degrade their accuracy. Additional anti-fighter weapons are scattered throughout the ship providing close range protection against aerospace fighters, fast attack craft, and potentially even missiles.

Additional Capabilities - Five Stars of Aerospace Fighters and one of Small Craft are housed inside the McKenna's central bay. Around them are four dropship Collars allowing limited modularity. 180 additional berths are filled with some combination of either Command Staff, Technicians, or Armored Elementals to be used in either a boarding scenario or as part of a larger offensive. A large Naval Comm-Scanner Array combined with the Warship's already superior communications and EWAR equipment give Clan Commanders unparalleled situation awareness. Its 2.8 kilotons of fuel and 95.6 kilotons of cargo are sufficient for an extended cruise or to support broader objectives such as planetary invasions. 3 Grav Decks provide the large crew with sufficient open space for exercise and recreation.

Code: [Select]
Fuel: 2,800 tons (7,000)
Sail Integrity: 5
KF Drive Integrity: 20
Heat Sinks: 6325 (12650)

Cargo
    Bay 1:  Fighter (50)            6 Doors   
    Bay 2:  Small Craft (10)        3 Doors   
    Bay 3:  Cargo (95601.0 tons)    1 Door   

Ammunition:
    128 rounds of Gauss Rifle [IS] ammunition (16 tons),
    864 rounds of Anti-Missile System [Clan] ammunition (36 tons),
    80 rounds of Piranha ammunition (800 tons),
    60 rounds of Barracuda ammunition (1,800 tons)

Grav Decks: 3 (40 m, 80 m, 120 m)
Escape Pods: 40
Life Boats: 60
Crew:  97 officers, 452 enlisted/non-rated, 89 gunners, 150 bay personnel, 84 passengers, 96 BA marines
Battle Value: 148,895

Notes: Equipped with
    1 Naval Comm-Scanner Suite (Large)
1,737 tons of ferro-carbide armor.

Weapons:                                          Capital Attack Values (Standard)
Arc (Heat)                                    Heat  SRV     MRV     LRV      ERV    Class       
Nose (341 Heat)
3 Naval Laser 35                              156  11(105) 11(105) 11(105)   0(0)   Capital Laser
3 Sub-Capital Laser (SCL/3)                   96   9(90)   9(90)    0(0)     0(0)   Sub-Capital Laser
3 Capital Missile Launcher (Barracuda)        30   6(60)   6(60)   6(60)    6(60)   Capital Missile
    Barracuda Ammo (30 shots)
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (3456 shots)
4 Improved PPC                                40   4(40)   4(40)    0(0)     0(0)   PPC         
4 Medium Pulse Laser                          16   2(24)    0(0)    0(0)     0(0)   Pulse Laser
FRS/FLS (1,149 Heat)
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
3 Naval Laser 35                              156  11(105) 11(105) 11(105)   0(0)   Capital Laser
2 Sub-Capital Missile Launcher (Piranha)      18   6(60)   6(60)   6(60)     0(0)   Sub-Capital Missile
    Piranha Ammo (20 shots)
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (3456 shots)
4 Improved Large Pulse Laser                  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
4 Improved Large Laser                        32   3(32)   3(32)    0(0)     0(0)   Laser       
RBS/LBS (2,744 Heat)
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Improved PPC                                40   4(40)   4(40)    0(0)     0(0)   PPC         
4 Gauss Rifle                                  4   6(60)   6(60)   6(60)     0(0)   AC         
    Gauss Rifle Ammo [IS] (512 shots)
ARS/ALS (1,149 Heat)
4 Naval PPC (Heavy)                           900  60(600) 60(600) 60(600) 60(600)  Capital PPC
3 Naval Laser 35                              156  11(105) 11(105) 11(105)   0(0)   Capital Laser
2 Sub-Capital Missile Launcher (Piranha)      18   6(60)   6(60)   6(60)     0(0)   Sub-Capital Missile
    Piranha Ammo (20 shots)
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (3456 shots)
4 Improved Large Pulse Laser                  40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
4 Improved Large Laser                        32   3(32)   3(32)    0(0)     0(0)   Laser       
Aft (341 Heat)
3 Naval Laser 35                              156  11(105) 11(105) 11(105)   0(0)   Capital Laser
3 Sub-Capital Laser (SCL/3)                   96   9(90)   9(90)    0(0)     0(0)   Sub-Capital Laser
3 Capital Missile Launcher (Barracuda)        30   6(60)   6(60)   6(60)    6(60)   Capital Missile
    Barracuda Ammo (30 shots)
3 Anti-Missile System                          3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [Clan] (3456 shots)
4 Improved PPC                                40   4(40)   4(40)    0(0)     0(0)   PPC         
4 Medium Pulse Laser                          16   2(24)    0(0)    0(0)     0(0)   Pulse Laser

Lagrange

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Re: Typhon Battleship (Half-McKenna)
« Reply #1 on: 10 January 2022, 09:59:12 »
It's a solid basic broadside brawler battleship. 

A couple tweaks which might help:

Maybe shift some significant nose armor to the aft sides?  The aft-side arc tends to be hit the most by a broadside fighter.

Maybe upgrade the triple NL35s into pairs of NL55s?  This provides more range and similar damage.

If you do the previous, maybe add an extra AMS to each side arc? A pair of AMS bays in each side arc would help with capital missiles quite a bit.

AlphaMirage

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Re: Typhon Battleship (Half-McKenna)
« Reply #2 on: 10 January 2022, 10:33:02 »
Appreciate the feedback Lagrange for whatever reason MegaMek Lab likes to auto-scale the armor that way.

I think I will keep the triple 35s however, they are mostly for Aerospace and missile defense so unlikely to need a range boost. Fighters are typically evading and thus basically impossible to hit until they are within range of their own weapons up close well within the NL/35s actual effective range. Bracketing to hit attacking dropships arguably makes it a wash between the two.

Since it is operating in conjunction with other craft I have found that putting more AMS on the picket small craft has proven better than on the Warship itself. You can array them to face your adversary easier than worrying about the warship's facing which should of course be broadside on.

Wrangler

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Re: Typhon Battleship (Half-McKenna)
« Reply #3 on: 10 January 2022, 11:31:45 »
Are the Improved energy weapons the Clans' day prototype weapons for the Clan tech versions?
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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AlphaMirage

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Re: Typhon Battleship (Half-McKenna)
« Reply #4 on: 10 January 2022, 11:51:48 »
They are, the Clans are understandably reluctant to sell their own Clantech weapons so Clan Sea Fox makes export versions in the Chainelaine Islands. These are also standard within the Scorpion Empire and commonly used in Clan armored vehicles.

Wrangler

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Re: Typhon Battleship (Half-McKenna)
« Reply #5 on: 10 January 2022, 17:26:20 »
So the Typhon going be up for sale as export to 2SLDF?

It will be interesting to see the ship in action in any you're future stories you do. 

Do the ship resemble a McKenna? (asking for a griend.. ;D)
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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AlphaMirage

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Re: Typhon Battleship (Half-McKenna)
« Reply #6 on: 10 January 2022, 18:44:36 »
Not for sale, certainly not. It actually would be better kept in their back-pocket until it is necessary. It certainly would look like a McKenna for your friend.

The 2SLDF in the K-Verse is like NATO, everyone maintains their own armies that can talk together well enough to coordinate operations.

The Clan Council however is more akin to the Warsaw Pact where everyone uses similar stuff but dislikes and distrusts one another while only following the leader (who is very much not called an ilKhan) as long as they have a bigger stick and offer something resembling a carrot. That carrot is presently Terra and through it access to HPG parts which the Clans than operate.