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Author Topic: Typhon class Light Carrier (warship)  (Read 637 times)

AngryButler with a KNIFE!

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Typhon class Light Carrier (warship)
« on: 09 August 2022, 03:48:31 »
Unlike me, no fluff for this. Yet. Maybe later if anyone likes it.
Meant as a post-Jihad 'what if?' design, had Stone's dearmament programs not been so wildly successful.
Additionally, the design is meant to keep logistical snarls to a low boil, if not quite the minimums, and hence only using five ammunition types, three of which (LRMs, SRMs, and LB10Xs) extremely common by that era. Only the NAC35s and Piranhas truly stand out as being unusual, although at least the Piranhas make up for it being being very very good at anti-anything. Unlike my last few attempts, I remembered this time to put some naval artillery in the rear to allow for viable space-to-surface Ortillery shots.

As for why it's considered a light carrier even though it only has 48 fighters? Well, there's the fact it has six dropship hardpoints. Add two Vengeances, two PWs of your choice, and two 'Mech droppers, and anything less than a Thera is having a bad day. Or, if you're feeling particularly cruel, remove all those dropships and just give it three Castrums. Nasty. At least, just so long as the Typhon can keep the range open, which it should be able to with a 4/6 thrust profile against most things larger/heavier than itself. One reason I named it a 'light' carrier and not an 'escort' carrier, although the later term is fitting too.

I might have goofed with the BA marines, as I forgot if I needed to add a bay for them, but that's an easy fix involving the cargo bay getting slimmed a bit.

Comments are EXCEEDINGLY welcome.

Code: [Select]
Typhon Light Carrier
Mass: 700,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3152
Mass: 700,000
Battle Value: 135,587
Tech Rating/Availability: E/X-X-X-F
Cost: 24,580,532,000 C-bills

Fuel: 11,000 tons (27,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 1923 (3846)
Structural Integrity: 58

Armor
    Nose: 115
    Fore Sides: 90/90
    Aft Sides: 79/79
    Aft: 70

Cargo
    Bay 1:  Fighter (24)            4 Doors   
    Bay 2:  Fighter (24)            4 Doors   
    Bay 3:  Small Craft (6)         2 Doors   
    Bay 4:  Cargo (34983.0 tons)    2 Doors   

Ammunition:
    800 rounds of LB 10-X Cluster ammunition (80 tons),
    360 rounds of NAC/35 ammunition (360 tons),
    1,056 rounds of MML 9 SRM ammunition (8 tons),
    1,248 rounds of MML 9 LRM ammunition (8 tons),
    90 rounds of Piranha ammunition (30 tons)

Dropship Capacity: 6
Grav Decks: 2 (70 m, 70 m)
Escape Pods: 0
Life Boats: 62
Crew:  41 officers, 144 enlisted/non-rated, 59 gunners, 126 bay personnel, 16 BA marines

Notes: Equipped with
    lithium-fusion battery system
609 tons of ferro-carbide armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,194 Heat)
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
2 Naval Autocannon (NAC/35)               240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (60 shots)
3 Large VSP Laser                         30   3(30)   2(21)    0(0)     0(0)   Pulse Laser
2 Laser AMS                               14    1(6)    0(0)    0(0)     0(0)   AMS         
2 MML 9                                   10   1(10)   1(10)   1(10)     0(0)   MML         
    MML 9 LRM Ammo (156 shots)
    MML 9 SRM Ammo (132 shots)
FRS/FLS (286 Heat)
3 Naval Laser 45                          210  14(135) 14(135) 14(135) 14(135)  Capital Laser
2 LB 10-X AC                               4   2(20)   2(20)    0(0)     0(0)   LBX AC     
    LB 10-X Cluster Ammo (200 shots)
3 Large VSP Laser                         30   3(30)   2(21)    0(0)     0(0)   Pulse Laser
2 Laser AMS                               14    1(6)    0(0)    0(0)     0(0)   AMS         
2 Sub-Capital Missile Launcher (Piranha)  18   6(60)   6(60)   6(60)     0(0)   Sub-Capital Missile
    Piranha Ammo (30 shots)
2 MML 9                                   10   1(10)   1(10)   1(10)     0(0)   MML         
    MML 9 LRM Ammo (156 shots)
    MML 9 SRM Ammo (132 shots)
RBS/LBS (1,434 Heat)
2 Naval Autocannon (NAC/35)               240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (60 shots)
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
3 Large VSP Laser                         30   3(30)   2(21)    0(0)     0(0)   Pulse Laser
2 Laser AMS                               14    1(6)    0(0)    0(0)     0(0)   AMS         
2 MML 9                                   10   1(10)   1(10)   1(10)     0(0)   MML         
    MML 9 LRM Ammo (156 shots)
    MML 9 SRM Ammo (132 shots)
2 Naval Autocannon (NAC/35)               240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (60 shots)
ARS/ALS (268 Heat)
3 Naval Laser 45                          210  14(135) 14(135) 14(135) 14(135)  Capital Laser
2 LB 10-X AC                               4   2(20)   2(20)    0(0)     0(0)   LBX AC     
    LB 10-X Cluster Ammo (200 shots)
3 Large VSP Laser                         30   3(30)   2(21)    0(0)     0(0)   Pulse Laser
2 Laser AMS                               14    1(6)    0(0)    0(0)     0(0)   AMS         
2 MML 9                                   10   1(10)   1(10)   1(10)     0(0)   MML         
    MML 9 LRM Ammo (156 shots)
    MML 9 SRM Ammo (132 shots)
Aft (522 Heat)
3 Naval Laser 45                          210  14(135) 14(135) 14(135) 14(135)  Capital Laser
2 Naval Autocannon (NAC/35)               240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (60 shots)
3 Large VSP Laser                         30   3(30)   2(21)    0(0)     0(0)   Pulse Laser
2 Laser AMS                               14    1(6)    0(0)    0(0)     0(0)   AMS         
2 Sub-Capital Missile Launcher (Piranha)  18   6(60)   6(60)   6(60)     0(0)   Sub-Capital Missile
    Piranha Ammo (30 shots)
2 MML 9                                   10   1(10)   1(10)   1(10)     0(0)   MML         
    MML 9 LRM Ammo (156 shots)
    MML 9 SRM Ammo (132 shots)


Dragon Cat

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Re: Typhon class Light Carrier (warship)
« Reply #1 on: 09 August 2022, 10:24:17 »
I like it
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

FastConcentrate8

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Re: Typhon class Light Carrier (warship)
« Reply #2 on: 09 August 2022, 11:06:47 »
So this is a Republic WarShip?

I like it, personally I find it odd that WarShips didn't make another return during the Dark Age when strategic battlefield factors and mobility became critical for national defense. This fits in very well.

Cannonshop

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Re: Typhon class Light Carrier (warship)
« Reply #3 on: 09 August 2022, 12:05:20 »
So this is a Republic WarShip?

I like it, personally I find it odd that WarShips didn't make another return during the Dark Age when strategic battlefield factors and mobility became critical for national defense. This fits in very well.

The "Dark Age" would've been a logical time for a Naval Renaissance-without a strong HPG grid, you have to maintain your lines of communication somehow, and that invites all sorts of hazards that would require a bit more to handle than a couple hyperexpensive dropships to take care of.

Alas, this was not meant to be and instead we get armies that are fantastic at marching on dirt somehow holding interstellar civilization together by looking impressive and praising Devlin Stone.
(or his memory, at least.)

But then, logistics and logistical logic don't mesh well with Battletech anyway.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

FastConcentrate8

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Re: Typhon class Light Carrier (warship)
« Reply #4 on: 09 August 2022, 12:33:56 »
The "Dark Age" would've been a logical time for a Naval Renaissance-without a strong HPG grid, you have to maintain your lines of communication somehow, and that invites all sorts of hazards that would require a bit more to handle than a couple hyperexpensive dropships to take care of.

Alas, this was not meant to be and instead we get armies that are fantastic at marching on dirt somehow holding interstellar civilization together by looking impressive and praising Devlin Stone.
(or his memory, at least.)

But then, logistics and logistical logic don't mesh well with Battletech anyway.

I agree that's dumb which is why I'm changing that for my AU. The Republic had a small but highly capable Navy and a fleet of 40 WarShips by 3140, the problem was that their WarShip production capacity was much lower than the Great Houses and got decimated in the Terran Civil War when the Republic Navy ran up against the Star League Navy when the First Lord and Exarch came to blows over the Fortress Republic. Long story, Second Star League survived in this timeline.
« Last Edit: 09 August 2022, 12:41:38 by FastConcentrate8 »

Cannonshop

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Re: Typhon class Light Carrier (warship)
« Reply #5 on: 09 August 2022, 13:09:55 »
I agree that's dumb which is why I'm changing that for my AU. The Republic had a small but highly capable Navy and a fleet of 40 WarShips by 3140, the problem was that their WarShip production capacity was much lower than the Great Houses and got decimated in the Terran Civil War when the Republic Navy ran up against the Star League Navy when the First Lord and Exarch came to blows over the Fortress Republic. Long story, Second Star League survived in this timeline.

The Republic's actually the only state on the map in 3132 that could've retained internal communications without a functional high-end navy to start with.  Small borders, high density of settled star systems, you can actually DEFEND that with a force built around dropships.  (esp. using what passes for 'tactics' in the canon when it comes to naval.)

But then, I've repeatedly used an excuse of the RN's having an 81-plus hull warship fleet in 'mothballs' as a strategic deterrent, and active sabotage to cripple everyone else's naval construction through their monopoly on HPG communications, ability to slip covert forces through borders, and Devlin Stone's massive reputation letting them get away with crippling treaty limits on the other Houses. (also keeping those houses divided enough that at any one time nobody but maybe the Liaos are crazy enough to actually pick a fight with the RoTS.)

it will be interesting to see your take. Most of mine was working out "Okay, how did they manage to make this work?" and then working up the rebuilding from that.  (aka Andrew Steiner's 'food poisoning' was a well concealed assassination abetted by Stonist plants inside the Lyran government, everyone's limited shipyards is because of 'accidents' and a lot of what kept them from rebuilding comes down to administrative and financial sabotage to make the Republic's trade deals more attractive than internal investment.)

I'm going to hazard a guess that you're issuing the white hats to the Republic for this one?
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Giovanni Blasini

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Re: Typhon class Light Carrier (warship)
« Reply #6 on: 09 August 2022, 13:31:32 »
Crazy suggestion, given the name:

  • Increase the mass to 720,000 tons
  • Increase the SI to 75.
  • Make the grav decks 150-meter diameter
  • Max out the armor at 1080 tons of ferro-carbide

That would allow you to argue that the ship's based on the hull of the old [i}Typhon[/i], a Capellan Confederation Black Lion I class battlecruiser.  The increase in tonnage should account for the SI increase and armor increase, while leaving you with enough mass to keep the cargo comparable: using the Black Lion I as a base, I was able to max out the armor with ferro-carbide, switch to DHS, tack on 6 docking collars, increase fuel to 11,000 tons, and switch to your fighter/small craft loadout and still have 39,000 tons left over for weaponry mods and cargo, giving around 5000 tons of tweaks to match the cargo load you're running.
"ā€œEternity is a long time, especially towards the end.ā€ -- Stephen Hawking

FastConcentrate8

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Re: Typhon class Light Carrier (warship)
« Reply #7 on: 09 August 2022, 14:46:38 »
I'm going to hazard a guess that you're issuing the white hats to the Republic for this one?

Basically, the SLDF managed to secure the entirety of North and South America, the Caribbean, Oceania, Japan, and had forces progressing through South East Asia and South Africa from Landing Zones in Saigon, Hong Kong, and Capetown.

Republic Forces have repelled repeated attempts at landings in Scandinavia and Britain with the Republic turning Europe and Eurasia into a fortress trying to delay SLDF forces from reaching Geneva so they could negotiate a settlement with First Lord Justin Falke-Burgher (custom Great Houses in this AU) to maintain the Fortress Republic under some sort of Star League Occupation.

However, fighting has stalled on all fronts as a stalemate has settled in due to the First Lord refusing to authorize orbital of nuclear bombardments on Terra or any Republic Planets though the SLDF-N has secured practically complete orbital supremacy which has given the SLDF a major strategic advantage by allowing them to rely on SLDF forces from anywhere within Prefecture X and transport supplies and troops orbitally.

AngryButler with a KNIFE!

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Re: Typhon class Light Carrier (warship)
« Reply #8 on: 14 August 2022, 16:38:06 »
Crazy suggestion, given the name:

  • Increase the mass to 720,000 tons
  • Increase the SI to 75.
  • Make the grav decks 150-meter diameter
  • Max out the armor at 1080 tons of ferro-carbide

That would allow you to argue that the ship's based on the hull of the old [i}Typhon[/i], a Capellan Confederation Black Lion I class battlecruiser.  The increase in tonnage should account for the SI increase and armor increase, while leaving you with enough mass to keep the cargo comparable: using the Black Lion I as a base, I was able to max out the armor with ferro-carbide, switch to DHS, tack on 6 docking collars, increase fuel to 11,000 tons, and switch to your fighter/small craft loadout and still have 39,000 tons left over for weaponry mods and cargo, giving around 5000 tons of tweaks to match the cargo load you're running.

Hmmm.
I'll have to fiddle around with that alternative when I have the time. Although I'd probably only raise the SI to 65 w/ max armor for that amount, and then get a little more ambitious with the sub-cap missiles. Piranhas really are one of the best deterrents to ASFs and I'm beginning to mount them on virtually anything I'm allowed to.

That, and at least one more L-AMS per facing.