Here comes the Cruisers
Cruiser-500-800Kton-(4/6 Thrust 2-3G acceleration):
Raider and guard dog, the cruiser class (light and heavy) are the truest form of independent command for any captain. Whether it’s in the fleet scouting out the edges of the enemy fleet, leading a flotilla of Destroyers, Frigates and Corvettes as they go after pirates, or solitary raiding of the enemy’s supply lines the Cruiser does all and is the primary workhorse of any and every fleet.
Cruiser (light)-500-650Ktons
The light end of the spectrum and the more nimble of the two types of cruisers, the Light Cruiser is the primary raider and scout though is known to be slipped amongst a group of fleet colliers/tankers and civilian cargo craft as a hidden escort as most are built along similar lines using the same hull pattern.
Cruiser (Light) City Class
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2750
Mass: 500,000
Battle Value: 65,377
Tech Rating/Availability: E/F-X-F-X
Cost: 8,052,046,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 575 (1150)
Structural Integrity: 125
Armor
Nose: 100
Fore Sides: 100/100
Aft Sides: 100/100
Aft: 78
Cargo
Bay 1: Cargo (11000.0 tons) 2 Doors
Bay 2: Small Craft (4) 2 Doors
Bay 3: Fighter (12) 4 Doors
Bay 4: Cargo (35409.0 tons) 2 Doors
Ammunition:
520 rounds of LB 10-X Cluster ammunition (52 tons),
80 rounds of Killer Whale ammunition (4,000 tons),
40 rounds of Heavy N-Gauss ammunition (20 tons),
80 rounds of Barracuda ammunition (2,400 tons)
Dropship Capacity: 0
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 0
Life Boats: 35
Crew: 40 officers, 146 enlisted/non-rated, 42 gunners, 44 bay personnel, 10 passengers, 30 marines
Notes: Equipped with
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Communications Equipment (1 ton)
6 MASH Equipment (1 theater)
1,250 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (514 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (40 shots)
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
FRS/FLS (128 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
RBS/LBS (152 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
4 Capital Missile Launcher (Barracuda) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Killer Whale) 80 16(160) 16(160) 16(160) 16(160) Capital Missile
Killer Whale Ammo (40 shots)
ARS/ALS (24 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
Aft (28 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
Fleet Collier/Tanker:
The same frame as a light cruiser, the Fleet Collier/Tanker is the spacecraft that keeps the entire fleet operational at the tip of the spear. The light cruiser frame and jump/transit engines allow for a lot of cargo carrying capacity, along with the speed to keep up with the lighter units of the fleet during maneuvers. Like a destroyer, (and really any other fleet asset) it is armed with light weapons for anti-fighter and anti-missile defense, but unlike the frame it was conceived from, it lacks the heavier weapons to take on other capital ships.
Cruiser (Light)-Tender Tanker Class
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2750
Mass: 500,000
Battle Value: 18,734
Tech Rating/Availability: E/E-F(F*)-E-F
Cost: 5,794,120,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 534 (1068)
Structural Integrity: 125
Armor
Nose: 100
Fore Sides: 100/100
Aft Sides: 100/100
Aft: 78
Cargo
Bay 1: Cargo (11000.0 tons) 2 Doors
Bay 2: Small Craft (8) 4 Doors
Bay 3: Cargo (11000.0 tons) 2 Doors
Bay 4: Cargo (Liquid) (18200.0 tons)1 Door
Bay 5: Cargo (18500.0 tons) 2 Doors
Bay 6: Cargo (18455.0 tons) 2 Doors
Ammunition:
320 rounds of LB 10-X Cluster ammunition (16 tons)
Dropship Capacity: 0
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 0
Life Boats: 35
Crew: 40 officers, 166 enlisted/non-rated, 42 gunners, 40 bay personnel, 10 passengers, 30 marines
Notes: Equipped with
1 Communications Equipment (1 ton)
12 MASH Equipment (1 theater)
1,250 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (16 Heat)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
FRS/FLS (16 Heat)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
RBS/LBS (16 Heat)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
ARS/ALS (16 Heat)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
Aft (16 Heat)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
Cruiser (heavy)-650-800Ktons:
The heavy side of the Cruiser class, the Heavy Cruiser is closer to home acting as a boundary for the battle line of Battleships and Fleet carriers. Generically included in the orders of a fleet battle, the general expectation of a Heavy cruiser is to take and clear a path through the screen of Destroyers Frigates and Corvettes so that the battle line can get their licks in on the enemy while assisting the light cruisers and destroyers in maintaining cohesion in the friendly screen.
Cruiser (Heavy) State Class
Mass: 650,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2750
Mass: 650,000
Battle Value: 95,204
Tech Rating/Availability: E/F-X-F-X
Cost: 8,934,578,000 C-bills
Fuel: 7,000 tons (17,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 14
Heat Sinks: 1800 (3600)
Structural Integrity: 140
Armor
Nose: 146
Fore Sides: 134/134
Aft Sides: 134/134
Aft: 130
Cargo
Bay 1: Cargo (11000.0 tons) 2 Doors
Bay 2: Small Craft (4) 2 Doors
Bay 3: Fighter (12) 4 Doors
Bay 4: Cargo (9683.0 tons) 2 Doors
Ammunition:
640 rounds of LB 10-X Cluster ammunition (64 tons),
160 rounds of Killer Whale ammunition (8,000 tons),
40 rounds of Heavy N-Gauss ammunition (20 tons),
80 rounds of Barracuda ammunition (2,400 tons)
Dropship Capacity: 0
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 35
Life Boats: 35
Crew: 55 officers, 181 enlisted/non-rated, 70 gunners, 44 bay personnel, 10 passengers, 30 marines
Notes: Equipped with
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Communications Equipment (1 ton)
10 MASH Equipment (1 theater)
1,820 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (518 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (40 shots)
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
FRS/FLS (626 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
RBS/LBS (256 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
4 Capital Missile Launcher (Barracuda) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Killer Whale) 80 16(160) 16(160) 16(160) 16(160) Capital Missile
Killer Whale Ammo (40 shots)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
ARS/ALS (626 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
Aft (32 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
Escort Carrier-650-700Ktons:
Also known as an assault carrier and built on the smaller Heavy Cruiser frames, the “Escort” Carrier has the same speed of the cruiser but instead of the fearsome anti-ship weapons, carries a Marine Intervention “Battalion” of one airwing, (36ASF) four DroST II class dropships and a mix of M-1 Drop Pods and assault pinnaces.
Cruiser (CVE) Wake Island Class
Mass: 650,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2750
Mass: 650,000
Battle Value: 41,027
Tech Rating/Availability: E/F-F(F*)-F-F
Cost: 9,017,374,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 14
Heat Sinks: 788 (1576)
Structural Integrity: 120
Armor
Nose: 150
Fore Sides: 125/125
Aft Sides: 111/111
Aft: 74
Cargo
Bay 1: Cargo (11000.0 tons) 2 Doors
Bay 2: Cargo (11000.0 tons) 2 Doors
Bay 3: Small Craft (36) 3 Doors
Bay 4: Fighter (36) 3 Doors
Bay 5: Cargo (20000.0 tons) 2 Doors
Bay 6: Cargo (20000.0 tons) 2 Doors
Bay 7: Cargo (Liquid) (19110.0 tons)1 Door
Ammunition:
520 rounds of LB 10-X Cluster ammunition (52 tons),
320 rounds of Barracuda ammunition (9,600 tons)
Dropship Capacity: 0
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 0
Life Boats: 33
Crew: 50 officers, 271 enlisted/non-rated, 51 gunners, 252 bay personnel, 10 passengers, 60 marines
Notes: Equipped with
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
10 MASH Equipment (1 theater)
1,560 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (28 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
FRS/FLS (108 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
RBS/LBS (28 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (108 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
Aft (28 Heat)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 Small Pulse Laser 4 1(6) 0(0) 0(0) 0(0) Point Defense
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)
2 LB 10-X AC 4 2(20) 2(20) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (20 shots)