Turns 6, 7, & 8Now the action was really moving along. Turn 6 saw the end of the weapons building. He had also put his units in position to start firing on the ammo depot as well. I brought all units out to fire at this point. It was not enough, and while I was able to destroy a few more of his units (a
Locust and a
Commando), the ammo depot was destroyed by the end of Turn 7.
With the objectives completed, my opponent began his retreat off the board. I continued to harass his units for a bit before withdrawing what I had remaining. Managed to pick off his
Wolverine and another LRM Carrier before we called it.
Based on points, it was technically a victory for me, but it was an empty one since my Davion units were unable to prevent the Kurita mercs from achieving their objectives.

But it was a really fun game for both of us, so no complaints.

Much thanks to my opponent for an excellent match!
Before I sign off, I want to give a big shout out to the guys running the Wolf Net Radio Podcast. To Minnow, Coach, and Bloodbath: thank you guys for giving your time to the podcast. I've enjoyed it, and your advice and insights have helped my game play immensely. Keep up the great work!

Thanks to all who have read this and hope you enjoyed it!
