I felt a little guilty about this tbh. I didn't exactly feel like a strategic mastermind during the game but when I saw the map spread I knew how to play this battle. I was expecting that wooded hill to be a sea wall that I would start on and then fall back from, not the damn white cliffs of Dover. I had good numbers though so I decided to stand and deliver. The commander's
Charger, spec'd for brawling, was just screaming to be unleashed, but I held firm we turned them back.
I will say that Weirdo's dice were his own worst enemy. And I'm not just trying to make anyone feel better. They failed him, hard, whereas mine were doing just fine. The hidden
Archers ended up being a bigger obstacle than the
Marauder II or the Black Widow herself, which was also kind of a surprise.
And while I was happy to get at least one 6 point punch in with the
Charger, the best moment was when the hidden
Panther (the Order lance's tac genius I left behind to guard the base), who was just licking his chops while watching that
Wasp come in for a landing, lept out of the woods and just freakin' clotheslined him to
death. It gave me so many awesome mental images, including a proud pilot turning from his superior after being congratulated during the AAR and going 'squeee, ohmygodSempainoticedme'.
Oh, and huge thanks to Weirdo for coming up with the perfect name for my Sword of Light battalion during the game: The Breaking Wave. So awesome.
Honor the Dragon. Glory to Alpha Stike.
Sorry about all the run-on sentences
