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Author Topic: Tempest Rising: Wolf's Dragoons (Pic Heavy!!!)  (Read 42747 times)

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #30 on: 15 August 2011, 10:35:51 »
Mission# 5: SPECIAL - Elgin (-400WP)
0400hrs - Near Vikram
Elgin, WOB Protectorate
14 July 3073

***************

Capt. Church,

My team of Sevens have discovered the current location of our captured Wolfnet analysts from our mission on Elgin a few months ago.  We’ve devised a rescue plan that requires your help. 

The Word of Blake has transferred the analysts to Reeducation Camp RFC-034 on Elgin.  We have reason to believe that they are to be transferred off planet for further interrogation in the next few weeks. 

Our plan is to jump in to the system at a pirate Lagrange Point and quickly detach our two dropships.  The plan requires your Recon Lance to join up with us while the rest of your Widows act as a diversionary force to draw defenders away from the reeducation camp.  Your dropship will make best speed to Nav Point Alpha, the location of a Blakist supply depot near Vikram. The supply depot is moderately defended and there and the area is defended by the same Blakist Protectorate Militia as last time.  Once you land, advance towards the supply depot at Nav Point Beta but avoid contact with the enemy and do not let them cut you off from your dropship.

Meanwhile, my team of Sevens and Lt. Rolfe’s recon lance will link up with the rest of my team near the reeducation camp at Nav Point Gamma. This is going to be a high altitude orbital drop so we’ll be outfitting your BattleMechs with detachable jump packs.  With the bulk of the Blakists reacting toward your supply run attack, we expect defenses to be alert but reduced.  Our team’s primary objectives are the Communication Tower and the Power Generator.  This will delay the arrival of reinforcements in the area as well as deactivate the automated turret grid defending the camp.  Once the attack commences, Lt. Rolfe’s Recon Lance must engage the remaining defenders to allow my extraction team to enter and extract our prisoners. 

/S/ Whitehorse

**************

ATTACKERS
Black Widows:
Recon Lance
   Lt. Wyatt Rolfe (2/3) WLF-4WA Wolfhound
   Niel Gibson (3/4) FFL-4DA Firefly
   Halle Yost (2/3) CDA-3F  Cicada
   Russel Madison (3/3) LCT-6M Locust
Seventh Kommandos:
    Cobra VTOL (3/4)
    Supply Truck (3/4)

DEFENDERS
Word of Blake Militia - Level II
    INI-02 Initiate (4/5) - On Patrol
    WSP-3L Wasp (4/5) - On Patrol
    KTO-21 Kintaro (4/5) - In Hangar, pilot in barracks
    STN-3L Sentinel (4/5) - In Hangar, pilot in barracks
    Pinto VTOL (4/5) - Long Range Patrol
    Pinto VTOL (4/5) - Long Range Patrol
Fixed Defenses
    Command Bunker 01 – Infantry Squad (Laser) (4/-)
    Command Bunker 02 – Infantry Squad (Laser) (4/-)
    Weapon Bunker 03 – AC/10    (4/-)
    Weapon Bunker 04 – AC/10    (4/-)
    Weapon Bunker 05 – AC/10 (4/-)
    Automated LRM Turret – 2x LRM-15s (5/-)
    Automated LRM Turret – 2x LRM-15s (5/-)
    Automated LRM Turret – 2x LRM-15s (5/-)
    Automated LRM Turret – 2x LRM-15s (5/-)   
    Automated SRM Turret – 2x SRM-6 (5/-)
    Automated SRM Turret – 2x SRM-6 (5/-)
    Automated Gauss Turret – Gauss Rifle    (5/-)
    Automated Gauss Turret – Gauss Rifle (5/-)
 
OBJECTIVES:
#1 Covert Ops (Reward: 0WP) – Rescue Wolfnet prisoners from WoB reeducation camp - SUCCESSFUL
#2 Destroy Communications Tower (Reward: 0WP) – Destroy Comm Tower before Alarm sounds - SUCCESSFUL
#3 Deactivate Turret Grid (Reward: 0WP) - Destroy Power Generator - SUCCESSFUL

SPECIAL RULES:
Dawn - Apply +1 penalty to all weapons attacks.  Apply -1 modifier to all targets that have 25 heat or more.
Forced Withdrawal – WoB units withdraw when crippled

Game Setup:
The GeoHex mat has a dirt road running into the prison camp.  The camp is surrounded by hills and has an automated turret defense system as well as hardened weapons bunkers and a Level II assigned to defend. 

Summary:
The loss of Wolfnet operatives on Elgin did not sit well with Captain Stacy Church.  When Peter Whitehorse informed her of an opportunity to rescue the prisoners, Stacy jumped at the opportunity despite the great risks and lack of rewards for success.  The Widows and Sevens executed the operation flawlessly, with zero casualties and all objectives achieved. 


An overhead view of the prison camp.  The camp is surrounded by hills.


The hills are full of defense turrets.  Getting through undetected is going to be tricky.


A pair of Pinto VTOLs leave to assist against the diversionary attack led by Capt Church.


Two Battlemechs remain in the repair hangar.


Lt. Rolfe's lance holds out behind the woods to avoid detection by the automated defense grid's rotating active sensor.  Meanwhile, two Seventh Kommandos drive a captured supply truck up the dirt road towards the camp.  The plan is to get into the base and sabotage the comm tower and power generator from within.


The road goes right by two large hardened bunkers.  Hopefully the ruse will work... 



The 'Mech patrol passes by and does not find the Widows hiding in the forest.  Note Russell Madison's Locust hiding in the trees in the background.


After a few tense moments, the the WoB guards allow the supply truck to to move into the camp.  The team of Kommandos jump out and silently make their way to their objectives.


Madison moves up behind the shadow of a hill to prepare to take out the power generator in case the Kommando operation against the power generator fails. 


On the other side, Halle Yost carefully avoids the moving sensor sweeps as she moves into a long range firing position to take out the comm tower in case the Kommando operation fails.


The Kommando attack against the comm tower fails (needed roll of 7+, rolled a 4) but the attack on the generator succeeds (needed 10+, rolled 11).  Halle Yost's PPC shot comes through, however, and both targets are destroyed before a warning can be sent to the Pintos and other forces in the area.  Peter Whitehorse's Kommandos jam the Battlemech's communications systems to prevent them from requesting backup.


Whitehorse's Cobra VTOL moves in towards the prison grounds.


Meanwhile, two WoB Mechwarriors come out of the barracks, sprinting to their machines in the hangar bay.


Whitehorse guns one of the Mechwarriors down from his Cobra, Madison squishes the other under the foot of his Locust.


The WoB Initiate is too late to protect the poor Mechwarrior from getting stomped on.  "Just like squishing grapes," Madison quips.


Lt. Rolfe braves a hardened AC/10 bunker as he advances on the camp.


The Initiate and Wasp move to protect the prison camp.


Lt. Rolfe and Niel Gibson make their way towards the prison to help fight of the Initiate and Wasp now that they've arrived.


Halle Yost advances from the other side and jumps into the prison yard to provide cover for the Cobra VTOL now that it's landing to pick up the prisoners. The Wasp is heating up from stealth armor and jumping and misses the Cobra.


Madison uses his quick speed to outmaneuver the Initiate and he lands solid shots against the Initiate's weaker rear armor.  Madison then gives the Initiate a quick kick for good measure. 


A general brawl ensues as the rest of the Widow Recon Lance arrives. The Wasp walks up the the Cobra and uses a rocket attack and kick to nearly take out the front of the transport, but the Cobra's armor holds. 



The Wasp's center armor is nearly gone, with just 3 points of internal structure remaining.  The Wasp loses a right arm (and the last weapon) and must retreat under Forced Withdrawal.  Lt. Rolfe pursues.


Madison and Yost team up on the Initiate.


One of the medium lasers punches through and finds the Initiate's LRM ammunition.  A massive explosion causes the Initiate's left arm to fly off.  The MechWarrior remains conscious but fails to stand.


With both enemy 'Mechs out of the picture, the Widows retreat in good order.  Another successful mission for the Widows, who continue to remain one step ahead of the Word of Blake!!!



kharnifex

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Re: Tempest Rising: Wolf's Dragoons
« Reply #31 on: 16 August 2011, 03:58:29 »
I love reading these!
"I think it was two ninjas taped together to make one giant ninja!"

The First Proserpina Hussars were eager to fight the Smoke Jaguars, but the commanders assigned them to attack worlds held by Clan Nova Cat instead. They faced a hard fight on Kanowit, but took Mualang by winning a round of miniature golf. This obviously minimized further losses.

yergerjo

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Re: Tempest Rising: Wolf's Dragoons
« Reply #32 on: 16 August 2011, 14:20:31 »
I love your terrain.
Physical attacks for Griffin GRF-1DS (Bot1)
Punch (Right Arm) at Summoner Prime #2 (Jade_Falcon); needs 6, rolls 10 : hits (using Punch table) HD
Summoner Prime #2 (Jade_Falcon) takes 6 damage to HD. Armor destroyed, <<<SECTION DESTROYED>>>,
*** Summoner Prime #2 (Jade_Falcon) DESTROYED by damage! ***
Critical hit on HD. Roll is 9; 1 location.
<<<CRITICAL HIT>>> on Standard Cockpit.


John_Hawk

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Re: Tempest Rising: Wolf's Dragoons
« Reply #33 on: 16 August 2011, 16:07:23 »
I love reading the AAR's in this forum, but Alex, these are some of the best I read.  I really enjoy them.  Please keep us posted on Captain Church and her new Widows.

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #34 on: 17 August 2011, 22:04:57 »
Thanks for the comments.  This was one of the more interesting missions.  It could have very easily turned into a nightmare for the Black Widows but for some good fortune and solid playing by the Widows commander.  The turrets would have been quite deadly had they been activated.  The Widows player skillfully moved a sniper into position as backup. (Halle Yost in her Cicada has a -2 targeting bonus with her ER PPC at long range) It was good fortune that the Cicada was able to get in close after the sensor swept the area just as the Kommandos attacked the tower and generator. 

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #35 on: 22 August 2011, 20:56:09 »
The last mission really set the Widows back financially.  The cost of the huge covert operation depleted the Widow's financial accounts as it was strictly a rescue mission.  So the Widows will need to go into Warchest Debt on their next mission...

Looking at a Supply run on Capolla. 

kharnifex

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Re: Tempest Rising: Wolf's Dragoons
« Reply #36 on: 23 August 2011, 05:23:00 »
How brutal, very keen to see the next installment
"I think it was two ninjas taped together to make one giant ninja!"

The First Proserpina Hussars were eager to fight the Smoke Jaguars, but the commanders assigned them to attack worlds held by Clan Nova Cat instead. They faced a hard fight on Kanowit, but took Mualang by winning a round of miniature golf. This obviously minimized further losses.

Paint it Pink

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Re: Tempest Rising: Wolf's Dragoons
« Reply #37 on: 30 August 2011, 08:02:09 »
Just found this thread. Keep up the good work as it makes for an interesting read.
The unseen once seen cannot be unseen



http://panther6actual.blogspot.com/

RJM

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Re: Tempest Rising: Wolf's Dragoons
« Reply #38 on: 31 August 2011, 01:20:34 »
Just found this thread. Keep up the good work as it makes for an interesting read.

Same here!

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #39 on: 09 September 2011, 11:45:16 »
Mission# 6: SUPPLY - Capolla (-75WP)
0231hrs - Carson Town
Capolla, WOB Protectorate
27 July 3073

***************

Stacy Church winced as she choked down yet another warm protein drink.  She fought an urge to spit the foul tasting liquid back up and then tossed the plastic container into a dark corner where it bounced off the floor several times before rolling to a stop beside her boots.  She sat alone at a small desk within her command quarters aboard the Black Widow's dropship.  Papers and data chips littered the desk as well as her small bunk, some papers had even fallen to the floor.  The room was dark, aside from the soft glow of her noteputer.  Stacy forced herself to relax her shoulders as she tried to massage some of the ache in her left shoulder that wouldn't seem to go away.  The last couple of weeks had been grueling.  After the successful rescue mission on Elgin, the Widows had been on the run and dangerously low on supplies.  With the entire Blakist Protectorate aware of her activities, it was getting harder and harder to raid for supplies.  Just one wrong step and her entire unit would be dead.  Or worse...  Soft knocking at the door woke Stacy from her thoughts. "Come in," she said.

A short man in a black leather jacket with large red and black patches on both shoulders walked through.  It was Lieutenant Jacob Kincaid, Stacy's executive officer.  Jacob rendered a quick salute before dropping a stack of papers on Stacy's desk. "Whitehorse says the op is a go. We should be touching down outside of Carson in less than two hours."

Stacy leaned back in her chair and raised an eyebrow.  "And these?" she said, pointing to the new stack of papers.

Jacob smiled, a rare thing in itself.  "Intel," he said. "We've got a target.  Real juicy. Whitehorse says we can grab it all if we can get past the local militia." Jacob paused and his smile dropped.

"What?" Stacy asked. It wasn't like Jacob to hold back.

"Whitehorse says there's something hunting us.  Some kind of special forces unit." Another pause.  "They killed Harrison." 

Stacy held Jacob's gaze for a moment then looked down at the stack of intel papers.  Another Wolfnet operative gone forever.  "Well," she said with finality, "they're not catching us.  Have the techs prep my 'Mech.  The Widow hunts tonight." 

**************

ATTACKERS
Black Widows:
Command Lance
   Capt. Stacy Church (1/2) ZEU-9WD Zeus-X
   Kristofur Blaine MAD-4S Marauder II
   Francine (3/3) GRF-6S Griffin

DEFENDERS
Planetary Militia - Mixed Lance
    VND-4L Vindicator (3/3)
    UM-R60 UrbanMech (4/5)
    RVN-3L Raven (4/5)
    Hetzer WAG (4/5)
    Hetzer WAG (4/5
 
OBJECTIVES:
#1 Search Objective (Reward: 100WP) – Determine which two buildings contain supplies - SUCCESSFUL
#2 Resist! (Reward: 100WP) – At least half of Widows must survive ten turns of combat - SUCCESSFUL

SPECIAL RULES:
Moonless Night - Apply +3 penalty to all weapons attacks.  Apply -1 modifier to all targets that have 15 heat or more.
Commander - One of Militia force is a 3/3 field commander.
Salvage - In effect only if Widows complete both objectives.

Game Setup:
The GeoHex city mat has a small communications and supply depot on the NW corner.  Two supply buildings are in the depot, the other two are on the East side of the city. 

Summary:

An overhead view of Carson town.  A few brave members of Capolla's planetary militia stand ready to defend a supply depot.


Mike "Kill Shot" Liu stands ready in his vintage UM-R60 UrbanMech.


Stacy Church advances into Carson, a city ravaged by years of warfare.  Her targeting and tracking system tell her there are enemy 'Mechs in the area.  "Stay tight, people," she orders.  It's difficult to make out anything amongst the dark shadows of a ruined city.



Without warning, a militia Vindicator leaps up onto a building right in front of Stacy.  "Contact!" she yells as she jams her fingers down on the firing studs in her hand.  Her hastily fired weapons miss.  The Vindicator's PPC strikes her Zeus' torso, but her advanced Blue Shield Project particle dampener softens the blow.


A militia Raven moves in to take a shot at Stacy Church.  The Raven is unable to score any hits.


Stacy moves on, undeterred by the appearance of two Battlemechs.  She advances forward and begins to scan the warehouse the Vindicator stood on.  She spots an UrbanMech on the main avenue.  "That's three confirmed 'Mechs," she warns.  What else is she going to find here?


Meanwhile, the newest member of the Black Widows, Kristofur Blaine, finds himself the object of a lot of attention.  The Vindicator and Raven are now pressing the attack.  Kristofur's massive Marauder II shrugs off the damage.



The Raven pilot is aware of how exposed he is an attempts to run away, but the 'Mech's feet lose traction and the 'Mech falls down, sliding into the ruins of an abandoned building.


Kristofur ignores the fallen Raven and pursues the Vindicator, hoping for a good shot on through the rear armor.  Unfortunately, Kristofur's heavy Gauss slug and ER PPC's miss.  Kristofur is beginning to understand that it's nearly impossible to hit at night if he jumps.


Meanwhile, Francine has successfully scanned a warehouse in the NE corner and emerges just in time to shoot down an advancing Hetzer.  She scores an amazing shot with her PPC and LRM-15, coring out the rear of the Hetzer.  Stacy finishes scanning the warehouse in the SE corner. 


The Militia forces attempt to disengage and regroup.  More shots are traded in the dark, but most weapons miss.


Francine manages to jump behind the Raven, but her shots go astray.


The Militia forces regroup around "Kill Shot" Liu just outside the supply depot.  Kristofur's Marauder II advances.


The Vindicator jumps into the supply depot to take partial cover behind the gate.  The Raven runs to support "Kill Shot" but Kristofur catches him before he can make it into cover.  The Marauder II's massive heavy Guass slug and PPC core right through the Raven's center, tearing out the 'Mech's gyro and engine.  The Raven skids to a halt just in front of "Kill Shot," it's pilot unconscious and bleeding.  "Kill Shot's" autocannon roars to life, plinking away at the Marauder's armor. 

"Kill Shot" keeps his fingers down on the firing button.  All he needs is one good shot at the cockpit and he'll have accomplished the impossible.  But luck is not with him tonight.  He narrowly misses the Marauder's cockpit (rolled 11, needed 12) and scores more damage on the Marauder's left arm.  Kristofur Blaine brings the full might of his 100 ton beast down on the little UrbanMech, touching off autocannon ammunition.  A massive explosion rips the Urbie in two as the top half of the torso blows off.  That's another kill for Kristofur!


Francine sneaks her Griffin into the supply depot and scores shots on the Vindicator's right torso.  The Vindicator snaps off a PPC shot of his own, but Francine's reflective armor (and glancing blow rules) mean that a 10 pt weapon only does 2 points of damage! 


The Widows press the attack from all sides.  Though battered, the Vindicator weathers the storm. 



Just when victory for the Widow's seems imminent, the unthinkable happens.  Stacy fumbles a turn and falls down.  The Vindicator pilot, eager to exact revenge, jumps into better firing position.


The Hetzer finally emerges from the depot to score a large autocannon hit on the Marauder's left leg. The Vindicator also targets the Marauder, but neither can score any critical hits.


The Widows combine to pour more fire into the Vindicator.  Most of the shots miss due to the darkness and jumpiness of the target.


The Militia win initiative again and the Vindicator hopes to score a shot into the Marauder's rear armor.  The Vindy hits an arm instead.  What a mess!


Kristofur swivels his torso towards the Hetzer.  BOOM!  A heavy gauss slug punches through and cores the Hetzer.  That's three kills for Kristofur.


Alone and outnumbered, the Vindicator retreats.  Stacy's heavy PPC vaporizes the Vindicator's right arm, effectively destroying the Vindicator's combat capability.  The Widows control the field!!!




Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #40 on: 09 September 2011, 12:16:48 »
Finances are in good order.  Repairing the MAD-4S was expensive (-80WP) but needed to be done. Stacy's Zeus has some minor damage, so does Francine's Griffin, but all 'Mechs are fully loaded with ammunition. After selling off all the damaged salvaged mechs (and 2 new ones) the Widows come out at +440WP.  That's enough to send them to the next TouchPoint.  Terra Firma here we come! (First showdown with Opacus Venatori!!!)

kharnifex

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Re: Tempest Rising: Wolf's Dragoons
« Reply #41 on: 10 September 2011, 07:48:00 »
very nice, especially love the terrain and mat!
"I think it was two ninjas taped together to make one giant ninja!"

The First Proserpina Hussars were eager to fight the Smoke Jaguars, but the commanders assigned them to attack worlds held by Clan Nova Cat instead. They faced a hard fight on Kanowit, but took Mualang by winning a round of miniature golf. This obviously minimized further losses.

txMaddog

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Re: Tempest Rising: Wolf's Dragoons
« Reply #42 on: 11 September 2011, 04:41:53 »
Love the AAR's!  Terrain is very cool and good job on the paint jobs!
Fan Fund the SC-V-1 "Vampyr" ScavengerMech!!  Why should the combat pilots have all the fun??


sherlox

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Re: Tempest Rising: Wolf's Dragoons
« Reply #43 on: 12 September 2011, 07:04:08 »
Oh, the Marauder II is beautiful.  Just enough red to set off the glossy black, it looks absolutely lethal.  Seems like the Widows have a new  walking target as well

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #44 on: 12 September 2011, 11:25:30 »
Oh, the Marauder II is beautiful.  Just enough red to set off the glossy black, it looks absolutely lethal.  Seems like the Widows have a new  walking target as well

Haha.  Nessa said she's learning why you love slow moving assaults so much.  Slow and steady advances, blasting everything in its path.

sherlox

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Re: Tempest Rising: Wolf's Dragoons
« Reply #45 on: 12 September 2011, 12:42:27 »
Haha.  Nessa said she's learning why you love slow moving assaults so much.  Slow and steady advances, blasting everything in its path.

Line of death!   Nothing like a wall of high-end assaults coming at you to inspire fear

Wotan

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Re: Tempest Rising: Wolf's Dragoons
« Reply #46 on: 13 September 2011, 16:12:19 »
An overhead view of Carson town.  A few brave members of Capolla's planetary militia stand ready to defend a supply depot.

Great game and good description.  [rockon]
May i ask where are the two unpainted buildings from? That one on the top left and that on the middle right. Those are looking very good.

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #47 on: 13 September 2011, 16:35:50 »
Thank you.  The buildings are from JR Miniatures. 

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #48 on: 27 September 2011, 16:58:57 »
I know it's been a couple weeks, but you all are in store for some major action.  Here's a taste of the next installment.  We're planning to

Mission# 7: TOUCHPOINT – Terra Firma (-400WP)
1636hrs – Backlick Pass, Turbine Mountains
Terra Firma, WOB Protectorate
4 August 3073

***************

Dark clouds covered the sky as heavy rain came thundering down on Stacy’s ferroglass windshield.  Though the ferroglass was thick enough to stop a laser blast, Stacy could still hear the heavy pounding drops as they beat down on her war machine.  Inside, Stacy was high and dry, warmed by the gentle thrumming of her Zeus’s fusion engine.  The planet’s heavy gravity forced her deep into her padded command seat.  She adjusted a restraining strap over her shoulder, flexed her gloved hand and finger browsed through a choice of options to switch her primary monitor screen to a satellite feed displaying a topographic map of the surrounding area. Blue and green lights lit up an otherwise dark and cramped cockpit.  It was getting awfully difficult to navigate in this mess.  Outside, the rain was turning her Widow’s supply run into a crawl as the rain soaked the steep slopes of Backlick Pass and turned the bottom into a small stream.  She could barely make out the hulking black silhouette of Kristofur Blaine’s Marauder just a few dozen meters in front as Blaine picked his way through the wet forest bordering the stream and avoided a particularly treacherous rocky outcropping.  A small speaker system inside Stacy’s neurohelmet crackled to life and a metallic female voice filled the silence.

“You sure this is the pass?”  It was Liutenant Eirene Rondema, in charge of the Widow’s support lance.  Rondema had grown ever more cautious since their battle against the mercenaries on Saiph.  After all that Eirene had seen on Outreach… the fall of the Wolf, the loss of Harlech… the months of resistance fighting in the Outback… Stacy was sure that nothing would faze Eirene.  But seeing Calvin Magdaleno go down had changed her. 

“Da. This is it.  You keep marching.” a gruff and heavily Russian accented voice replied. That would be Captain Vladimir Matviyenko, the leader of Terra Firma’s resistance fighters.  He might not have the best manners, but he had kept his small band of guerilla fighters alive for the better part of a year.  Though the populace of Terra Firma no longer supported the Word of Blake, the Word still maintained a large military force on planet

Lighting flashed outside, temporarily lighting up the sky and Stacy caught a glimpse of Matviyenko’s battle-scarred Nightstar coming up beside Blaine’s Marauder.  A loud and thunderous boom shook the sky and reverberated through the pass as the rain continued to pour down.   Stacy readjusted her helmet mic and cut into the conversation.  “Captain Matviyenko, satellite imagery shows the pass is narrowing.  I’m calling it.  We’ll set up here.  Ramirez, Fletcher, take first watch.”

“Nyet! Keep marching.  We must make it to camp tonight.”  Stacy could hear the urgency in Matviyenko’s voice. 

Michael Ramirez interjected before Stacy could reply. “Captain, I’ve got something.  I’m detecting at least three contacts.  270 degrees, almost two klicks and closing.”   Stacy flipped off her satellite uplink, toggled her Blue Shield Particle Field Damper system and gripped her controls.  Her Zeus shifted slightly as she turned to meet the new threat. 

A new voice soon entered Stacy’s ear.  It sounded clear and eerily digitized over her communications system. “Ah.  The notorious Black Widow Company.  I’ve been looking for you.”

Stacy throttled up her machine and took two cautious steps forward.  She tried to pierce through the darkness and falling rain outside, but she could see no signs of movement other than the flood of mud and broken branches coming down the pass.  “Ramirez, SITREP,” she commanded.  A hiss of static was her only answer.  “Ramirez! Report!”  Still nothing.

The clear digital voice returned.  “You disappoint me. I expected greater things from you, Stacy Church.  You showed such… promise.”  The voice was unnerving.

Stacy flipped her communications system to the open channel.  “This is Stacy Church of the Black Widow Company.  Wolf’s Dragoons.  Words are but wind.  Identify yourself!”   The rest of her Black Widows were now clustering up with her.  Their presence gave her strength.  She could see Jacob Kincaid’s Uziel taking cover behind a small hill.  Francine’s Griffin took shelter in a cluster of trees while Eirene’s War Dog stepped into the clear out in front of Max Hendrickson’s Trebuchet.  The rain continued to pour.

Far ahead through the gloom, she could see the trees rustle, as though they were parting for some large train.  Suddenly a huge machine emerged from the dark forest and stepped into the clearing.  Rivulets of rainwater poured down the sharp creases of the machine to splatter more mud about its feet.  A light cloud of steam worked its way up and over the machine’s broad shoulders before dissipating into the cold sky.   Scarlet paint with gold trim.  Stacy had never seen anything like it.

“Foolish Frail!  Even now you have no idea of the forces arrayed against you.  For months you have eluded us, but now you face wrath of Blake.  Blake’s cold judgment is coming.  For you.  For all of you.” 


**************

ATTACKERS
Black Widows:
Command Lance
   Capt. Stacy Church (1/2) ZEU-9WD Zeus-X
   Lt. Jacob Kincaid (2/3) UZL-2S
   Kristofur Blaine MAD-4S Marauder II
   Francine (3/3) GRF-6S Griffin
Support Lance
    Lt. Eirene Rondema (2/3) WR-DG-02FC War Dog
    Orrin Fletchter (2/4) DV-7D Dervish
    Michael Ramirez (3/4) ARC-8M Archer (5 points of random damage)
    Max Hendrickson (3/4) TBT-7M Trebuchet
Guerilla Lance
    Capt.  Vladimir Matviyenko (4/5) NSR-9J Nightstar (5 points of random damage)
    Silvia Li (4/5) GLT-3N Guillotine (6 points of random damage)
    Wesley Harrington (4/5) WVR-7H Wolverine (8 points of random damage)
    Zhou Xia-Ren (4/5) GLT-3N Guillotine (15 points of random damage)
   
DEFENDERS
Opacus Venatori
    Precentor Berith (1*/2*) C-ANG-O Archangel Invictus
    Demi Kendali Moris (3*/3*) C-PRT-O Preta Invictus
    Mi Tomitaki (3*/2*) C-GRG-O Grigori  Luminos
    Rufus Black Bear (4*/4*) C-GRG-O Grigori Invictus
    Havalah Cazer (3/3) C-SRP-O Seraph Invictus
    Achillius St. John (4*/1*) C-DVA-O Deva Invictus

Protectorate Militia
    Schlomo Katarn (4/5) KTO-21 Kintaro
    Neville Patowski (4/5) STN-3L Sentinel
 
OBJECTIVES:
#1 Training Day (Reward: 500WP) – At least one of the Guerilla units must survive -
#2 Hammer (Reward: 500WP) – Cripple/destroy at least half of the opposing force -

SPECIAL RULES:
Heavy Rainfall: Apply a +1 to-hit modifier to all weapon attacks and a +1 Piloting skill modifier
Heavy Gravity 1.2Gs: (3/5=>2/4) (4/6=>3/5) (5/8=>4/7) (6/9=>5/7) (7/11=>5/9) 
Forced Withdrawal: Guerilla and Militia are operating under Forced Withdrawal
Condition Feral – Dragoons get either piloting or gunnery bonus by automatically losing initiative for that turn.  +1 to all Dragoon consciousness rolls. 
Salvage – The winner receives salvage only if second objective (Hammer) is attained

txMaddog

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Re: Tempest Rising: Wolf's Dragoons
« Reply #49 on: 28 September 2011, 02:57:22 »
Yea more AAR's!!  Things look dire for our Merry Band!

10 C-Bills says Neville Patowski (4/5) STN-3L Sentinel takes out Stacy Church!  ;)
Fan Fund the SC-V-1 "Vampyr" ScavengerMech!!  Why should the combat pilots have all the fun??


Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #50 on: 28 September 2011, 10:47:03 »
Hahaha!  Neville Patowski's Sentinel looks pretty weak... I'm thinking the Deva has the best chance of killing one of the Widows with its Gauss Rifle. 

sherlox

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Re: Tempest Rising: Wolf's Dragoons
« Reply #51 on: 28 September 2011, 14:44:15 »
If the Widows can bring down that Deva and Grigori, then it would one rather toothless Level II.... though i hope the Widows know to avoid those blades!

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #52 on: 28 September 2011, 15:11:44 »
It's going to be a knife fight!!!!  8) 

Both Kendali Morris (Preta) and Achilius St. Johns (Deva) excel at physical combat.  Throw in the fact that the Widows will probably be losing initiative to gain gunnery/piloting bonuses and Berith's +2 Initiative Bonus and it's going to get bloody because the Opacus Venatori are going to be able to pick and choose range or else close to physical combat.  I think Cazer's Seraph also has TSM meaning that the we're looking at big time damage from kicks (34 damage) and punches (18 damage).  I know that Francine's Griffin has reflective armor, meaning double damage from physical attacks or falls.  So a kick from Cazer to Francine could do up to 64 points of damage. 

sherlox

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Re: Tempest Rising: Wolf's Dragoons
« Reply #53 on: 29 September 2011, 10:45:10 »
And that rainfalls does wonders for fights too.... woo.  Carnage - I genuinely have no idea what to expect from this!  MAN am I excited!

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #54 on: 29 September 2011, 12:32:27 »
The battle takes place tonight.  Should have a full report for you in 24hrs

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #55 on: 30 September 2011, 11:56:33 »
Turns out 20 units plus Terra Firma's heavy gravity on a large board makes for long turns.  We're in turn 4, no casualties yet.  Plan is to finish later tonight. 

kharnifex

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Re: Tempest Rising: Wolf's Dragoons
« Reply #56 on: 30 September 2011, 22:51:21 »
meat grinder!
"I think it was two ninjas taped together to make one giant ninja!"

The First Proserpina Hussars were eager to fight the Smoke Jaguars, but the commanders assigned them to attack worlds held by Clan Nova Cat instead. They faced a hard fight on Kanowit, but took Mualang by winning a round of miniature golf. This obviously minimized further losses.

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #57 on: 01 October 2011, 00:53:41 »
Meat grinder is right.  Both Stacy and Berith are playing it cautious.  Berith's Heavy PPC vaporized Capt Matviyenko in his Nightstar's cockpit.  Kristofur Blaine's Marauder punched a heavy gauss straight through poor little Neville Patowski's center torso.  Took out everything with it on the other side... Currently on turn 11ish...  Calling it for the night.  Until tomorrow!

kharnifex

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Re: Tempest Rising: Wolf's Dragoons
« Reply #58 on: 01 October 2011, 05:00:20 »
awesome :D
"I think it was two ninjas taped together to make one giant ninja!"

The First Proserpina Hussars were eager to fight the Smoke Jaguars, but the commanders assigned them to attack worlds held by Clan Nova Cat instead. They faced a hard fight on Kanowit, but took Mualang by winning a round of miniature golf. This obviously minimized further losses.

Alex Keller

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Re: Tempest Rising: Wolf's Dragoons
« Reply #59 on: 02 October 2011, 15:56:54 »
Mission 7 - TOUCHPOINT - Terra Firma

Summary:
Stacy Church and her Black Widow Company begin to enter Backlick Pass.  Kristofur Blaine is taking point in his Marauder II, while Capt. Matviyenko follows close behind in his Nightstar.  Some heavy assault machines on the move!


Berith's Archangel emerges from the forest, steam rising up as the rain continues to pour down.  “Foolish Frail!  Even now you have no idea of the forces arrayed against you.  For months you have eluded us, but now you face wrath of Blake.  Blake’s cold judgment is coming.  For you.  For all of you.” 


Both sides size each other up through the pass.


Michael Ramirez takes a few long range shots in his Archer, but he's unable to score any damage at long range.


Stacy Church orders her company to higher ground.  "Widow's, spread out and take firing positions." Max Hendrickson's Trebuchet jumps up into a nice firing position on the left while Orrin Fletcher and Francine take positions on the right. 


Michael Ramirez continues to hold his position as the Blakists advance down the ravine.  His long range missiles begin to pepper the Blakist forces.


The Widows take position while the Opacus Venatori boldly rush in.  Ramirez is singling out the Opacus Venatory Deva.  Capt Matviyenko also rushes in to close with the Blakists.


Kendali Morris and Black Bear Rufus take their shots at Capt Matviyenko.  The heavy rain makes the long range shots too difficult, even for elite Opacus Venatori soldiers.


More sniping fire across the ravine.  The WoB Militia units (in white) arrive to reinforce Berith and his Opacus Venatori.


Mi Tomitaki (Grigori Luminos) goes toe-to-toe with Matviyenko's Nightstar.  Tomitaki absorbs some serious damage but remains standing.  Achillius St. Johns' Deva takes critical damage to it's Heavy Duty Gyro thanks to missile damage from Ramirez and Hendrickson.  (Condition Feral is really helping the Widows make these difficult shots count!)


Both Tomitaki and St. Johns retreat after taking significant damage.  Matviyenko's Nightstar holds ground with Kristofur Blain's Marauder providing backup.


Ramirez takes more cover as he continues to rain missiles down from the flank.


The rest of the Widows are now in better firing positions.  Stacy seems to approve of her unit's tactical formation as she observes from the backfield.


Blaine's Marauder II cores poor Neville Patowski's Sentinel as a heavy gauss slug rips right through the Sentinel's center torso.  First blood to the Widows!


Meanwhile... Berith lines up a shot. 


ZAAAP!  Berith's heavy PPC vaporizes Capt Matviyenko in his cockpit.  The lifeless machine crumples to the ground.


Berith presses his Shadow Hunters on the attack.


The Widows' resolve is strong.


Ramirez continues to pound on St. Johns' Deva.  St. Johns stays on his feet, his own weapons hit the hill.  He takes enough damage to force withdrawal. Good use of cover by the Widows.


Stacy Church advances from the backfield and lines up a shot.  Her heavy PPC scores a glancing blow across the WoB Kintaro's torso while her autocannon drills into the Kintaro's leg.
 

The Kintaro pilot is unable to remain standing and he falls down.


Lots of missle and PPC fire.  The Widows seem to be connecting more often then the Blakists...


The Widows advance through the pass to press an advantage of numbers and firepower.


With two of his units under forced withdrawal and a lost Militia unit, Berith sees the writing on the wall and orders his unit to retreat.


Kendali Morris moves over to the right flank to take some pressure off of St. Johns.  Ramirez is sufficiently distracted.


Havalah Cazer's Seraph draws the most fire as the Opacus Venatori lead an orderly retreat.


Both St. Johns and Tomitaki turn to present their rear armor.  Tomitaki's Grigori Luminos has two engine hits, a gyro hit and a broken hip.  Only her superior piloting skills keep her 'Mech on its feet.


Tomitaki uses her advanced jump jets to retreat since her hip and the high gravity make running very slow indeed.  Needing a 7 to remain standing, Tomitaki fails and takes more damage when her Grigori hits the ground. 


The Widows continue to press the attack, hoping to get one last kill or forced withdrawal before the Blakists can complete their retreat.



But the Blakists make it off the field.  Berith is the last to leave.  "This is not over," he vows.  And with that, the Opacus Venatori disappear back into the wet forest.


Another victory for Stacy Church and the Black Widow Company!


The Black Widows accomplish their first objective, at least one of the guerrilla 'Mechs survived.