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Author Topic: Narrative Battle Report - testing a chaos campaign  (Read 510 times)

Marius_Orlovsky

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Narrative Battle Report - testing a chaos campaign
« on: 17 May 2020, 08:19:56 »
Hello.

First game to get to know the rules and tried to make a narrative report.

https://drive.google.com/file/d/1d_RseCN-cLeVan9OAQYopEhg0muTXeVu/view?usp=drivesdk

Hope you like it.

Simon Landmine

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Re: Narrative Battle Report - testing a chaos campaign
« Reply #1 on: 17 May 2020, 21:43:26 »
Nice one. And I like the use of the damage status graphics to give a turn-by-turn running report. I don't envy the recon trio, though ...
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Calimehter

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Re: Narrative Battle Report - testing a chaos campaign
« Reply #2 on: 19 May 2020, 16:29:34 »
Good stuff!  :thumbsup:

I also liked the format with the damage graphics and the movement lines, made it very easy to follow what was going on.  I could see that getting to be pretty jumbled if you start scaling up for future battles though!

 

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