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Narrative Battle Report - testing a chaos campaign
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Topic: Narrative Battle Report - testing a chaos campaign (Read 1657 times)
Marius_Orlovsky
Recruit
Posts: 2
Narrative Battle Report - testing a chaos campaign
«
on:
17 May 2020, 07:19:56 »
Hello.
First game to get to know the rules and tried to make a narrative report.
https://drive.google.com/file/d/1d_RseCN-cLeVan9OAQYopEhg0muTXeVu/view?usp=drivesdk
Hope you like it.
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Simon Landmine
Lieutenant
Posts: 1199
Enthusiastic mapmaker
Re: Narrative Battle Report - testing a chaos campaign
«
Reply #1 on:
17 May 2020, 20:43:26 »
Nice one. And I like the use of the damage status graphics to give a turn-by-turn running report. I don't envy the recon trio, though ...
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"That's Lieutenant Faceplant to you, Corporal!"
Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.
"Hmm, I wonder if I can turn this into a MM map."
Calimehter
Sergeant
Posts: 144
Re: Narrative Battle Report - testing a chaos campaign
«
Reply #2 on:
19 May 2020, 15:29:34 »
Good stuff!
I also liked the format with the damage graphics and the movement lines, made it very easy to follow what was going on. I could see that getting to be pretty jumbled if you start scaling up for future battles though!
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BattleTech - The Board Game of Armored Combat
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Narrative Battle Report - testing a chaos campaign
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