Register Register

Author Topic: Alpha Strike and Battlearmor  (Read 4947 times)

Morpheus1975

  • Master Sergeant
  • *
  • Posts: 228
Alpha Strike and Battlearmor
« on: 18 August 2013, 16:59:54 »
How does battlearmor play in Alpha Strike?

Savage Coyote

  • CamoSpecs
  • Captain
  • *
  • Posts: 2886
  • 저는 미술 선생님 입니다.
Re: Alpha Strike and Battlearmor
« Reply #1 on: 18 August 2013, 17:37:20 »
Escort... the cheaper battle armor usually has one armor and two internals with one or maybe two damage at short range (and maybe one creeping into medium, which is a suite you'd want to take.)  Those medium range, one point shots add up though, and if you had a few squads playing baby sitter with a slow assault 'Mech/tank they can add their firepower to help wear down something that strays within 24 inches (or 12 hexes!)

In my opinion, you can't drop your guys off in someones face and expect them to have the same staying power as they do in TW.  Even though they can fire on the turn they unload from their APC, when you have even two armor and two internals, there's a lot of things that can smoke them in one shot, and everything else can combine fire at any range to make them go away without altering the flow of the game too much.

And no, I haven't gotten a chance to play it out, though I've read a battle report or two from my group and have come to these conclusions based on their experiences!

Atlas3060

  • ugh this guy again
  • Global Moderator
  • Lieutenant Colonel
  • *
  • Posts: 9213
  • Just some rando
Re: Alpha Strike and Battlearmor
« Reply #2 on: 20 August 2013, 10:32:36 »
In groups they can be a problem.
Remember in Alpha Strike you can target only one thing at a time. So while you are possibly popping one trooper squad, there might be two or three all focused on you.
What makes that really fun, sometimes you might forget about that one behind you and they get the extra point of damage.

In this type of game you could get worn down pretty quick.
Stone wasn't cryo frozen. He just got stuck in a freezer Hans Moleman style and we felt bad about it. So we made up this lie.

BirdofPrey

  • Major
  • *
  • Posts: 4098
Re: Alpha Strike and Battlearmor
« Reply #3 on: 21 August 2013, 03:43:28 »
Escort... the cheaper battle armor usually has one armor and two internals with one or maybe two damage at short range (and maybe one creeping into medium, which is a suite you'd want to take.) 
Is that per BA or per squad?

Alexander Knight

  • Peditum Generalis
  • BattleTech Volunteer
  • Major
  • *
  • Posts: 4907
  • O-R-E-O
Re: Alpha Strike and Battlearmor
« Reply #4 on: 21 August 2013, 03:49:15 »

Savage Coyote

  • CamoSpecs
  • Captain
  • *
  • Posts: 2886
  • 저는 미술 선생님 입니다.
Re: Alpha Strike and Battlearmor
« Reply #5 on: 21 August 2013, 07:44:19 »
Yup, squad.  Thats why a decent number of battlemechs will smush them out without much effort, so you can't use them like you normally would in TW.

BirdofPrey

  • Major
  • *
  • Posts: 4098
Re: Alpha Strike and Battlearmor
« Reply #6 on: 21 August 2013, 16:54:08 »
Ouch, that makes them pretty squishy then.
How bad to PBIs fare?

Alexander Knight

  • Peditum Generalis
  • BattleTech Volunteer
  • Major
  • *
  • Posts: 4907
  • O-R-E-O
Re: Alpha Strike and Battlearmor
« Reply #7 on: 21 August 2013, 17:08:34 »
Generally the opposite.

BA has 1 armor / 2 structure
CI has 2 armor / 1 structure

*as a general rule*

RebelRunner

  • Guest
Re: Alpha Strike and Battlearmor
« Reply #8 on: 21 August 2013, 19:50:53 »
Yikes. I was under the impression that the BA values were for a single suit, thus making a squad competitive with an assault 'mech in durability. Does AS have any negative to-hit modifiers for firing on a BA target? If not, I can see it becoming almost completely useless.

Alexander Knight

  • Peditum Generalis
  • BattleTech Volunteer
  • Major
  • *
  • Posts: 4907
  • O-R-E-O
Re: Alpha Strike and Battlearmor
« Reply #9 on: 21 August 2013, 20:01:53 »
Yikes. I was under the impression that the BA values were for a single suit, thus making a squad competitive with an assault 'mech in durability. Does AS have any negative to-hit modifiers for firing on a BA target? If not, I can see it becoming almost completely useless.

Well....BA and Infantry are cheap, meaning you can have lots of them for a single assault.  I could have a full Star of Elementals for the cost of a single Summoner.

Sure, the 'mech would kill 1 Point every time it hit, but those 5 Points would still be tearing into him

Weirdo

  • Painter of Borth the Magic Puma
  • Global Moderator
  • Major General
  • *
  • Posts: 39070
  • Carpe Arcanum Cibum
    • Christina Dickinson Writes
Re: Alpha Strike and Battlearmor
« Reply #10 on: 21 August 2013, 20:18:53 »
I find that as with any other lightly armored or otherwise fragile units, the trick to keeping them alive is to only gain LOS to the enemy when absolutely necessary(more a rule of thumb here, since I know it's not always possible), and when they do have LOS, make sure they've got something better to shoot at(hard rule, here). They don't escort 'mechs by drawing fire away from the 'mechs, they do it by cheaply boosting the 'mech's firepower, so that whatever does attack it only gets the one shot.
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Klat

  • Captain
  • *
  • Posts: 1967
  • ここにキティキティ
Re: Alpha Strike and Battlearmor
« Reply #11 on: 03 September 2013, 13:20:15 »
I'm going to tryout the Infiltrator MK. II (magnetic) soon with my Errant\Remnant Force, it looks rather promising. That said I think the Fa-Shi is interesting, if I still played CCAF I'd give it a whirl. The reason I bring them up is because my strategy for BA is to use them like 'Mech deployed minefields; dropping some BA with stealth armor and a medium range damage point may make your OpFor think twice before moving. Parking BA in woods seems like a good way to keep high defense units from getting higher defense. Also, the obscenely low cost of BA means that if the OpFor does shoot at them they're tying up a more expensive unit that could do more.
Light Assault Group - An Orwellian appelation applied by the Draconis Combine to troops haphazardly equipped with whatever expendable equipment was lying around the maintenance yard, for the purpose of throwing their lives away for the greater glory of the Dragon, see also Human Bombs.

sundayrobot

  • Master Sergeant
  • *
  • Posts: 240
  • made in France Mechs
Re: Alpha Strike and Battlearmor
« Reply #12 on: 06 September 2013, 03:54:07 »
Quote
Well....BA and Infantry are cheap, meaning you can have lots of them for a single assault.  I could have a full Star of Elementals for the cost of a single Summoner.

I like it  O0

A few months ago, I was thinking about adding some infantry in my games (to be honest, mostly because I like the visual effect of them, giving a good idea of Mechs scale), and I'm happy to see they also can be interesting in the game.

Can't wait october !