BattleTech - The Board Game of Armored Combat

BattleTech Game Systems => Alpha Strike => Topic started by: Descronan on 09 November 2020, 12:04:27

Title: AS Dropship Feedback
Post by: Descronan on 09 November 2020, 12:04:27
I used the ship stats located in the Ships.xls found in this forum post:

https://bg.battletech.com/forums/alpha-strike-101/dropship-and-warship-unit-cards/?PHPSESSID=krngbcdmq4hn0epg07pitn3l3q

My local group did some play tests of a grounded Overlord and Union dropship. Here's what we found.

Under ASCE rules, the Overlord only does 2/3/2 from the side flanks. I attacked with 16 light mechs and vehicles vs. my opponent's similar force. My mission was to cause enough damage to the dropship to cause critical damage.

With only one attack per round, the Overlord was virtually useless. Even light units were able to survive the 3 points at medium range. My light force was able to strip its armor with little fear of the dropship. This is COMPLETELY different than Classic Battletech where such a brazen attack would be certain suicide.

For the next playtest, I recalculated the side arc to include the value from the spreadsheet and the max damage possible. This came up to 2 (7)/3 (8)/2 (5). We decided that since an airborne dropship can make attacks on all four firing arcs we gave the dropship up to four attack actions modeled after the Multi-Tasker SPA. The dropship was allowed to use the maximum damage if it only fired from one firing arc. We replayed the scenario and wow! Big difference. It felt so much more like CBT. The dropship was targeting multiple units and hitting far more often even with lower damage totals. The attacker was truly threatened, unlike the previous scenario.

Anyway, I know you guys are constantly working on improvements so I thought I'd share. Our local group will be using the new house rules from now on.
Title: Re: AS Dropship Feedback
Post by: BLR-1G on 22 November 2020, 15:40:21
So far I have used a grounded Leopard, Union and Overlord Dropship in our scenarios. I constructed the AS stat cards using the conversion rules from the AS Companion (see below). These are the updated cards (I think I have posted my first version in another thread). The letters in the damage brackets mark the different firing arcs: N=nose, W=wings, A=aft, L=left, R=right.
So far the dropships worked as I imagined them: They are able to deal a lot of damage but they are easy to hit with their -4 modifier for immobile targets.

Title: Re: AS Dropship Feedback
Post by: truetanker on 24 November 2020, 21:40:54
These are nice...

Are you going to do more dropships?

TT
Title: Re: AS Dropship Feedback
Post by: Weirdo on 24 November 2020, 22:46:36
The experiences in this thread track pretty much with how DropShips operate in just about any rule system. They look tough and powerful, but with the exception of the monsters you normally only see post-3060, they never have been. Leopards, Unions, Overlords, even the deceptively-named Fortress...not a single one of them is a self-deploying castle. They're bare-bones landing boats with paper-thin hulls and light defensive guns that do little more than remind attackers that they're not actually playing a carnival shooting game.

Consider a lance of mechs, in TW scale. Let's be pessimistic, and say each of them is putting out 15 damage each per turn. (Not much, given the weight of mechs most folks will send after a combat vessel weighing over a thousand tons.) That's sixty damage per turn. After five turns of that hitting one armor facing(I'm assuming the MechWarriors have a minimum of sense), literally every DropShip in TRO 3057r except the Intruder(Upgrade) and Overlord-C is outright dead, and said Overlord is heavily overkilled by the seventh salvo.

As Battletech players, we're all used to big=scary, with bigger usually meaning scarier. For the vast majority of Battletech's history, DropShips have never fallen into that pattern.
Title: Re: AS Dropship Feedback
Post by: Renard on 24 November 2020, 22:53:18
These are cool.  I am still deciding how I feel about Alpha Strike, but I really like seeing these.
Title: Re: AS Dropship Feedback
Post by: BLR-1G on 27 November 2020, 14:06:55
These are nice...

Are you going to do more dropships?

TT

I may do some more conversions in the future. So far I only did those whose models I have. A Clan Overlord would probably be
interesting...

These are cool.  I am still deciding how I feel about Alpha Strike, but I really like seeing these.

You should probably give it a try. I only play AS nowadays as it allows me to fight the battles I always imagined when reading my first Battletech novels about 30 years ago. Back then we struggled to finish a game with probably 4 to 10 Mechs by the end of the day.
The one thing I am not completely happy with in AS is the "all or nothing" mechanism when rolling for hits, but we manage to mitigate that somewhat by using a modified version of the multiple hit method.
As has been stated before by other forum members AS allows you to field a force of company to battalion size and still have a chance to finish your game during the course of a long afternoon.
And coming back to the topic of this thread: I think I would never have dared to field a grounded dropship in a game of classic Battletech  ;)
Title: Re: AS Dropship Feedback
Post by: Failure16 on 28 November 2020, 16:09:45
Hear, hear, Wierdo. Back in the days of yore (BattleForce 1, as a matter of fact), I saw get an Overlord that had landed in close support of a defensive action get cracked open in a turn or so. The moral of the story: Don't use DropShips on (or even over, really, unless you want them in) a terrestrial battlefield.
Title: Re: AS Dropship Feedback
Post by: Descronan on 03 December 2020, 00:00:59
I think y'all missed the part where I said the Dropship had a similar size Force defending it as the Attack Force. The problem wasn't the amount of armor, but the truly pathetic Firepower of the Dropship. Because of heat adjustment, the dropships effective damage output was way lower then what would have been seen in classic BattleTech.

Anyway, the house rules we came up with make sense for us.  :thumbsup: