Nice clean write-up. I always prefered multiple-to-hit-rolls to standard single hit, but I was surprised to see the multiple damage results in a higher damage with bad to hit numbers.
I would have guessed, without further examination, that the difference between standard and multiple damage over enough tests would be
Standard = %Hit(DMG)
Multiple damage = %Hit(DMG*0.8)
Maybe I don't understand the Multiple damage as I'm still not sure why it is higher. If the number of chances to hit doesn't increase, then it's only a reduction on successful hits.
For example in a million chances, 12 on a 2d6 has a 1/36 chance of occuring, this means out of a million shots, you should hit roughly 27,778 of them. The multiple damage rolls, as I understand it, shouldn't change that fact, it is just a step after the hit where it essentially applies the 20% damage reduction you mention. The minimum of 1 only matters on the second, half, correct?
I should probably grab my rule book and look at the exact wording later.