BattleTech - The Board Game of Armored Combat
BattleTech Game Systems => Alpha Strike => Topic started by: Geg on 15 October 2020, 12:02:29
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Is there a formal way (or best practice) to balance a force define by points (PV) and Battle Support Points (BSP) against an OpFor of just PV? I want an even fight where the defender gets things like likes mines and artillery, while the attackers have only the units on hand.
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I don't think there is a specific PV-based method. But that's also probably because you'd have to convert their effects over to Alpha Strike as well.
What I might recommend, though, is at least try this for the Artillery Support:
- Determine the type of artillery you want to use (Long Tom, Sniper, or Thumper)
- Since a unit with the appropriate ARTX ability gets (damage x4) PV points, that could work as the PV "cost" for that particular type of
Same thing with minefields: Light, Medium, & Heavy Density minefields as BSP correspond to minefield densities of 1, 2, & 3 each in Alpha Strike, & the MDS# ability gives 1 PV per #, so that could be the PV cost there.
Defensive Air Cover is pretty easy, I'd just leave it at 1 PV to purchase (but you have to have the right type of air cover).
Offensive Air Cover is going to be tricky. The quick & dirty way I'd say is treat it like an Artillery Strike (Alpha Strike damage is 1 point per "damage grouping" listed by type), & the PV cost is the damage x2.
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The new battle of Tukayyid campaign book pg 24 has support points at 20PV per BSP
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The new battle of Tukayyid campaign book pg 24 has support points at 20PV per BSP
Sweet! Thanks!
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Not quite the same question but related topic. The Battlefield Support Table: Combined Arms is made to be used with CBT games. Has anyone converted this table over to AS? Or am I missing something? Asking for a friend... ;)
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Not quite the same question but related topic. The Battlefield Support Table: Combined Arms is made to be used with CBT games. Has anyone converted this table over to AS? Or am I missing something? Asking for a friend... ;)
To me, the conventional BFS seems a bit of an odd fit for AS. Everything's already abstracted enough that wouldn't you just use regular units? The only issue with conversion I see is the damage at particular ranges. Since each unit does the same amount at each range, it shouldn't be too hard, though.