First of all, hats off to the Demo Team, especially MetalEd and AnejoDave for pulling off this first tournament. I'd been looking forward to it for months. It was super cool playing Alpha Strike at a higher level that I haven't felt like I'm able to with most of my community here in Indianapolis, and meeting other players and experiencing other peoples' lists was so cool.
Centurian99 went and put in
his AAR, and I wanted to put in my experience, especially since I was in his.
As a quick recap, force construction was 400 PV, era and faction constrained. You had to field a full formation at the beginning of the game in order to get the bonuses with it, and players were allowed to assign 1 unit SPAs as described in AS:CE for every 12 units they took (2 if they had more than 12). Max of 16 units, only one unit of skill 1, two of skill 2. Aero, IndustrialMechs, Support Vees, Unique, and Solaris 7, and off-board artillery units were outright banned. No SCAs.
Optional rules used were Multiple Damage Rolls, ECCM, Forced Withdrawal, Optional Special Abilities, and Alternate Munitions (no Thunder munitions), BSP (6 points, one of each type allowed only), and Forced Withdrawal.
Every round had a game worth 100 Points. 40 Points from kills (PV/5 for crippled. X2 if destroyed) and 60 Points from the primary objective. The maps were 4'x4' and had a variety of hills, buildings, and lakes.
You were to bring two lists, one for when you are the Attacker in a scenario and one for the Defender.
Raven Alliance - IlClan Era
ATTACKER LIST (11 units) - I always took Maneuvering Ace SPA on all units in my Recon Star
- Recon Star -
War Crow B (3) - Assigned SPAs Normally: Weapon Specialist
Mad Dog E (4)
Nova L (4)
Gossamer VTOL (4)
Gossamer VTOL (4)
Mist Lynx A (4)
- Command Star -
Nova Cat Prime (4) - Tactical Genius
Loki Mk II B (4) - Combat Intuition
Devil (4) - Antagonizer
Devil (4) - Antagonizer
Storm Crow F (4)
DEFENDER LIST
- Recon Star - I always took Maneuvering Ace SPA on all units in my Recon Star
War Crow B (3)
Mist Lynx A (5)
Mad Dog E (3) - Assigned SPAs Normally: Long Range Master, Sandblaster
Mad Dog E (3) - Assigned SPAs Normally: Long Range Master, Sandblaster
Satyr Protomech (4) x 5
- Command Star -
Nova Cat Prime (4) - Tactical Genius
Loki Mk II B (4) - Combat Intuition
Howler (4) - Antagonizer
Howler (4) - Antagonizer
Naga Prime (4)
ROUND 1 - King of the Hill - I played as Attacker
You control the hill if you have the most units within 6" of the objective marker. Each turn you control the hill is 10 points.
My opponent, Dominic, was new to the game, but competent at AS basics and needed refreshers on some stuff. I faced against an Annihilator C that i think was Skill 1, Daishi S, a Vulture, a Mad Cat, a couple points of Elementals, a Locust IIC and some Adders. I claimed the hill early with the Devils, and as my slower mechs moved up, nothing was really able to get them off the hill. The Dire Wolf and Annihilator weren't really able to engage well because of the amount of LOS breaking cover between them and the objective. Eventually the Gossamers got behind the Annihilator and applied a lot of pressure on it when it started getting close to shooting. Since I had solidly claimed the Hill with my heavier mechs, I used one of Devils to Antagonize the Annihilator, Dire Wolf, and Vulture and the other to harass and occupy the Adders and Mad cat that were still a problem.
It was only 3 turns between chatting about game rules and getting set up, so I only got 70 points. Dominic was a gracious partner and great to play against.