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Author Topic: Curious about the pros and cons of each system  (Read 482 times)

Shinkaze

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Curious about the pros and cons of each system
« on: 29 April 2021, 17:36:43 »
I heard Alpha Strike is designed for speed but I haven't found the time to demo it yet.

Feeling curious about a timely game of BT, is there a place to read about the pros and cons of each BT and Alpha Strike?

I'm especially curious to know if people consider one system superior, and if Alpha Strike is rarely used.

Xotl

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Re: Curious about the pros and cons of each system
« Reply #1 on: 29 April 2021, 18:44:10 »
Alpha Strike is the less common system, and also the far newer one.

Superiority doesn't really come into it, in that they're designed to do fundamentally different things.  Classic BT is best at a 2v2 or 4v4 scale.  Alpha Strike is good for 12v12 or 36v36.  Both fall apart when tried to play at the other's scale.

Like slow tactical play and lots of granularity?  You want classic.  Like the feeling of battalions smashing into each other and models dropping fast and furiously?  You want Alpha Strike.
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http://bg.battletech.com/forums/index.php?topic=1219.0

MarauderCH IIC

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Re: Curious about the pros and cons of each system
« Reply #2 on: 29 April 2021, 18:50:50 »
Neither system is superior to the other. Each system has it's positives and negatives.

I've recently started playing AS. I've played the game on two different occasions and played a total of seven games in those two days. Each of those days there were ten people playing at those events so we got in a lot of gaming. AS is much better for this then BT. We never would have gotten in that much gaming playing BT. AS is more simple the BT. As a long time players of BT, I noticed this right away. Things don't work exactly the same and the game doesn't play exactly like a BT game. But I've also played with mechs in AS that I would never use in BT games.

Shinkaze

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Re: Curious about the pros and cons of each system
« Reply #3 on: 29 April 2021, 21:55:15 »
I always thought the majority of the guns in BT were poor choices, and a large number of the mechs were pretty much virtual trash due to lack of armor or lack of heat sinks, so I look forward to a game where the mechs run closer in value.

Sartris

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Re: Curious about the pros and cons of each system
« Reply #4 on: 29 April 2021, 23:52:15 »
there are upwards of 3700 variants now. many of them are quite well designed

Elmoth

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Re: Curious about the pros and cons of each system
« Reply #5 on: 30 April 2021, 00:42:46 »
Alpha strike is less detailed that classic battletech. That means that games run MUCH faster with 2 advantages.
1. You can play the same scale of game or a little superior in size (4-6 mechs) in an hour instead of in a whole afternoon.
2. You can play 8-16 mechs per side in about 1.5 to 2 hours.

We use alpha strike for our RPG games and it fits right in for our combat events. It also would work well for tournaments, better than classic IMO since you can cram 3-4 games in a day easily and have extra time to brag, tell geognard stories from yore and laugh in general. Classic BT being slower is not as suitable for that.

Weirdo

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Re: Curious about the pros and cons of each system
« Reply #6 on: 30 April 2021, 09:14:59 »
A side effect of the faster game play in Alpha Strike is that mechs die much faster as well. This may seem obvious in the saying of it, but it's something to keep in mind if using AS to game out RPG campaigns. Unless players are very cautious, they may find their characters(or at least their mechs) have a much more limited lifespan on the battlefield than expected. This goes double for characters who go into battle in anything other than a BattleMech.
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Elmoth

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Re: Curious about the pros and cons of each system
« Reply #7 on: 30 April 2021, 09:22:21 »
Yup, very true. We roll to hit for each point of damage a mech can cause, so it diminishes those hits that demolish a light mech in a single round, but damage accumulates more over time. In general a mech that is focused on will survive for 1-2 turns. If, and play in a mirror duel, it can survive for 2-4 turns before internal damage. TMM and cover are important things, and my players tend to be quite cowardly when damage starts to ramp up. As it should be in a 3SW setting. Mechs are certainly vulnerable in Alpha Strike.

Son of Kerenski

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Re: Curious about the pros and cons of each system
« Reply #8 on: 03 May 2021, 16:24:28 »
Classic BT is best at a 2v2 or 4v4 scale.  Alpha Strike is good for 12v12 or 36v36.  Both fall apart when tried to play at the other's scale.

Agree with TW games falling down on the larger scale. Took a weekend to do 6 turns in a 36v36 game.

But lance vs lance (or 2v2) in AS is a great way to teach newbies the game as it doesn't require a huge investment in time. 30-40 mins and you're done. Ive been demoing this very way for a while now and it works well.

Cache

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Re: Curious about the pros and cons of each system
« Reply #9 on: 03 May 2021, 16:49:57 »
Play Total Warfare if you want a drawn out duel between players. It's where you get stories of 'Mechs with limbs blown off, surviving the battle with three total points of structure--one in each leg and on in the CT. Your 'MechWarriors take hits, get knocked out, and sometimes die.

Play Alpha Strike if you want to push a lot of minis across the board and play out large-scale battles. Combat is quick and deadly.

Kind of like first-person shooter vs. real-time strategy. I love them both but they each have very different purposes.

bobthecoward

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Re: Curious about the pros and cons of each system
« Reply #10 on: 09 May 2021, 12:22:09 »
The new line of minis are amazing and reasonably priced. Alpha strike makes it easier to play more games with more minis. I had no interest in alpha strike before this, and now I Just want to keep painting these up.

CJKeys

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Re: Curious about the pros and cons of each system
« Reply #11 on: 12 May 2021, 02:23:34 »
Something I haven't seen mentioned, but is worth noting, is that combined arms is far easier to use in Alpha Strike, and armor units feel like they have a bit more bite.
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Atlas3060

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Re: Curious about the pros and cons of each system
« Reply #12 on: Today at 15:26:19 »
Total Warfare scale and Alpha Strike scale are both wonderful but different.
Total Warfare is best scaled for a 4v4 or 5v5 at best to get a decent game moving. Yes I know of some players that can do more but that's the average I've seen for a "fast" game.
Alpha Strike (and tangentially Battleforce to some degree) allow you to play with more, company versus company, rather swiftly.

The two serve different narrative purposes.
Total Warfare is more of a scale where your pilots can say "I was there when my lance mate bit it with that headshot"
whereas Alpha Strike is more of a scale where your forces can proudly announce, "We took down the rebellious forces, their leader was laid low by our headhunters. We'll move on their headquarters by sun down!"

Alpha Strike for the RPG would be interesting, but as others said, deadly. I guess a house rule so people don't outright die with a unit destroyed would be helpful. Still it would be useful for fast pace duels.

Also funny enough certain mechs perform better in Alpha Strike. That Shadow Hawk with the messy looking weapons profile in Total warfare scale? It's a ride that can pop at least 1 point of damage on all the ranges in Alpha Strike and might be a decent "soldier" Mech. That's kind of cool.
« Last Edit: Today at 15:29:35 by Atlas3060 »
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