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Author Topic: Alpha Strike - Quick Reference Sheet  (Read 2565 times)

Captain Punka

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Alpha Strike - Quick Reference Sheet
« on: 11 May 2020, 14:15:12 »
I've created this linked Quick Reference Sheet.  Hopefully this aid lowers the learning curve and helps players discover these wonderful rules.  I have a separate tab with my house rules which I may add to over time.

If you see any mistakes, please don't hesitate to reply with suggested corrections.

https://docs.google.com/spreadsheets/d/1vKteemJQPFMcn6UUSKuyJNbSMhERzvTv6nsK6TuHGug/edit?usp=sharing
« Last Edit: 11 May 2020, 14:16:54 by Captain Punka »

FenderSaxbey

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Re: Alpha Strike - Quick Reference Sheet
« Reply #1 on: 12 May 2020, 04:10:26 »
This looks super handy. Thanks!

Starbuck

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Re: Alpha Strike - Quick Reference Sheet
« Reply #2 on: 13 May 2020, 04:49:42 »
hi,

looks very helpful indeed.

i have a couple of remarks though:

- attacker modifiers: jumped is +2 (see AS:CE, 2nd printing, p. 44)

- you could/should note that attack & target mod. are cumulative. indirect art. attack with TAG-spotter for instance: you get a -1, but the +1 for indirect attack is still applied, effectively you get a +/-0 modifier.

- target mod.: transporting BA +3 - this only applies to infantry making an anti-mech-attack (see AS:CE, 2nd printing, p. 44)

- you have both standard and advanced rules on the QRS, i would indicate the adv. rules, but thats me  :)
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Captain Punka

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Re: Alpha Strike - Quick Reference Sheet
« Reply #3 on: 13 May 2020, 10:45:56 »
Thank you so much, Starbuck, for your feedback.  (And thanks to FenderSaxbey for the positive comment! :D)

I've incorporated most of your suggestions into the QRS!  Now it's even better thanks to you!  I ended up taking out the reference to Artillery because it's already mentioned in the "common equipment" section and because I ran out of room.

I didn't differentiate between standard and advanced rules, however, because my fear is that it will "clutter" up the document.  So, I guess people wanting to use this document will just need to know if it's an advanced rule and ignore it if so.

Really appreciate the suggestions!
« Last Edit: 13 May 2020, 10:54:21 by Captain Punka »

Commander85

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Re: Alpha Strike - Quick Reference Sheet
« Reply #4 on: 14 May 2020, 21:04:13 »
Sensational!  :D


mister_the_h

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Re: Alpha Strike - Quick Reference Sheet
« Reply #5 on: 21 May 2020, 01:51:27 »
Thank you! Very cool!

five_corparty

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Re: Alpha Strike - Quick Reference Sheet
« Reply #6 on: 30 June 2020, 16:57:41 »
Good stuff man!  Thanks!!

Elmoth

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Re: Alpha Strike - Quick Reference Sheet
« Reply #7 on: 01 July 2020, 00:43:02 »
Great stuff! Well done man.
For the advanced rules thing, you could use a colour code, like painting the advanced rules blue or whatever. Put the color code somewhere I. The document (maybe below the to hit probabilities) and you should be fine.

Cat

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Re: Alpha Strike - Quick Reference Sheet
« Reply #8 on: 15 August 2020, 20:13:20 »
Thanks!  Just popped by the forum for the first time in awhile and found this now.

Ft_Hood

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Re: Alpha Strike - Quick Reference Sheet
« Reply #9 on: 07 December 2020, 16:01:12 »
Looks great. Thanks for sharing!!

anarchy

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Re: Alpha Strike - Quick Reference Sheet
« Reply #10 on: 07 December 2020, 19:33:39 »
Very useful, thanks!

Nahuris

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Re: Alpha Strike - Quick Reference Sheet
« Reply #11 on: 08 December 2020, 12:57:37 »
It is awesome ... would also love to have a complete list of special abilities

Nahuris
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Waritec

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Re: Alpha Strike - Quick Reference Sheet
« Reply #12 on: 03 March 2021, 01:25:58 »
Awesome!

I think this should be added: Subtract 1 from the unit's Target Movement Modifier (TMM) at Heat Level 2 or higher. SCE p52

ActionButler

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Re: Alpha Strike - Quick Reference Sheet
« Reply #13 on: 10 March 2021, 18:48:55 »
This is phenomenal.

Minor suggestion, in the Combat/Damage section, instead of hyphens after “Weapon” and “Physical”, I’d use colons to make sure people don’t think those are equations and you’re supposed to be subtracting something,
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