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Author Topic: Jade Falcon Corridor Campaign -- Götterdämmerung  (Read 563 times)

Dissolv

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Jade Falcon Corridor Campaign -- Götterdämmerung
« on: 27 October 2021, 17:15:49 »
The battle for the Barony of Strang had been a much more brutal affair than the Falcons had ever anticipated.   Yet Kahn Crichell was ultimately able to engage and defeat the Baron in heroic personal combat, as demanded by Clan honor.  Details of the conflict were suppressed, in particular how difficult, even close, the battle actually was.  Word was sent down from the Kahn, the Turkina Keshik, and the whole Jade Falcon ruling administration, that the thunderstorm impeded the Clan warriors. Yes, the severe thunderstorm caused many problems, and the fight itself was simply a fluke.  Certainly the defeated defenders had no say in the matter, as they were hunted down and killed to a man.  Clan vengeance for ancient wrongs from the time of the Star League.
This version of the events became widely accepted.  The technicians responsible for repairing and restoring the recovered mechs understood to keep their mouths shut and work double shifts, while the few logisticians fretted. If a single world Periphery kingdom could fight like this, what would the Federated Commonwealth, the mightiest power of the Inner Sphere, be able to do?

It was at this time that the Wolves made contact.   Their emissaries reported unexpected difficult resistance on a planet known only as "The Rock".  There they had encountered a Mercenary unit called the Kell Hounds, who put up surprisingly skilled resistance.  Apparently the Kell Hounds were on the Rock to hunt down a pirate band known as Redjack Ryan's Regiment.  These also proved a significant challenge for the Wolves, who distributed video tapes of the encounter, highlighting the skill and quality of the Inner Sphere mech warriors, several of whom the Wolves were impressed enough by to take as Bondsman.  They also warned that they had chased the pirates across the demarcation line, into the Jade Falcon Corridor.

After the tactical communication was terminated, Kahn Crichell was furious.  He easily read between the lines of the report.  The Wolves had heard of the difficult encounter on von Strang's world, and were even now lobbying to curtail, or even halt the invasion.  This the Kahn could not accept.

To overcome this early stumble, and block any last minute change of the Invasion plans, the path was clear.  Defeat Redjack's pirates.  Show the clans the superiority of their mechs, their culture, their honor over the Inner Sphere freeborn.  Silence the Wolves' pathetic whining with the ultimate source of political power: a decisive victory.

"Set course for Gotterdammerung.  Prepare Gryfalcon Galaxy for a drop."

..........................................
..........................................

Two days after the drop

Tensions were high on the Jade Falcon warship as the aftermath of the brutal fighting against the remnants of the Pirate band.  The hearing was formal, and almost had the nature of a trial.

"Mech Warrior Drew, callsign Swoop, you were in charge, were you not?" the steely eyed glare of the superior officer was much like that of a bird of prey sizing up a mouse.
"Sir, yes sir." spoke Swoop, still at full attention. 
"And you abandoned Zellbringen quite early in the battle, did you not?"  Many hard eyes now bored into mechwarrior Swoop, standing at attention in front of a tribunal.
"Sir, the enemy refused honorable combat, they did not behave as warriors should.  The cutdown was extremely tight to face the force assembled against us, it was necessary that they be treated in kind."  Even as spoke the words, Swoop realized the misstep.
"Necessary?  Necessary was it?  We will be the judge of that!  Take us through the battle as it happened."

At a signal from Swoop, the spliced footage of the gun and drone cameras started rolling.  It was possible to see that the terrain was rocky, but otherwise quite open, with no vegetation being able to survive other than some mosses.  The Pirates formed up, clearly understanding that this was to be their last stand, a chance to die with honor.    They were a diverse collection, some from the Draconis Combine, some from the Lyran Commonwealth, one still sporting Kell Hound colors.  Although not a professional military force, it was clear that each pirate knew their business, and were more than just fundamentally sound.  They were good.

A quick rush up a flank was hammered back by superior clan weapons and gunnery.  Screaming their challenges, each Jade Falcon mech squared off against their chosen opponent, initiating a series of duels across the line of battle.

And were promptly ignored.

The footage focused on Swoop, the Falcon commander.  He led his force bravely forward, and clearly scored significant hits on his declared opponent, who lost whole chunks off of his mech.  Then suddenly, Swoop's Viper was attacked by several pirate mechs and despite expert juking and weaving, was struck by a massed crossfire, and was the first Clan mech down.

After this the Falcon warriors lost it.  The comms rang out with "No honor, no Zellbringen!", "Genocidal freeborn scum!" and "I'm from Strana Mechty, and I say kill them all!"  And a furious free-for-all erupted, with the clan exchanging punishing volleys with the Pirates, neither expecting nor granting any mercy.   Mechs on both side glowed with heat.

At one point, the sheer savagery of the Pirates forced the Jade Falcons back.  Jenners ran humming into a flanking maneuver, and were destroyed only with difficulty.   Both sides ran low on mechs.  One of the Stormcrow pilots was caught in a catastrophic mech kill and burned in his cockpit.   More were forced to punch out.  Clan flanking attempts were stymied by a reserve of twin Grasshoppers.   All the while a terrible reaping slaughter was engulfing both sides, so that by the end it was akin to a heavyweight fight, where both boxers were punched out and exhausted.  The last surge of energy was had by the Clan though, as the final few heavies of the Pirates faltered, and missed their targets, while the Falcon aim was true.

The final Pirate mech, a Zeus, went down battling the last few light Clan Support mechs. 

Combat Drone footage:
















The combat and leadership performance of Mechwarrior Swoop is currently under review.  Officially, the Pirates were defeated handily, proving Jade Falcon superiority.  Plus several mechwarriors did manage to earn glory by adhering to Zell anyway, and scoring clean kills against the ruthless pirate force.   Privately, the clan leaders worried about the loss of composure and control when Swoop, the commander of the force, went down to the dishonorable tactics of Redjack Ryan's force.   Publicly, it is impossible to reprimand Swoop, as he himself went down in the very early stages of the battle, while leading from the front.  However the failure to adhere to Zellbringen bothers some factions within the clan.  Others are privately more than content with the victory, seeing the larger stakes of declawing the Wolves continued obstruction to Operation Revival more important than the personal glory of a handful of warriors.   So Swoop's ultimate fate is unknown, but it is certain that the Invasion will see more from him. 

« Last Edit: 27 October 2021, 17:28:04 by Dissolv »

BlCharger

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Re: Jade Falcon Corridor Campaign -- Götterdämmerung
« Reply #1 on: 27 October 2021, 17:37:48 »
This was a brutal fight from the start. As said pilot Mechwarrior Drew aka Swoop, I knew we had to abandon Zell early or the Pirates would have taken advantage of it. We would have been slowly ground into 'Mech parts. It was my call and I stand by it. They had 4 full lances to our 2 stars.

There were only 4 Jade Falcon Mechs left standing when all was said and done: 2 Adders, 1 Kit Fox, and a Timber Fox. All of them had some light damage.

It's an interesting balance when it comes to IS vs Clan battles in Alpha Strike. Clan Mechs do more damage but are more fragile as a result of their XL engines. It's the reverse with IS. There was a lot of Overheat shots happening in this fight, too.

Overall, it was a fun game and really close until the last 2 or 3 turns.
"The Ghost Bears are one big, happy family. I am the crazy, fun loving aunt." - Star Captain Peri Rand.
"You can't write history without including mankind's incessant need to kill one another." - Dr. Jessica Kimball (Hopefully soon to be my canon character)

MyndkryM

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Re: Jade Falcon Corridor Campaign -- Götterdämmerung
« Reply #2 on: 27 October 2021, 19:08:30 »
Any chance you could share the force list?  :thumbsup: :thumbsup: :thumbsup:
"Halfway down the trail to Hell,
In a shady meadow green
Are the Souls of all dead Troopers camped,
Near a good old-time canteen.
And this eternal resting place
Is known as Fiddlers’ Green...."

-"Fiddler's Green" The US Cavalryman's Prayer

Dissolv

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Re: Jade Falcon Corridor Campaign -- Götterdämmerung
« Reply #3 on: 28 October 2021, 07:25:31 »
I didn't think it would be all that interesting but here goes:

Jade Falcons:
1st Falcon Strikers, Gryfalcons, Command SPA: Forcing the Initiative

Battle Star
Viper D          Skill 1
Adder A         Skill 1
Summoner C  Skill 3
Adder Prime   Skill 3
Timber Wolf    Skill 2

Support Star
Stormcrow Prime  Skill 0
Kit Fox D             Skill 3
Stormcrow Prime  Skill 2
Adder Prime         Skill 3
Timber Wolf         Skill 2

Pirate Remnants:
Not organized enough to have Command or Lance abilities

Commando 2D   Skill 3
Locust 1M          Skill 3
Wasp 1L            Skill 4
Shadow Hawk 2D Skill 3

Orion 1-K      Skill 3
Marauder 3M  Skill 3
Archer 2K      Skill 3
Zeus 6S         Skill 3

Grasshopper 5H  Skill 3
Grasshopper 5H  Skill 3
Jenner 7-D          Skill 3
Jenner 7-D          Skill 3

Griffin 1N           Skill 4
Rifleman 3N        Skill 4
Thunderbolt 5S   Skill 4
Hunchback 4G     Skill 4


PV was extremely close, nearly identical.  The Falcons had the advantage of SPA's, but the disadvantage of Zellbringen.  The Pirates were rated as basically a Veteran unit.   The Falcon players had a lot of mechs that focus on medium range, which robbed them of some of their skill and range advantages, but it worked out for them, in the end.   I think as we move forward both sides will adapt to how clans work in Alpha Strike, and the conditions of the scenarios are going to become even more important factors.  We will see.

MyndkryM

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Re: Jade Falcon Corridor Campaign -- Götterdämmerung
« Reply #4 on: 28 October 2021, 10:18:37 »
Very cool...thanks!

How did you implement Zellbrigen? I've heard others say it just doesn't work that well in AS.
"Halfway down the trail to Hell,
In a shady meadow green
Are the Souls of all dead Troopers camped,
Near a good old-time canteen.
And this eternal resting place
Is known as Fiddlers’ Green...."

-"Fiddler's Green" The US Cavalryman's Prayer

Dissolv

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Re: Jade Falcon Corridor Campaign -- Götterdämmerung
« Reply #5 on: 28 October 2021, 12:39:07 »
I posted my rules for Zellbringen here:
https://bg.battletech.com/forums/alpha-strike-101/jade-falcon-corridor-campaign-opening-salvo/

The players have a campaign meta to worry about.  The Jade Falcon players earn glory for kills within a Zell framework only at the moment.  The precise rules for what does and does not count changes as the Falcon higher ups alter things according to the timeline.   Since we are still in Wave 0, there is a general expectation of Zell or bust. 

In this particular game, 3 Falcon pilots managed to bring down at least one kill solo before things went all kinds of wonky.  Those pilots will gain glory, and may outrank the others, after the new tally updated.  The ranking pilot for each Star can choose the Star type (Battle, Fire, Pursuit, what have you).  The player with the highest glory pilot at the end of the campaign wins.

The Inner Sphere/Op Force players don't track any individual pilots, but are trying to beat the historical performance for each mission.   If they are successful enough (I am tracking Clan omnimechs that go down each mission), or even start to win scenarios, the Falcon pilots will find themselves disadvantaged in later waves, with impacts such as not having the ability to demand the precise load out of their mech, or even which chassis that they have available to them, among other impacts.

So the Inner Sphere are trying to grind down the Falcon War machine with their forces de jour, while the Falcon players are mainly tracking performance of individual pilots as dictated by Zellbringen, with victory being sort of an assumed after thought. 

I think that Zellbringen is a very real restriction, but might work best in a campaign, like we are playing here.