Register Register

Author Topic: Land Air Mech's in Alpha Strike  (Read 4282 times)

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 10963
    • The Temple Grounds - My Roleplaying and History website
Land Air Mech's in Alpha Strike
« on: 04 September 2013, 22:08:39 »
i don't know if the current MUL update will provide cards for them, but i suspect it won't.

so until LAM's get covered in an Alpha strike, what would be some good ways of handling them?

i'd imagine they'd need three movement profiles. mech, airmech, and fighter.  switching between modes i'd imagine would still take a full turn (don't remember if the movement reduction while changing forms from the old rules carried over to the new ones..)
since LAM's now move as WIGE type vehicles, i'd imagine the airmech movement profile would be "g" like regular WIGE's (as seen in the MUL)

though a 32" (stinger/wasp LA) or 30" (p-hawk LAM) movement in airmech mode might be a bit scary.. 

Alexander Knight

  • Peditum Generalis
  • BattleTech Volunteer
  • Major
  • *
  • Posts: 4907
  • O-R-E-O
Re: Land Air Mech's in Alpha Strike
« Reply #1 on: 05 September 2013, 02:55:24 »
Rules are being discussed, and the idea is to keep things simple, since in AS the only difference between 'mech and AirMech modes would be movement.

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 10963
    • The Temple Grounds - My Roleplaying and History website
Re: Land Air Mech's in Alpha Strike
« Reply #2 on: 05 September 2013, 11:31:51 »
hmm.. now that i think about it, "v" movement like Vtols might make more sense.. IIRC while the rules use WIGE type movement, it has a higher altitude limit.

either way, the massive move distance still seems like it might be a game balance breaker. but if the distance is reduced it might not replicate the feel of the unit. tough choice.

gooseman

  • CDT Miniatures XO
  • Global Moderator
  • Major
  • *
  • Posts: 3482
Re: Land Air Mech's in Alpha Strike
« Reply #3 on: 05 September 2013, 11:38:35 »
hmm.. now that i think about it, "v" movement like Vtols might make more sense.. IIRC while the rules use WIGE type movement, it has a higher altitude limit.

either way, the massive move distance still seems like it might be a game balance breaker. but if the distance is reduced it might not replicate the feel of the unit. tough choice.

Or the LAM is fragile (reflected in it's structure) as to reflect how poorly it reacts to fire.
Daoshen Liao: Wrong! Xavier! What is best in life?
Xavier McCarron: To crush your enemies, see them driven before you, and to hear the lamentation of their women.

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 10963
    • The Temple Grounds - My Roleplaying and History website
Re: Land Air Mech's in Alpha Strike
« Reply #4 on: 05 September 2013, 12:08:58 »
Or the LAM is fragile (reflected in it's structure) as to reflect how poorly it reacts to fire.
almost certainly. though that would make it trickier to represent the effect of Composite structure like the WOB LAM's use.

i was just thinking om movement rate and type.. sadly i don't yet have the suppliment with the full LAM use rules, so i'm having to rely on what i've gleaned from descriptions. since Alpha-strike uses simplified movement anyway, a general knowledge should be enough to guess.

LAM's in alpha strike are going to be really hard to hit (they'll be getting max movement mod's in airmech..) and will epitomize the adage "speed is life" yet they tend to lack longer ranged weapons, so they'll have to close in close to do damage.. where their weaker armor and fragile nature make them vulnerable. it should be a lot of fun to figure out tactics for them. :)
« Last Edit: 05 September 2013, 12:10:48 by glitterboy2098 »

Alexander Knight

  • Peditum Generalis
  • BattleTech Volunteer
  • Major
  • *
  • Posts: 4907
  • O-R-E-O
Re: Land Air Mech's in Alpha Strike
« Reply #5 on: 05 September 2013, 12:13:30 »
almost certainly. though that would make it trickier to represent the effect of Composite structure like the WOB LAM's use.

Actually WoB LAMs have standard Internal Structure, Engines, and Armor.

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 10963
    • The Temple Grounds - My Roleplaying and History website
Re: Land Air Mech's in Alpha Strike
« Reply #6 on: 05 September 2013, 12:18:01 »
huh, your right. i could have sworn one of them used composite. might have just gotten mixed up given the fact that composite is (AFAIK) currently ok for use on LAM's

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 10579
Re: Land Air Mech's in Alpha Strike
« Reply #7 on: 05 September 2013, 12:21:55 »
FLK works on WiGEs, and therefore presumably AirMechs as well.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

George_Labour

  • Master Sergeant
  • *
  • Posts: 284
Re: Land Air Mech's in Alpha Strike
« Reply #8 on: 05 September 2013, 14:06:09 »
In my groups two year and going campaign we've had a handful of LAMs get used. Mostly we just used the basic rules for movement given in the 3085 record sheets combined with the WIGE rules in Quickstrike. So far it's not been a huge issue as their fragility, low damage output, and the WIGE rules themselves seem to balance out nicely. We've also had no more than two show up unless the game is at the battalion or larger size, and disallowed customizations on them for the moment.

So far they've proven more useful as bothersome distractions than as game changers. They swoop into the enemy's back field in airmech mode and basically just go around kicking artillery pieces over until the other side sends a lance or two back to deal with them. Then they just either airmech it somewhere safe, or transform into fighters and leave for good. Overall it'd be more efficient to use an equivalent points value in savannah masters for the very same thing. It'd also be far far cheesier and less awesome.

Though I have pointed out that XMEC battle armor should technically be able to ride on an airmech LAM, followed by pointing out the Marian's Marauder BA has XMEC.  >:D

Lorcan Nagle

  • 75 tons of heavy metal mayhem
  • Global Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11308
  • We're back, baby!
Re: Land Air Mech's in Alpha Strike
« Reply #9 on: 05 September 2013, 14:23:18 »
huh, your right. i could have sworn one of them used composite. might have just gotten mixed up given the fact that composite is (AFAIK) currently ok for use on LAM's

I think it was a Wasp LAM variant that used composite structure.
The moderator formerly known as the user formerly known as nenechan

Alexander Knight

  • Peditum Generalis
  • BattleTech Volunteer
  • Major
  • *
  • Posts: 4907
  • O-R-E-O

Weirdo

  • Painter of Borth the Magic Puma
  • Global Moderator
  • Major General
  • *
  • Posts: 39070
  • Carpe Arcanum Cibum
    • Christina Dickinson Writes
Re: Land Air Mech's in Alpha Strike
« Reply #11 on: 05 September 2013, 15:11:02 »
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Atlas3060

  • ugh this guy again
  • Global Moderator
  • Lieutenant Colonel
  • *
  • Posts: 9213
  • Just some rando
Re: Land Air Mech's in Alpha Strike
« Reply #12 on: 05 September 2013, 15:18:14 »
Well when you think of the possibilities, its just obscene. So yeah that could explain it.  ;)
Stone wasn't cryo frozen. He just got stuck in a freezer Hans Moleman style and we felt bad about it. So we made up this lie.

George_Labour

  • Master Sergeant
  • *
  • Posts: 284
Re: Land Air Mech's in Alpha Strike
« Reply #13 on: 05 September 2013, 15:20:23 »
In all probably it's the name Yurei being mistaken for a certain genre of japanese entertainment by the browser's filters.

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 10963
    • The Temple Grounds - My Roleplaying and History website
Re: Land Air Mech's in Alpha Strike
« Reply #14 on: 05 September 2013, 18:36:18 »

Alexander Knight

  • Peditum Generalis
  • BattleTech Volunteer
  • Major
  • *
  • Posts: 4907
  • O-R-E-O
Re: Land Air Mech's in Alpha Strike
« Reply #15 on: 05 September 2013, 18:54:50 »
so basically, chose which movement mode to use each turn?

There's a little more to it than that, but essentially yes.

I am Belch II

  • Lieutenant Colonel
  • *
  • Posts: 9135
  • It's a gator with a nuke, whats the problem.
Re: Land Air Mech's in Alpha Strike
« Reply #16 on: 05 September 2013, 22:44:58 »
It would be nice to see some rules for extra different units.
Walking the fine line between sarcasm and being a smart-ass

500 is the number of Warships just passed the 567
 Battlemechs I now own.

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 10963
    • The Temple Grounds - My Roleplaying and History website
Re: Land Air Mech's in Alpha Strike
« Reply #17 on: 06 September 2013, 10:09:50 »
http://masterunitlist.info/Unit/Details/5431/yurei-s-yr-1lam
so basically, chose which movement mode to use each turn?
There's a little more to it than that, but essentially yes.
i look forward to seeing the "little bit more" then. any idea what suppliment to keep an eye out for?

Weirdo

  • Painter of Borth the Magic Puma
  • Global Moderator
  • Major General
  • *
  • Posts: 39070
  • Carpe Arcanum Cibum
    • Christina Dickinson Writes
Re: Land Air Mech's in Alpha Strike
« Reply #18 on: 06 September 2013, 10:13:59 »
Alpha Strike 2: Fusion Boogaloo.
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

 

Register