About two months ago our gaming group Got back on the saddle after a few years hiatus due to the birth of my child (once you've got a little one, 24 hour days and seven day weeks suddenly feel far too short) and the breakup of a couple whom gamed with us ( By the great debate, why did you have to do such a thing! She was the only other member who could manage to read the english rules! Oh woe is us.). Having lost one of our steady players and, due to various other reasons, lost our occasionals too, I had to recruit some new blood (Alas, logistical problem have, as yet, kept me from implementing a second one, but inevitably this will be taken care of). Our newest gamer having, for all experience in strategy game, but a bit of "heroes of might and magic 3" many years ago, I opted for a shift to Alpha Strike, the conduct of which appeared to me much easier for the guy...the fact that we all use recreational substances during games was also a factor, as the day wears on, so does our capacity of keeping track of all the factors influencing rolls in a CBT game.
Did a test with the other member of our group with a fair deal in strategy games, conducting it like a CBT game, and prompting us to theorize that a real game was going to be much too short and brutal, but pressed on none the less. Still thinking in terms of CBT, we did a set-up for a deathmatch on all the maps I had (yes, we actually play "Hex Strike")...that meant the clan invasion maps with all those bloody hills. The game itself was very enjoyable, mostly centering on the maneuvering to flush the ennemy team out of the hills for a very short point-blank brutal final, very enjoyable...but quite clearly half-arsed.
We've got a new game scheduled next week and the way I see it, using objectives (that hill's worth a 100 points, that other one that much, etc.) and a number of turns limit would seem to be a good recipe (and NOT using the hilly maps from clan invasion...I got the desert pack so I'm set on that front)...but I fear I'm looking at this with the wrong viewpoint, Alpha strike being quite different from what I'm used to in terms of games (big fan of talonsoft's old campaing series, you know, east front/west front).
So here I am, after all this contextualisation, to ask for some input from more experienced gaming groups. How do you set-up? What's the goal? Is a turn limit logical or a ridiculous idea whitout a certain reason inside a campaign? Help me out here, my wife is pressuring to go back to CBT, something I have a hard time resisting, but I'm sure my newest payer couldn't take that level of complexity, I have far too many new cool mini's to have mere lance on lance battles and the prospect of properly using combined arms is very appealing (and will be very appreciated by all around the table once we get to that point...back when we CBT'ed regularly, every one had been at their happyest once we'd started using vehicles and infantry)...Grant me your wisdom O my fellow big stompy robot lovers from the alpha strike side of the hobby, this humble gamer pleads to you.