I'm a bit confused by the calculation.
I'm comparing versions CRD-3R and CRD-3D of the Crusader.
Both come with twin LRM 15, but only the 3D variant gets the LRM 1/1/1 special ability.
For PV calculations, each LRM 15 has a 0.9 damage value at medium range, which gets reduced to 0.75x because of low ammo (only 8 shots each).
That's 0.675 damage x 2 = 1.35 damage.
However both units are heat inefficient, with the 3R having a 10/22 correction factor while the 3D fares significantly better with a 14/20.
That brings the LRM contributions to damage to 0.59 and 0.91, respectively.
None of them would be enough to get the special ability, for which it is explicitely stated that the unit should be "capable of delivering 1 or more points of damage at Medium range after heat-modification and before final damage value rounding".
My explanation then is that for the purpose of the LRM special you should not take into account the low ammo reduction.
Am I correct?
That would not have been obvious to me by reading the rules, as I would have assumed that the low ammo reduction is inherent in the damage value which is evaluated also for the purpose of the LRM special ability. The IF value for example is the same for the two variants because at long range both are efficient; however, to be 1 and not 2, it would seem that in this case the ammo reduction is applied. It is not clear to me why you don't apply it for the LRM special.
