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Author Topic: Micro Scale ASF?  (Read 586 times)

Grizzly

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Micro Scale ASF?
« on: 18 March 2023, 20:08:11 »
I'm new to AS and want to incorporate some aerospace for variety. I have a few micro scal aerospace fighters from IWM. Since miniature scale matters in AS in a way it does not in Total Warfare, would this be looked at askance? My read of the rules is that it won't impact the game since aero doesn't use cover, but I'm not sure. My motivation is stretching the hobby budget not trying to find some loophole. Does anybody see an issue here?


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Kerfuffin(925)

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Re: Micro Scale ASF?
« Reply #1 on: 18 March 2023, 20:12:23 »
Aerospace uses a 2” template for its distance to the side of its flight path to determine what it can hit. So as long as it has a base it should be good.
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BaachicLitNerd

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Re: Micro Scale ASF?
« Reply #2 on: 18 March 2023, 20:23:19 »
Honestly, since ASF in Alpha Strike don't really live "on the board" but rather exist as a flight path from board edge to board edge, using two microfighters as markers rather than a full sized mini is a really good idea I wish I had thought of before now!

Grizzly

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Re: Micro Scale ASF?
« Reply #3 on: 19 March 2023, 09:03:16 »
Honestly, since ASF in Alpha Strike don't really live "on the board" but rather exist as a flight path from board edge to board edge, using two microfighters as markers rather than a full sized mini is a really good idea I wish I had thought of before now!

That's a good point rereading those rules. Thank you!


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MyndkryM

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Re: Micro Scale ASF?
« Reply #4 on: 19 March 2023, 10:56:01 »
Are any of you regularly using the Aerospace rules in your games? If so, what are your thoughts about it?
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pokefan548

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Re: Micro Scale ASF?
« Reply #5 on: 20 March 2023, 02:24:25 »
Are any of you regularly using the Aerospace rules in your games? If so, what are your thoughts about it?
A bit anemic, but not too wonky for the most part. The biggest issue is that the air-to-air game is badly oversimplified and intercepting enemy fighters before they can reach the battlefield simply doesn't exist as an option.
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Crackerb0x

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Re: Micro Scale ASF?
« Reply #6 on: 20 March 2023, 08:19:27 »
Are any of you regularly using the Aerospace rules in your games? If so, what are your thoughts about it?

The shape of the battlefield is changed immediately by their presence. Having units that are able to attack parts of the board that would have been unreachable by ground forces is a big deal and making decisions around that is important.

They can help make losing the initiative less of an issue since they set flight paths after all ground forces have moved, which, if using lots of fighters (like a whole squadron or star) can basically make initiative a non-factor, but also can make it harder to have enough ground forces to complete objectives and starts to make your list look like it was built in bad-faith depending on how much you devote to Aero if your opponent isn't aware of it.

Being able to bring one-shot AoE weapons to the table, too, makes ground force selection very different. Things like Fire Moths and Locusts are much more risky and less pesky if they're allowed, which is also something that can happen with the inclusion of using BSPs.

I like that they aren't extremely difficult to use and are useable every turn, unlike previous iterations, but also feel like the rules set could use a bit more tuning to make things like Thrust a bigger deal with air-to-air engagements.