I missed this one with serious regrets. It would have been my first chance to game in months :-(
My group tends to play tactically instead of fluff-centric, with most people shooting at a single mech until it goes down. Nice to see damage spread and duels playing out. I like it.
This is a comment that made me think. We use plenty of tactics. Heck, I even wrote a whole series of Alpha Strike tactics for the Marauders players, as we sought to stay "one step ahead" of the ever improving Opfor players. That is available on this forum here:
https://bg.battletech.com/forums/alpha-strike-101/alpha-strike-strategy-guide-marauder-edition/ (It isn't the greatest read in the world. It was originally a set of emails sent out as we learned the Alpha Strike system).
What the campaign actually is, is a lore-dominant set of conditions. Kibutsu will set up an interesting condition for a game, 99% of the time with limited information to both sides, surprises about the precise condition of the board, the enemy opfor, that kind of thing. You are typically under some type of orders, as are the Op For. It isn't just "kill the enemy" the majority of the time. Sometimes things go off script and you are penalized "we didn't
mean to hit to Hospital, honest!". The penalties can be loss of scenario objectives to more long term and profound issues like losing trust of your employer and/or allied force commander(s). It makes for a very tense and interesting game that winds up being lore friendly due to the conditions on the table, an the meta-concerns of the campaign itself, rather than lack of tactics.
Heck, these days just lining up and playing lance on lance at high noon over well known and clearly defined terrain seems very tame.
Example: We were on Aldebaran fighting to overthrow Capellan rule, and were doing pretty well. After pulling our employer out of the usual traitor/backstap shenanigans that Capellans thrive on, we went to work on the main continent until things settled down thanks to Typhoon season. We rotated a second Company on world due to the lead Company needing time to recover and refit. At this point we calculated that the Capellans should be getting really low on mechs, based on our allies reports about what was on planet.
But when one of our allies heavy tank units was ambushed, despite the horrid weather of Typhoon season, we knew something was up. Kibutsu said only to "pick two lances" and meet up with allied hover scouts at the site of the ambush. At the time the available company had a heavy, medium, and light lance. Kibutsu didn't offer any further information except the weather was bad and getting worse, there were allied hovers on the way, and you had to find out what happened. So right here, there is 1) Limited information, 2) A requirement to coordinate with a unit outside the chain of command, 3) A possibility of survivors to rescue from the tank unit, and 4) A choice of what to bring, which wound up shaping the entire engagement.
Long story short, I went with the Light and Medium lances as this wasn't a straight combat mission, the hovers turned out to be reinforcements
from the other side of the table, and the Op For turned out to be a recently shipped in, ultra high end (for the 3060's) Company. The heavy tanks were long gone and burning; they were just being used as bait for the second ambush of the night. Fortunately my EWAR elements were able to scout out the enemy before we were fully engaged, because they showed up only as blips on the map initially.
We could easily withdraw before they got their Emperor and Thunder types into range, but then we realized, if we did that, we would leave the allied hovers at the mercy of these killers. So to keep our Battalion in good graces with the rebel militia (our employers), we had to fight until we could at least get a radio message to the allied hovers to warn them off. Which, in the Typhoon conditions, meant that they were going to wind up entering the table from the wrong side, and had to get off the opposite table edge, straight through the enemy ambush positions. We had the choice to slip away unscathed, or attack to buy time for our allies, already smarting from the loss of their tank unit.
And that was how, with a force of two lances led by such prominent mechs as: a Cicada, Hermes, and a Shadowhawk, we wound up fighting a full company with the likes of Ti Ts'ang, Men-Shen, Thunder, Emperor, and a Huron Warrior. At night. In a Typhoon.