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Author Topic: PPCs with capacitor conversion  (Read 2007 times)

Louie N

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PPCs with capacitor conversion
« on: 13 August 2015, 11:19:26 »
http://www.masterunitlist.info/Unit/Details/173/awesome-aws-11m

I was attempting to convert the Awesome 11M for some practice when I cam to a slight problem.

In the conversion tables in the AS companion (pg. 105) there is no heat or damage difference between a normal PPC and one equipment with a capacitor.

Is there a rule, or errata, that tells us how the increased heat and damage from the capacitors are dealt with in AS.

Thanks

-Luis

cavingjan

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Re: PPCs with capacitor conversion
« Reply #1 on: 13 August 2015, 11:58:27 »
I suspect it isn't taken into account at all because the conversion process is assuming weapons are fired each time vs every other turn for capacitors. Over a period of time, you tend to do more damage without the capacitors. (I defer to the conversion experts on this though.)

Xotl

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Re: PPCs with capacitor conversion
« Reply #2 on: 13 August 2015, 11:58:45 »
Capacitors add more damage, but introduce a delay.  I guess they just figured it all evened out and that was that, for simplicity's sake.

There's been some discussion on treating it differently, but nothing has happened as of yet.
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nckestrel

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Re: PPCs with capacitor conversion
« Reply #3 on: 13 August 2015, 12:11:25 »
Actually, PPCs with capacitors convert as LESS damage than a standard PPC.
PPC: .75/1/1
PPC with capacitor: .75/.75/.75

The thinking (not my thinking, but the thinking as I was given as explanation) was the PPC does 10, the capacitor does 5, but the PPC w/capacitor can only fire every other turn.  Thus 10+5 = 15 /2 = 7.5.  Or .75 in AS conversion.
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Louie N

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Re: PPCs with capacitor conversion
« Reply #4 on: 13 August 2015, 14:44:19 »
Thanks for pointing that out nckestrel.

That is weird considering the light ppc has no difference.

Should this be an official rules question?@

Scotty

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Re: PPCs with capacitor conversion
« Reply #5 on: 13 August 2015, 15:09:05 »
No, because the LPPC with Capacitor does double damage, so you get 1/0/1/0 which averages to 0.5.
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Louie N

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Re: PPCs with capacitor conversion
« Reply #6 on: 13 August 2015, 17:46:43 »
How about the heat.

If the damage represents the average of a charging turn and a firing turn should the heat generated also be based on a two turn average?

As such the ER PPC should have a 12.5 heat (FRU to 13)?

Any thoughts?

Xotl

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Re: PPCs with capacitor conversion
« Reply #7 on: 13 August 2015, 18:15:03 »
That's an interesting idea.  Why should they get the damage penalty that assumes they're firing every two turns if they don't treat heat the same way?
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Louie N

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Re: PPCs with capacitor conversion
« Reply #8 on: 13 August 2015, 18:48:27 »
Where in the forum would be the best place to propose this?

Alexander Knight

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Re: PPCs with capacitor conversion
« Reply #9 on: 13 August 2015, 23:29:33 »
Because IIRC, you still build the heat for charging the PPC on the off turns.

Louie N

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Re: PPCs with capacitor conversion
« Reply #10 on: 14 August 2015, 03:22:35 »
But only five points for charging the capacitor.

So for the ERPPC it is a heat of 5 followed by 20. The average is 12.5 for the two turns.