This is why I felt AS really failed when they didn't follow the pattern of AeroTech from BS & the "Bay" concept.
It would have been more complex than a single "Intro Tech" roll, but the same complexity as a unit that has a bunch of LRM, IDF, SRM, AC, ECM, etc etc abilities for Standard Tech.
And we wouldn't have had the whole issue of an Ostscout originally being the most powerful unit I've seen in the game.
(Jump + Round Up damage + Back Shots at +1 Damage = ML of DOOOOM)