So, my Battletech group has been playing with Alpha Strike for a few months now (and I introduced everyone else to the 'fun' that is aerospace fighters on ground targets) and
cheese has started to creep up on us for our eventual Jihad campaign.
Now, the situation we've started to have is that some players have been spamming on field artillery and aerospace assets in their unit lists. One list had something on the order of
14 cheap fighters and another had an actual artillery battery on the field. Due to the annoyance of the former and the devastation of the latter, it turns the games
unfun, especially if the local meta becomes 'tank, artillery, and aerospace spam'.
So, our leader -who is an attorney- has started placing limitations on what we can field on-board.
- You can bring your entire squadron of aerospace assets into a game if you can pay for it, but you can't have more than four on-board at a time.
- On-field artillery can't use pre-sighted artillery zones.
- You can only bring two (or four, dealing with a cold at the time of this posting) artillery pieces onto the board, at all.
- Artillery and aerospace assets can't get a target roll better than 6. Ever.
Have any of you been having this problem and how did you solve it?