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Author Topic: Average PV Per Battle  (Read 414 times)

Schadelgesicht

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Average PV Per Battle
« on: 08 June 2021, 07:29:04 »
What is the Average PV for a standard game of Alpha Strike?

Our group plays campaigns mostly so ours changes from week to week depending on what each player brings for units in each campaign mission. But when we have skirmish games or one off games we typically play games on average between 250PV - 500 PV. I'm just curious what PV amount most groups or players use as the average game PV level for their games.
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Valkerie

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Re: Average PV Per Battle
« Reply #1 on: 08 June 2021, 09:04:33 »
For just a one off, head to head game, I usually shoot for 350-600 PV.  That gives plenty of options for units, tech, and pilot upgrades for whatever we're playing.
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FenderSaxbey

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Re: Average PV Per Battle
« Reply #2 on: 08 June 2021, 09:23:58 »
I've usually played around 350-450PV but just recently started putting together some ilClan-era forces and bumped up to 600PV.

CJKeys

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Re: Average PV Per Battle
« Reply #3 on: 08 June 2021, 11:02:52 »
In the Fredericksburg group I used to play in was 500pv for a standard game.
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Schadelgesicht

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Re: Average PV Per Battle
« Reply #4 on: 08 June 2021, 12:55:13 »
The largest Alpha Strike game my group has played so far has been 1500PV. Id like to eventually play a game as high as 3000PV. I have a House Marik force that can pull this off.
The 3000PV Force consists of:

X22 Phalanx BA
X26 Achileus BA
X10 Scorpion Tanks
X10 Main Gauche Tankss
X6 Ontos Heavy Tanks
X6 LRM Carriers
X2 Alacorn Heavy Tank
X2 Prowler All Terrain Tank
X48 Mechs
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Sartris

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Re: Average PV Per Battle
« Reply #5 on: 08 June 2021, 13:10:31 »
Company / Binary-level is the get-in-get-out sized game that fits in a manageable timeslot. PV will vary based on era and mech size, but I wouldn't go below 250. 400-500 seems comfortable for most situations. Obviously one of the benefits of AS is that it scales better (and really is more fun) with larger forces. I'm not sure what the upward limit is before it gets cumbersome, but if you do 400pv per company, a regiment v regiment averages out at 3600. I've played a few battalion v battalion games that felt pretty clunky, but I attribute that to me not being up on the rules.

Elmoth

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Re: Average PV Per Battle
« Reply #6 on: 08 June 2021, 14:45:55 »
150-175 points per lance is a fair number of younwant some restriction on what you bring to the table. So, if you want a company level game (pure mech) 350-425 points is about right. If you want to add some other stuff to the force, +100 additional points tends to be ok.

We play 200-300 points for quick games ourselves.

bobthecoward

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Re: Average PV Per Battle
« Reply #7 on: 09 June 2021, 12:10:29 »
Company / Binary-level is the get-in-get-out sized game that fits in a manageable timeslot. PV will vary based on era and mech size, but I wouldn't go below 250. 400-500 seems comfortable for most situations. Obviously one of the benefits of AS is that it scales better (and really is more fun) with larger forces. I'm not sure what the upward limit is before it gets cumbersome, but if you do 400pv per company, a regiment v regiment averages out at 3600. I've played a few battalion v battalion games that felt pretty clunky, but I attribute that to me not being up on the rules.

Do other units scale in time needed the same as mechs? For example, if I have a company of mechs, and I want to add infantry or armor, is it a 1 to 1 substitution?

FenderSaxbey

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Re: Average PV Per Battle
« Reply #8 on: 09 June 2021, 12:16:04 »
Do other units scale in time needed the same as mechs? For example, if I have a company of mechs, and I want to add infantry or armor, is it a 1 to 1 substitution?

Generally, yes. One of the appeals (to me at least) of AS is that there are only extremely minor differences in the rules for each unit type. The cards are essentially the same layout with minor changes to the crits and 1 or two extra rules.

MyndkryM

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Re: Average PV Per Battle
« Reply #9 on: 22 June 2021, 21:43:44 »
Looking at sample forces provided in AS:CE, 400PV per company/binary for Late Succession War and Clan Invasion eras seems to provide a nice balance of mechs, pilot skill, and SPAs.

What would be a good rule of thumb for the other eras?
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FenderSaxbey

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Re: Average PV Per Battle
« Reply #10 on: 22 June 2021, 22:46:28 »
Looking at sample forces provided in AS:CE, 400PV per company/binary for Late Succession War and Clan Invasion eras seems to provide a nice balance of mechs, pilot skill, and SPAs.

What would be a good rule of thumb for the other eras?

Don't know about a "rule of thumb" for other eras, buy my "go-to" ilClan era Clan HH reinforced binary of a star of mechs (1 assault, 2 heavy, 2 medium), a "star" of tanks (all medium), and a point of protomechs with all skill 3 and 1 skill 4 wound up at 601PV. So maybe something like 350-450 up to Clan Invasion, 450-650 through the ilClan? Its really going to be up to you and your group to figure out what feels right to you.

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Re: Average PV Per Battle
« Reply #11 on: 23 June 2021, 00:15:02 »
If your group doesn't bother with upgrading pilots(or upgrades everything to the same level for simplicity and speed of play), I've found that 400PV works pretty well for all eras. This is very good, because it means you can build a force from any era you want without knowing anything about your opponent, and you should be fairly balanced no matter what era their force comes from, barring extreme specialization on either side.
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