On page 32 of Alpha Strike, under the 'Movement Basics Diagram' example, the Vulture moved into Point D (into the 2" depth water) by:
1) Moved into the water's edge,
2) Spend 2 inches for the elevation change into the water,
3) Spend the rest of it's MP to move as far as possible.
Question A:- How does this translate into hex-based movement? Let's say, for example, that the path towards Point D is 3 hexes long, where the first hex is clear terrain, and the 2 subsequent hexes are depth 2 water terrain. How does movement work in that example?
Question B:- Using the same example, what if the first hex is clear terrain, and the 2 subsequent hexes are at level 2 with light woods terrain?