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Author Topic: (Answered) AC Precision Ammo Clarification  (Read 1767 times)

Ivoryskull

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(Answered) AC Precision Ammo Clarification
« on: 27 December 2013, 21:46:18 »
I was reading the rules for Alternate Precision Ammo (Page 78) and it states:

'When an attacker using precision ammo delivers a standard weapon attack, apply no to-hit modifier to the attack, but add 1 point of damage to a successful weapon attack if the target has a Move of 10” or more.'

No to-hit modifiers at all? So even if the target was at long range (+4) with partial cover (+2) and a Move modifier (+1 and more) I just roll my basic Skill number on 2D6 to hit? If so, that seems extremely unbalanced?

Am I correct to assume it should read something similar to this:

'When an attacker using precision ammo delivers a standard weapon attack, apply no Target Movement Modifier to the to-hit roll, but add 1 point of damage to a successful weapon attack if the target has a Move of 10” or more.'

I am working on the general idea of how the ammo type works from Total Warfare here.

Can someone clarify for me please?  :)
« Last Edit: 30 December 2013, 14:16:55 by nckestrel »
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nckestrel

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Re: AC Precision Ammo Clarification
« Reply #1 on: 30 December 2013, 14:16:42 »
You have two choices when using Precision AC ammo.
1) Make a standard weapon attack using your full S/M/L damage values (not just the AC values).  You do not get a to-hit bonus when doing this, but get a 1 point damage bonus versus "fast" targets.
2) If you really want the to-hit bonus, just use the AC special ability.  You get the to-hit bonus, but only use the AC's S/M/L damage bonus.
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