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Author Topic: (Answered) Campaign Rearming  (Read 2467 times)

Itinerant Hobbyist

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(Answered) Campaign Rearming
« on: 30 July 2013, 13:37:15 »
In between tracks, is it assumed that every participating unit would need to rearm for at least 10 points? My thinking if a unit has fired any weapons, it needs rearming.

Related question - can you switch, track to track whether or not you want to pay 50 points for special ammunition?
« Last Edit: 16 September 2014, 02:15:19 by Xotl »

nckestrel

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Re: (Research) Campaign Rearming
« Reply #1 on: 20 August 2013, 10:09:42 »
Every participating unit would need to rearm, except for those with the ENE* special ability, or they are penalized in their next combat.  The penalty is a -1 to damage from all weapon attacks (not physical attacks) made by the unit, and the unit cannot use any weapon-based (or equipment with ammo-based) special abilities (AMS,IF,HT,FLK,AC,LRM,SRM,TOR,NARC,BOMB,MDS,MSL,INARC,RSD,C3RS or ART).
* Aerospace Fighters with ENE that do not pay to rearm cannot use their BOMB special ability, but do not have any of the other penalties for not rearming.
To be included in Alpha Strike errata.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

 

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