I have two questions regarding the Aerospace Movement rules (p. 180):
1. If there are multiple aerospace fighters on both sides, does each player alternate moving them as with ground forces (e.g. Unequal Number of Units p. 32 rule)?
2. Is it mandatory that an aerospace fighter do a flight path each turn? Or, for example, if a fighter is heavily damaged on turn 2, it can just wait and then take another flight path attack on turn 5? If this is possible, would the player just declare that it is absent that turn when they would otherwise need to move the fighter?