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Author Topic: (Answered) Omni & MEC, Jumping - Commander's Edition  (Read 799 times)


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(Answered) Omni & MEC, Jumping - Commander's Edition
« on: 01 August 2021, 15:30:16 »

Regarding an omni mech transporting battle armor infantry with the MEC special, let's say an Elemental Point and a Viper for this example, a number of questions:

1.  How close does the Elemental Point have to be to the Viper to mount it?  Base to base seems implied.

2.  When dismounting, is this also base to base?

3.  Can the Elemental Point use jump movement the turn it mounts/dismounts (I understand it would still count as having used ground movement after it dismounts)?

4.  Can the Viper use jump movement? 

5.  Is this a legal sequence?  During the movement phase the Elemental Point activates first, and jumps 4 inches to be in base contact with the Viper, the Viper then activates and the Elemental Point Pays 2 inches of (jump) movement to mount the mech.  The viper then jumps 16 inches and dismounts the Elemental, the Elemental is dismounted both in base contact with the Viper and also to an Enemy unit.  During shooting the Viper acts normally, the Elemental may make physical attacks (including anti-mech) only as it is in base contact with an enemy unit.

« Last Edit: 05 August 2021, 15:29:37 by nckestrel »


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Re: Omni & MEC, Jumping - Commander's Edition
« Reply #1 on: 05 August 2021, 15:29:27 »
You must be in base-to-base contact to mount, and are placed in base-to-base contact when dismounting.  p39 under Mounting and Dismounting.
Note that the sentence above this says this section does not apply to infantry was removed in errata.

You can use jumping movement to mount.
A unit cannot move after dismounting, so it can't use jump movement after dismounting.

There is no restriction on the transport's movement mode.

5. Slight correction.
Elemental Point activates first, jumps 4" to be in base to base contact with the Viper and pays 2" to mount the 'mech.  It doesn't wait for the transport's move to pay the mounting movement.  The infantry must move and mount before the transport's movement.
The rest looks correct.
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets, Combat Manual Lite series [Steiner, Liao, Marik, Calderon, Invading Clans, Comstar. Also Record Sheets for the CM: Kurita and CM: Mercs unique pilots]