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Author Topic: (Answered) Combat Example Page 45 & TMM  (Read 374 times)

NeonKnight

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(Answered) Combat Example Page 45 & TMM
« on: 04 June 2022, 10:28:53 »
In the combat example on Page 45 it states:

Quote
The target ’Mech at E is 2” away, making it Short range,
which doesn’t add a modifier. It has a Move of 10”/2”j. The 10” has
a target movement modifier of +2, the 2”j has a target movement
modifier of +0 and +1 jump for a +1 total. The highest target
movement modifier of +2 is used.
Next, Alice adds 1 because it is
in water that provides partial cover. The Modified Target Number
is 7 [3 (Skill Rating) + 0 (short range) + 2 (target movement) + 1
(woods) + 1 (partial cover) = 7].

Why? I cannot find anything in the rules on page 42 suggesting to always use the higher of the two TMM's. Would this not be dependant on whether Unit E jumped or walked?
« Last Edit: 07 June 2022, 09:25:08 by nckestrel »
AGENT #575, Vancouver Canada

nckestrel

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Re: Combat Example Page 45 & TMM
« Reply #1 on: 07 June 2022, 08:01:23 »
It's old wording (now wrong).  You use the jump TMM because it used jump movement, not because it's the higher TMM.  It will need errata.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

NeonKnight

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Re: Combat Example Page 45 & TMM
« Reply #2 on: 07 June 2022, 08:03:49 »
Ah, thanx, thought I was missing something somewhere.
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