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Author Topic: (Answered) Combat Example Page 45 & TMM  (Read 266 times)

NeonKnight

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(Answered) Combat Example Page 45 & TMM
« on: 04 June 2022, 10:28:53 »
In the combat example on Page 45 it states:

Quote
The target ’Mech at E is 2” away, making it Short range,
which doesn’t add a modifier. It has a Move of 10”/2”j. The 10” has
a target movement modifier of +2, the 2”j has a target movement
modifier of +0 and +1 jump for a +1 total. The highest target
movement modifier of +2 is used.
Next, Alice adds 1 because it is
in water that provides partial cover. The Modified Target Number
is 7 [3 (Skill Rating) + 0 (short range) + 2 (target movement) + 1
(woods) + 1 (partial cover) = 7].

Why? I cannot find anything in the rules on page 42 suggesting to always use the higher of the two TMM's. Would this not be dependant on whether Unit E jumped or walked?
« Last Edit: 07 June 2022, 09:25:08 by nckestrel »
AGENT #575, Vancouver Canada

nckestrel

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Re: Combat Example Page 45 & TMM
« Reply #1 on: 07 June 2022, 08:01:23 »
It's old wording (now wrong).  You use the jump TMM because it used jump movement, not because it's the higher TMM.  It will need errata.
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NeonKnight

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Re: Combat Example Page 45 & TMM
« Reply #2 on: 07 June 2022, 08:03:49 »
Ah, thanx, thought I was missing something somewhere.
AGENT #575, Vancouver Canada