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Author Topic: Aethon CHH BA  (Read 1679 times)

Ian Sharpe

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Aethon CHH BA
« on: 18 March 2011, 12:28:54 »
Code: [Select]
Type/Model:    Aethon 
Tech/Era:      Clan / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Heavy Battle Armor (1,001 - 1,500 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Aethon
Equipment:                                          Slots    Mass
Chassis Type:  Heavy Class Humanoid with HarJel       0       400
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (2 MP)                 0       250
               Jump Booster (Body, +1 Jump MP)        2       125
Armor Type:    10 Points Standard                     0       250

Manipulators:
  Left Arm:    Battle Vibro-Claw                      0        50
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
APGR*                                RA        20     2       200
SRM 4                                Body       2     3       220
------------------------------------------------------------------
TOTALS:                                               7     1,495
Slots & Mass Left:                                    5         5

Calculated Factors:
Total Cost:     984,160 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   66 (330 for 5)  Weapon Value: 84 (Ratio=1.27)
Cost per BV:    11,881.21 (w/o Trooper Training costs)
Damage Factors: SRDmg = 6   MRDmg = 1   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 3/3/-   Overheat: 0
                Point Value: 3    Specials: mec, car5

                Created by HeavyMetal Battle Armor

Designed this to bridge the Elemental/Gnome gap.  Its essentially a super-Elemental that only loses the leg and swarm attacks.  No MWM but the APGR is so versatile I don't see much reason to swap guns.  Its SRM-4(still two shots) doubles the firepower of the Ele suit.