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Author Topic: Alternative Elemental IIs  (Read 1665 times)

sillybrit

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Alternative Elemental IIs
« on: 08 December 2011, 20:49:37 »
Here's a couple of other ideas I've dabbled with over the years that I think would fit some of the concepts of the canon Elemental II. I possibly posted one of them on the old forum, but not 100% certain. I need to recalculate the BV2 for both, unless I can find the file where I had them noted down - I have a horrible feeling I deleted it. Sorry there's no fluff, but I don't keep most designs saved in HMBA very long, instead just noting down the stats.

The first drops the Myomer Boosters and so loses the damage boost to physical attacks and some ground speed, despite the increase in the base motive system. It retains the ability to generate a +1 TMM with ground MPs, plus keeps its jump capability and still has a one-shot missile attack. Visually, it would be difficult to identify this suit when compared to the original Elemental, allowing for some sneaky tactics if the Horses were so inclined. I've only shown the APGR configuration, but obviously everything the Elemental can carry, this can too.

        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Elemental II (alt) 
Tech/Era:      Clan / 3082 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  32.4 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Elemental II (alt)
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (3 MP)                 0        80
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Standard                     0       250

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Missile-Capable Modular Weapon Mount RA               1        10
 AP Gauss Rifle*                     RA        20     2       200
Anti-Personnel Weapon Mount          LA               1         5
 (Anti-Personnel Weapon Space)       LA               0         0
SRM 2 (OS)                           Body             2        40
------------------------------------------------------------------
TOTALS:                                               6     1,000
Slots & Mass Left:                                    4         0

Calculated Factors:
Total Cost:     553,000 C-Bills
Battle Value:   63 (315 for 5)  Weapon Value: 43 (Ratio=.68)
Cost per BV:    8,777.78
Damage Factors: SRDmg = 4   MRDmg = 1   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 3    Specials: mec, car5

                Created by HeavyMetal Battle Armor


This one copies what the Ghost Bears and their Dominion allies have done with the Rogue Bear (Hybrid) by using Inner Sphere tech, in this case using Mechanical Jump Boosters as the way of achieving the 4 MP ground capability, with the addition of a token jump capability. I thought about adding extra armament, but opted for the ECM, however for an urban combat suit a better fit would perhaps be Improved Sensors, maybe with a Battle Claw instead of the twin manipulators to keep some of the Elemental's look, plus a return of the MWM. I just like ECM though: Ghost Targets are so useful to help keep Battle Armor alive.  :)

Note, I've had to edit HMBA's output to show the correct movement and slot layout.

        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Elemental II (alt mixed) 
Tech/Era:      Clan / 3082 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 3, Standard design

Ground Speed:  32.4 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Elemental II (alt mixed)
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (4 MP)                 0        80
               Mechanical Jump (1 MP)                 0         0
Armor Type:    10 Points Standard                     0       250

Manipulators:
  Left Arm:    Basic Manipulator                      0         0
  Right Arm:   Basic Manipulator                      0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
AP Gauss Rifle*                      RA        20     2       200
Anti-Personnel Weapon Mount          LA               1         5
 (Anti-Personnel Weapon Space)       LA               0         0
SRM 2 (OS)                           Body             2        40
ECM Suite                            Body             1        75
Mech. Jump Booster (Med)*            Body             0       200
------------------------------------------------------------------
TOTALS:                                               6     1,000
Slots & Mass Left:                                    4         0

Calculated Factors:
Total Cost:     364,500 C-Bills
Battle Value:   96 (480 for 5)  Weapon Value: 39 (Ratio=.41)
Cost per BV:    3,796.88
Damage Factors: SRDmg = 7   MRDmg = 1   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 3 / 0
                Damage PB/M/L: 2/2/-   Overheat: 0
                Point Value: 5    Specials: mec, mecm, car5

                Created by HeavyMetal Battle Armor


I have other alternative ideas, such as a 4 MP jump version, a 5 MP ground version & one similar to the mixed text suit above that mounts twin vibro-claws. Overall,

 

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