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Author Topic: Ambush Bug Light Battle Armor  (Read 8197 times)

Psyckosama

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Ambush Bug Light Battle Armor
« on: 25 January 2011, 20:29:54 »
Little multi-use scout/light trooper

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Ambush Bug
               (8 Configurations)
Tech/Era:      Inner Sphere / 3060 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard Stealth

==================================================================
Configuration: [Base]
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid                   0       100
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0        75
Armor Type:    6 Points Standard Stealth              4       360

Manipulators:
  Left Arm:    Basic Manipulator                      0         0
  Right Arm:   Basic Manipulator                      0         0

Fixed Weapons & Equipment            Loc     Shots  Slots    Mass
------------------------------------------------------------------
Missile-Capable Modular Weapon Mount Body             1        10
Anti-Personnel Weapon Mount          RA               1         5
------------------------------------------------------------------
TOTALS:                                               6       550
Slots & Mass Available for Configurations:            2       200

==================================================================
Configuration: Rifle

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light Recoilless Rifle               Body/MWM  20     2       175
  (with High-Explosive Ammo)
Rifle, Automatic                     RA/APWM   30     0         0
------------------------------------------------------------------
TOTALS:                                               8       725
Slots & Mass Left:                                    0        25

Calculated Factors:
Total Cost:     452,982 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   37 (148 for 4)  Weapon Value: 16 (Ratio=.43)
Cost per BV:    8,188.7 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  E/E/E

==================================================================
Configuration: MG

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Machine Gun                          Body/MWM  50     1       100
Rifle, Automatic                     RA/APWM   30     0         0
------------------------------------------------------------------
TOTALS:                                               7       650
Slots & Mass Left:                                    1       100

Calculated Factors:
Total Cost:     457,582 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   27 (108 for 4)  Weapon Value: 10 (Ratio=.37)
Cost per BV:    11,391.93 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  E/E/E

==================================================================
Configuration: Laser

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Small Laser                          Body/MWM  30     1       200
Rifle, Automatic                     RA/APWM   30     0         0
------------------------------------------------------------------
TOTALS:                                               7       750
Slots & Mass Left:                                    1         0

Calculated Factors:
Total Cost:     462,832 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   33 (132 for 4)  Weapon Value: 14 (Ratio=.42)
Cost per BV:    9,479.76 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  E/E/E

==================================================================
Configuration: Flamer

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Flamer                               Body/MWM  10     1       150
Rifle, Automatic                     RA/APWM   30     0         0
------------------------------------------------------------------
TOTALS:                                               7       700
Slots & Mass Left:                                    1        50

Calculated Factors:
Total Cost:     459,082 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   28 (112 for 4)  Weapon Value: 11 (Ratio=.39)
Cost per BV:    11,038.64 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  E/E/E

==================================================================
Configuration: Gauss

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
David Lt Gauss Rifle                 Body/MWM  20     1       100
Rifle, Automatic                     RA/APWM   30     0         0
------------------------------------------------------------------
TOTALS:                                               7       650
Slots & Mass Left:                                    1       100

Calculated Factors:
Total Cost:     474,332 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   30 (120 for 4)  Weapon Value: 12 (Ratio=.40)
Cost per BV:    10,811.07 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  E/E/E

==================================================================
Configuration: SRM

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Detachable Missile Pack              Body/MW          0        10
 SRM 1                               Body/MWM   4     2       100
Rifle, Automatic                     RA/APWM   30     0         0
------------------------------------------------------------------
TOTALS:                                               8       660
Slots & Mass Left:                                    0        90

Calculated Factors:
Total Cost:     467,662 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   31 (124 for 4)  Weapon Value: 19 (Ratio=.61)
Cost per BV:    10,247.16 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn (After dropping missile pack)
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  E/E/E

==================================================================
Configuration: TAG

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light TAG                            Body/MWM  60     1        35
Rifle, Automatic                     RA/APWM   30     0         0
------------------------------------------------------------------
TOTALS:                                               7       585
Slots & Mass Left:                                    1       165

Calculated Factors:
Total Cost:     491,582 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   20 (80 for 4)  Weapon Value: 5 (Ratio=.25)
Cost per BV:    17,079.1 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, tag, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  E/E/E

==================================================================
Configuration: NARC

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Detachable Missile Pack              Body/MW          0        10
 Compact NARC                        Body/MWM   4     2       190
Rifle, Automatic                     RA/APWM   30     0         0
------------------------------------------------------------------
TOTALS:                                               8       750
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     515,582 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   20 (80 for 4)  Weapon Value: 5 (Ratio=.25)
Cost per BV:    18,279.1 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn (After dropping missile pack)
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor
« Last Edit: 25 March 2011, 17:46:30 by Psyckosama »

deathshadow

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Re: Ambush Bug Light Battle Armor
« Reply #1 on: 25 January 2011, 20:30:39 »
Needs "special" rules that it only comes in green, and you have to be 4'8" or shorter to wear it.
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Psyckosama

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Re: Ambush Bug Light Battle Armor
« Reply #2 on: 25 January 2011, 21:35:40 »
I actually didn't have that Ambush bug in mind when I named it.

So hows the design work for you?

bblaney

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Re: Ambush Bug Light Battle Armor
« Reply #3 on: 26 January 2011, 09:17:35 »
I like it

Reminds me of US Special Forces in armor.

Good deal
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Psyckosama

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Re: Ambush Bug Light Battle Armor
« Reply #4 on: 26 January 2011, 11:05:35 »
Originally was going to give it battleclaws and basic stealth.

Almost regret not doing so. Had I it would be able to mount a magshot.