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Author Topic: Renamed: Hazard Pay's Battle Armor Emporium  (Read 3436 times)

Hazard Pay

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Re: Renamed: Hazard Pay's Battle Armor Emporium
« Reply #30 on: 14 May 2022, 14:05:14 »
More BA, with a theme of DWP usage. Speaking of which, DWPs are really finicky in MML, as they just won't appear when you want, so I have to mess around to get them to show up. But I digress.

An improvement on my Mortar BA from earlier. Packs a Heavy Mortar and overall a superior platform

Code: [Select]
Magonel
Type:
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Mixed (Advanced)
Chassis Type:  Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Squad Size: 4
Cost: 1,558,000
Battle Value: 265
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               175 kg
Motive System:                                               
     Ground MP:          2                              40 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            Manipulator (Basic)             0 kg
    Right Arm:           Manipulator (Basic)             0 kg
Armor:                   Standard (Basic)       0      350 kg
    Armor Value:         7 (+1 Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Detachable Weapon Pack          Body       1        0 kg 
- (DWP) Mortar                  None       2       300 kg
Machine Gun                   Right Arm     1       75 kg 
Magnetic Clamps                 Body       2       30 kg 
Rocket Launcher 1             Left Arm     2       25 kg 
Anti Personnel Weapon Mount     Body       1        5 kg 

The Gae Bolg, an (inferior) IS Cú Chulainn clone.

Code: [Select]
Gáe Bolg
Type:
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Advanced)
Chassis Type:  Biped
Weight Class: Heavy
Maximum Weight: 1,500 kg
Squad Size: 4
Cost: 2,582,000
Battle Value: 366
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/Yes
</p>

Equipment                                     Slots      Mass
Chassis:                                               300 kg
Motive System:                                               
     Ground MP:          2                              80 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            Manipulator (Basic)             0 kg
    Right Arm:           Manipulator (Basic)             0 kg
Armor:                   Stealth (Improved)     5      480 kg
    Armor Value:         8 (+1 Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Detachable Weapon Pack        Left Arm     1        0 kg 
- (DWP) ER Medium Laser       None       3       600 kg
Magnetic Clamps                 Body       2       30 kg 
Anti Personnel Weapon Mount   Right Arm     1        5 kg 
Anti Personnel Weapon Mount   Right Arm     1        5 kg 


Moving on, the Shortbow from Daryk's BA SATCOm thread. Personally, I think the SATCOM should improve Initiative for attached Squads and those nearby instead of MP.
Edit: Now clarified on the full scope of BASC capabilities
Code: [Select]
Shortbow BA SatCom Suite
Type:
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard/Illegal)
Chassis Type:  Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Squad Size: 4
Cost: 2,084,000 (1,684,000)
Battle Value: 238/???
Swarm/Leg Attack/Mechanized/AP: No/Yes/Yes/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               175 kg
Motive System:                                               
     Ground MP:          3 (+1 BAS)                      80 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            Manipulator (Basic)             0 kg
    Right Arm:           Manipulator (Basic)             0 kg
Armor:                   Standard (Basic)       0      500 kg
    Armor Value:         10 (+1 Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
LRM 1 + DMP                   Body       2       70 kg (60 kg)
LRM 1 Ammo (4)                Left Arm     1       33.2 kg
Machine Gun                   Right Arm     1       75 kg 
LRM 1 Ammo (2)                Left Arm     1       16.6 kg
BA SATCOM Suite               Body         1       50 kg
« Last Edit: 14 May 2022, 17:59:10 by Hazard Pay »

Daryk

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Re: Renamed: Hazard Pay's Battle Armor Emporium
« Reply #31 on: 14 May 2022, 14:32:00 »
The SATCOM rules can provide a variety of bonuses...  ^-^

Hazard Pay

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  • Posts: 103
Re: Renamed: Hazard Pay's Battle Armor Emporium
« Reply #32 on: 14 May 2022, 15:29:51 »
I don't have the AToW book. Mind enlightening me on them?

Daryk

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Re: Renamed: Hazard Pay's Battle Armor Emporium
« Reply #33 on: 14 May 2022, 15:46:08 »
They're in TO:AR, pages 161-164.  Basically, you can get a variety of generic effects (including the aforementioned MP bonus, but also increased weapon (long) range, advanced knowledge of dangerous terrain like lava or ice, reveal minefields, reduced weather penalties, or even a wide area ECCM or Ghost Target effect).  In addition, if any of the Satellite Imagers from TO:AUE (pages 150-152) are in play, you could link to them for their respective initiative and other bonuses.

Hazard Pay

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Re: Renamed: Hazard Pay's Battle Armor Emporium
« Reply #34 on: 14 May 2022, 15:53:56 »
Thank you, that makes BASC much more enticing to add in.

Daryk

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Re: Renamed: Hazard Pay's Battle Armor Emporium
« Reply #35 on: 14 May 2022, 16:13:26 »
Just glad I could help!  :thumbsup:

Hazard Pay

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  • Posts: 103
Re: Renamed: Hazard Pay's Battle Armor Emporium
« Reply #36 on: 18 May 2022, 18:37:31 »
BOOYAH! Over 1k views on this thread.

Code: [Select]
Atalante
Type:
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Experimental)
Chassis Type:  Biped
Weight Class: Light
Maximum Weight: 750 kg
Squad Size: 4
Cost: 1,627,000
Battle Value: 185
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/Yes
</p>

Equipment                                     Slots      Mass
Chassis:                                               100 kg
Motive System:                                               
     Ground MP:          4                              60 (110) kg
     Jump MP:            1                               0 (50) kg
Manipulators:                                                 
    Left Arm:            Armored Gloves                  0 kg
    Right Arm:           Armored Gloves                  0 kg
Armor:                   Stealth (Standard)     4      360 kg
    Armor Value:         6 (+1 Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Mechanical Jump Booster         Body       0       50 kg 
Magshot Gauss Rifle             Body       3       175 kg
APWM (Intek LR)                 Right Arm     1        5 kg 



Hazard Pay

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Re: Renamed: Hazard Pay's Battle Armor Emporium
« Reply #37 on: 03 June 2022, 19:45:39 »
Internet was out, so I was cooking some things up in MML. Found this old guy.

The Oko, named for an Orisha who is a deity of agriculture and warder of sorcery, is a dedicated Heavyweight Minesweeper/EOD BA.

With arms ending in Mine Clearing tools, an SRM 1 loaded with Mine Clearance munitions, Improved Sensors and plated in 840 kg of Reactive Armor, the Oko is well suited (if hyper specialized) for its role. Okos are an indispensable addition to ridding centuries of built of mines across hundreds of worlds.

Due to their role and nature, it is rare to see Okos in direct battle, though it has happened before by replacing the normal munitions for other types.

Code: [Select]
Oko
Type:
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Unofficial)
Chassis Type:  Biped
Weight Class: Heavy
Maximum Weight: 1,500 kg
Squad Size: 4
Cost: 2,282,000
Battle Value: 396
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               300 kg
Motive System:                                               
     Ground MP:          2                              80 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            Mine Clearance Equipment           15 kg
    Right Arm:           Mine Clearance Equipment           15 kg
Armor:                   Reactive (Blazer)      7      840 kg
    Armor Value:         14 (+1 Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Light Minesweeper               None       0        0 kg 
SRM 1                           Body       1       60 kg 
SRM 1 Mine Clearance Ammo (4)   Body       1       40 kg 
SRM 1 Mine Clearance Ammo (4)   Body       1       40 kg 
Improved Sensors                Body       1       65 kg 
SRM 1 Mine Clearance Ammo (4)   Body       1       40 kg 
Searchlight (Handheld)          None/RA       0    5 kg 

« Last Edit: 04 June 2022, 07:14:53 by Hazard Pay »

Hazard Pay

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Re: Renamed: Hazard Pay's Battle Armor Emporium
« Reply #38 on: 05 June 2022, 22:41:56 »
So... I was looking up BA and realized I never looked at the Gray Death Heavy before. So I took a gander and found it incomplete. Tried working it a few times but can't get the BV and such to equal what is put on the page.

Here's a good enough approximation that still makes it viable. Once again, the stupidity of having the OS Launchers being larger really hurts designs.

Code: [Select]
Gray Death Heavy BA (?)
Type:
Manufacturer: Gray Death Technologies
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Heavy
Maximum Weight: 1,500 kg
Squad Size: 4
Cost: 2,476,000
Battle Value: 235
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               300 kg
Motive System:                                               
     Ground MP:          2                              80 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           Manipulator (Basic)             0 kg
Armor:                   Standard (Basic)       0      450 kg
    Armor Value:         9 (+1 Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Support PPC                   Left Arm     2       250 kg
DMP OS SRM 4                  Body       3       160 kg
DMP OS SRM 4                  Body       3       160 kg
Improved Sensors              Right Arm     1       65 kg 
TAG                           Right Arm     1       35 kg 

Edit:

Decided to make my own custom piece of BA equipment, tell me what you guys think. Would it work?

BA Recoilless Rifle (Assault)

Weight: 400kg
Damage: 4+2D6 Damage vs infantry
Crits: 3/4
Range: 3/5/7
BV: 29/32
Cost: 7k C-Bills
« Last Edit: 06 June 2022, 09:23:28 by Hazard Pay »