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Author Topic: Construction Exo-Suit  (Read 991 times)

wolfgar

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Construction Exo-Suit
« on: 03 July 2022, 13:19:49 »
A companion to the DZ series construction vehicles and trailers the WKMN (Workman) exo-suit provides muti-use power suits to the labor market.

Code: [Select]
WKMN-1 Labor exo-suit
Type: WKMN-1
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Ultra Light/PA(L)/Exoskeleton
Maximum Weight: 400 kg
Battle Value: 50
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/Yes
</p>

Equipment                                     Slots      Mass
Chassis:                                                80 kg
Motive System:                                               
     Ground MP:          2                              25 kg
     Jump MP:            2                              50 kg
Manipulators:                                                 
    Left Arm:            Armored Gloves                  0 kg
    Right Arm:           Armored Gloves                  0 kg
Armor:                   Standard (Basic)       0      100 kg
    Armor Value:         3 (Trooper)                         

                                            Slots           
Weapons and Equipment            Location (Capacity)   Mass 
Fuel Tank                          Body       1       50 kg 
Mission Equipment Storage (19 kg) Right Arm     1        19 kg 
Power Pack                         Body       1       25 kg 
Vibro-Shovel                       None       0        0 kg 
Demolition Charge                  None       0        0 kg 
Infantry Bridge Kit                None       0        0 kg 
Extended Life Support            Left Arm     1       25 kg 
Mission Equipment Storage (19 kg) Left Arm     1        19 kg 
Anti Personnel Weapon Mount      Right Arm     1        5 kg 

The WKMN-1 is the open field construction suit, equipped with two mission equipment slots totaling 38kg, extra twice the standard power and life support along with an anti-personnel mount weapon of choice. (the standard being a 12 round auto shotgun) Standard loadout for duties are digging charges, vibro shovel, and an surplus infantry bridging kit allowing the five suit team to move through any and all terrain types.

thoughts and commentary welcome
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Daryk

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Re: Construction Exo-Suit
« Reply #1 on: 03 July 2022, 16:41:33 »
I thought you said this was for 2470? ???

We don't get canon BA armor until the 31st century for some reason (Taurian Marines notwithstanding).

DOC_Agren

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Re: Construction Exo-Suit
« Reply #2 on: 03 July 2022, 21:30:54 »
It's not BA, it an exo-suit that has a 12 gauge attached for "flare" launching or marking things
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Wrangler

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Re: Construction Exo-Suit
« Reply #3 on: 03 July 2022, 23:15:09 »
Interesting, this like an enhanced infantry soldier's kit.

Not unlike what I always thought Jump Infantry were like should be.  Enhanced lifting ability, jump ability seems surprising to me. Improvement ground movement makes more sense in this era except space use would make sense.
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Daryk

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Re: Construction Exo-Suit
« Reply #4 on: 04 July 2022, 01:22:22 »
It's not BA, it an exo-suit that has a 12 gauge attached for "flare" launching or marking things
I'm not arguing that it SHOULDN'T work, only that it doesn't per RAW...  :-\

wolfgar

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Re: Construction Exo-Suit
« Reply #5 on: 04 July 2022, 07:50:06 »
actually the 12ga is there more for defense against the local wildlife than anything else
Wolf wins every fight but one, and in that one he dies, his fangs locked on the throat of his opponent.

 

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