I went ahead and made the closest thing I could to the Afreet (my favorite Clan BA) but for Inner Sphere. All the same, but 20 fewer shots for the rifle. Pretty pleased with it actually! It's for my AU, hence the Swedish name, of course. Unlike the other power armors I've been making lately, this one is not meant to be deployed from LAMs. It's deployment is from special dropships and APC's.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Kavalleri VAL Main Battle Suit
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 3, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 120 meters
Armor Type: Advanced
==Overview:==
The Kavalleri VAL Main Battle Suit is their primary battle armor.
This suit is used in battles against both infantry and
battlemechs. It's not as adept in the vacuum of space as some of
the of the other VAL suits.
One thing of note, is that it is almost identicle in capabilities
as the Ice Hellion Afreet Elemental. This is an example of 2
separate technologies coming to similar conclusions. There has
however, been no interaction between the two powers.
What prompted this was the skirmishes and battles against the
remnants of Clan Smoke Jaguar and various pirate forces. Although
the Stark Suits performed remarkably well, they didn't carry heavy
enough armor and weapons to effectively engage battlemechs.
The suit was packed to the brim with advanced sensors and weapons.
Although the Kavalleri doesn't carry any AP weapons, it mounts a
Light Recoilless Rifle which has fantastic range and is effective
against both infantry and hardened targets. The sensors mimic very
short ranged active probes, and the vibro claws allow for heavy
damage against anything it can reach. One drawback is the limited
number of shots for the Rifle. At only 20 rounds, a trooper can
quickly hear the madening "click" of an empty magazine in the heat
of battle.
==Capabilities:==
Although no faster than a normal foot soldier on the ground, the
Kavalleri are extremely fast while jumping.
Light Recoilless Rifle effectively engages all targets at ranges
up to 300 meters.
Vibro Battle Claws deal an additional 2 points of damage to all
targets within melee range.
5 Points of Advanced Armor, plus 1 for the trooper inside.
Unlike other VAL Suits, the Kavalleri do not mount special
magnetic systems for transport within the various LAMs adapted
internal bays. Therefore, Kavalleri VAL Suits must use APCs or
Battlemechs for transport.
The Kavalleri VAL Main Battle Suits are the heaviest Battle Armor
that the Valhallen Military employs.
==Variants:==
No variants of the Kavalleri Val Main Battle suit have been
submitted at this time. The Valhallen military seems extremely
happy with their design.
==Deployment==
Because the Kavalleri are fairly new (at just over a decade old)
they have still not been widely deployed. A few elite Valhallen
Units have been issued them, with plans to create several
regiments of them within the next 20 years.
This may be a reflection of the Valhallens recent opening up of
their secrecy, their dealings with merchants besides the Jarnfolk,
incursions of other powers, and their willingness to open trade
with the Inner Sphere and Diamond sharks.
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Type/Model: Kavalleri VAL Main Battle Suit
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Jump Booster (Body, +1 Jump MP) 2 125
Armor Type: 5 Points Advanced 5 200
Manipulators:
Left Arm: Battle Vibro-Claw 0 50
Right Arm: Battle Vibro-Claw 0 50
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Light Recoilless Rifle RA 20 2 175
(with High-Explosive Ammo)
Improved Sensors Body 1 65
------------------------------------------------------------------
TOTALS: 10 990
Slots & Mass Left: 0 10
Calculated Factors:
Total Cost: 678,900 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 38 (228 for 6) Weapon Value: 13 (Ratio=.34)
Cost per BV: 13,918.42 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 4J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, srs, car6
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 120 m/turn
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor