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Author Topic: Cromwell medium Battlearmor  (Read 580 times)

Coldstone

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Cromwell medium Battlearmor
« on: 28 January 2022, 21:16:08 »
I think this is the best you actually can get as IS Battlearmor.

10 Armor, MAG shot and SRM in the arms.
Note: Since the SRM 2 is an arm weapon it can still jump with the SRM loaded.

Code: [Select]

        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Cromwell
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1.000 kg)
Rules:         Level 2, Standard design

Ground Speed:  10,8 km/h
Jump Capacity: 90 meters
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Cromwell
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Advanced                     5       400

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Magshot Gauss Rifle                  RA        20     3       175
Detachable Missile Pack              LA               0        10
 SRM 2 (OS)                          LA               2        75
------------------------------------------------------------------
TOTALS:                                              10     1.000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     633.510 C-Bills, Including Trooper
                Training Costs of 150.000 C-bills
Battle Value:   52 (208 for 4)  Weapon Value: 33 (Ratio=,63)
Cost per BV:    9.298,27 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 1   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: -2,  Running: -4,  Sprinting: -6
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -2,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor

A Long range variant of the BA exchanges the MG Shot for a lighter David. The SRM system is exchanged for an LRM2 with 3 reloads.

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Cromwell Long Range
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1.000 kg)
Rules:         Level 2, Standard design

Ground Speed:  10,8 km/h
Jump Capacity: 90 meters
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Cromwell Long Range
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Advanced                     5       400

Manipulators:
  Left Arm:    Basic Manipulator                      0         0
  Right Arm:   Basic Manipulator                      0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
David Lt Gauss Rifle                 RA        20     1       100
LRM 2                                LA         3     3       170
Anti-Personnel Weapon Mount          Body             1         5
 (Anti-Personnel Weapon Space)       Body             0         0
------------------------------------------------------------------
TOTALS:                                              10     1.000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     645.750 C-Bills, Including Trooper
                Training Costs of 150.000 C-bills
Battle Value:   51 (204 for 4)  Weapon Value: 43 (Ratio=,84)
Cost per BV:    9.720,59 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 1   LRDmg = 1
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: -2,  Running: -4,  Sprinting: -6
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -1,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


I think this is the best you can do to mimic the standard clan Elemental.

I would recomed though to set up 5 man Squads with these BAs to have either an SRM or LRM 10.
« Last Edit: 28 January 2022, 21:17:40 by Coldstone »
C u m historia mutat valde, Razgriz Revelat ipsum
primum daemon scelestus est c u m potencia
caemun daemon fundet Mortem in terram deinde moritur.

Lagrange

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Re: Cromwell medium Battlearmor
« Reply #1 on: 28 January 2022, 21:59:27 »
There are multiple roles with battle armor.

They can be deployed for open field combat, which this design seems optimized for.

They can be deployed for boarding ops in space or on land.  This design is ok for that---I think it has either 8 or 8.25 Marine points according to the latest errata, which is decent on a per ton basis.

For in-building combat, you want burst fire weapons and jump jets aren't useful.  I think other designs can be a fair bit more effective here.

Sabelkatten

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Re: Cromwell medium Battlearmor
« Reply #2 on: 29 January 2022, 04:17:23 »
The first variant could add an armored glove to carry an AP weapon. :)

On the second one I'd like to mount a LMG instead of the DLGR so I could get 4 rounds of LRMs. After all the LRMs are the obvious main weapon, 33% more ammo is a definite bonus.

Coldstone

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Re: Cromwell medium Battlearmor
« Reply #3 on: 29 January 2022, 08:31:27 »
Hmm. I implemented said changes. I came up with another Variant though, which use a Fire Drake Needler instead of the Gauss weaponry and adds either an LRM 2 with 4 Reloads or an SRM 2 with 3. Plus it would add a light TAG in the Body.
C u m historia mutat valde, Razgriz Revelat ipsum
primum daemon scelestus est c u m potencia
caemun daemon fundet Mortem in terram deinde moritur.