Just something I did a while back and revamped recently for space use.
Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT
Type/Model: Cyclone Marine Armor
Tech/Era: Inner Sphere / 3058 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Custom design
Ground Speed: 21.6 km/h
Jump Capacity: 90 meters
Armor Type: Standard
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Type/Model: Cyclone Marine Armor (5.25Pts)
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (2 MP) 0 30
Jump Jets (3 MP) 0 75
Armor Type: 5 Points Standard 0 250
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Battle Claw 0 15
Weapons and Equipment Loc Shots Slots Mass
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Machine Gun RA 50 1 100
Cutting Torch LA 1 5
Anti-Personnel Weapon Mount LA 1 5
Sonic Stunner LA 0 0
Searchlight Body 1 5
Extended Life Support Body 1 25
Power Pack Body 1 25
IS Space Ops Adaptation* Body 1 100
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TOTALS: 7 750
Slots & Mass Left: 1 0
Calculated Factors:
Total Cost: 514,200 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 22 (88 for 4) Weapon Value: 8 (Ratio=.36)
Cost per BV: 16,554.55 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: +2, Running: +4, Sprinting: +6
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor