Hell's Horses have always been the odd ducks with their thing for Tanks, Infantry, Quads mechs that turn into Tanks...
So the idea of a quad BA to serve in a similar role to the Elemental but doing it far faster could hold some appeal.
Meteor Quad Battle Armor
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced 3145+
Standard -
Tech Rating: F/X-X-X-E
BV: 594
Cost: 1,792,500 C-bills
Movement: 5/5
Internal: 5
Armor: 50 BA Standard (Basic)
Internal Armor
------------------------------
Trooper 1 1 10
Trooper 2 1 10
Trooper 3 1 10
Trooper 4 1 10
Trooper 5 1 10
Weapons Loc Heat
----------------------------------------------------------------
Gauss Rifle [Anti-personnel Gauss Rifle] (Turret) Point 1
Advanced SRM 2 (Body) Point 0
Laser Rifle (Mauser IIC IAS) (APM) Point 0
Ammo Loc Shots
-----------------------------------
Advanced SRM 2 Ammo Point 2
Equipment Loc
-------------------------------------------
Anti Personnel Weapon Mount (Body) Point
Searchlight [BA] (Body) Point
So, the Meteor. Its weaponry is distinctly Elemental-ish, with a AP Gauss Rifle and twin SRM rack (But this time its an Advanced SRM, for greater range) with two reloads. An APWM is attached to the 'head' of the suit. It uses standard plate, which it needs for the extra weight of the weapons and mobility.
---
Speaking of running through doors and hallways making a nuisance of yourself..
-Salamander- Armored Anti-Infantry
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3145+
Tech Rating: F/X-X-X-E
BV: 448
Cost: 1,450,000 C-bills
Movement: 3/3
Internal: 5
Armor: 50 BA Fire Resistant
Internal Armor
------------------------------
Trooper 1 1 10
Trooper 2 1 10
Trooper 3 1 10
Trooper 4 1 10
Trooper 5 1 10
Weapons Loc Heat
----------------------------------------------
Swarm Mek Point 0
Attack Swarmed Mek Point 0
Stop Swarm Attack Point 0
Leg Attack Point 0
Machine Gun (Heavy) (Left arm) Point 0
Machine Gun (Heavy) (Right arm) Point 0
Equipment Loc
---------------------------------------------------------------------
BA Manipulator Adaptation [Magnetic Battle Claw] (Left arm) Point
BA Manipulator Adaptation [Magnetic Battle Claw] (Right arm) Point
Now this I expect to not go over well. I stripped the jumpjets from a Salamander Point, but beefed up their legs so they run incredibly fast to match the speed of the original. The suits are rocking the dual heavy machineguns, which means they're strictly in your face attackers.
But man if they latch onto a mech, that's 30 points of damage in a swarm attack. And oh yeah...the armor? The armor is maxed out. Now, I admit that's not much more, but it does mean you gotta do better than 10 points of damage to one-shot any of these suits. The Single SRM had to go however, to fit it all.