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Author Topic: Fail-Chaser Prototype Quad-Battlearmor  (Read 2350 times)

Goose

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Fail-Chaser Prototype Quad-Battlearmor
« on: 22 August 2022, 18:55:54 »
Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Fail-Chaser 
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Quad
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  43.2 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Fail-Chaser
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Quad                      0       175
Motive System: Ground Movement (4 MP)                 0        80
Armor Type:    8 Points Standard                      0       400

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Turret Mount (0 slots)                        1        30
 Light Machine Gun*                  Body      50
 Light Machine Gun*                  Body      50
 Light Machine Gun*                  Body      50 
 Light Machine Gun*                  Body      50 
 Rifle, Automatic                    Body     120    (1)        0
 Rifle, Automatic                    Body     120    (1)        0
 Rifle, Automatic                    Body     120    (1)        0
------------------------------------------------------------------
TOTALS:                                               1       985
Slots & Mass Left:                                    6        15

Calculated Factors:
Total Cost:     2,980,264 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   21 (126 for 6)  Weapon Value: 24 (Ratio=1.14)
Cost per BV:    134,774.48 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 4   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: car6

                Created by HeavyMetal Battle Armor

I broke it good, this time: The output needed help with justification.

I don't understand what I've done; I can only guess know why I wound up with an odd number of guns, if turrets add space. :crash:
Goose
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Daryk

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Re: Fail-Chaser Prototype Quad-Battlearmor
« Reply #1 on: 22 August 2022, 19:47:12 »
It's a Medium quad: it should move 5, not 4...

Goose

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Re: Fail-Chaser Prototype Quad-Battlearmor
« Reply #2 on: 22 August 2022, 22:00:49 »
Oh-hey:  All the Modular Turret Mount notations jumped into the eather …  :wheelchair:
Goose
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Sabelkatten

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Re: Fail-Chaser Prototype Quad-Battlearmor
« Reply #3 on: 23 August 2022, 03:21:54 »
Oh-hey:  All the Modular Turret Mount notations jumped into the aether …  :wheelchair:
Hmm... Chassis+armor+weapons (with LMGs being 75kg per RAW) is 175+80+400+300= 955, plus a 0-slot turret for 30kg is 985kg as listed.

So the weight of the APWMs isn't counted (thought there is exactly 15kg for them) and there is no space for weapons in the turret (nor weight to add that space). You can drop it to speed 3 to get a 4-space turret for the LMGs.

Goose

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Re: Fail-Chaser Prototype Quad-Battlearmor
« Reply #4 on: 23 August 2022, 15:59:59 »


Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                             ILLEGAL

Type/Model:    Fail-Chaser beta
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Quad
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  43.2 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Fail-Chaser beta
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Quad                      0       175
Motive System: Ground Movement (4 MP)                 0        80
Armor Type:    6 Points Standard                      0       300

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Turret Mount (0 slots)                        1        30
 Light Machine Gun*                  Body      50    (1)       75
 Light Machine Gun*                  Body      50    (1)       75
 Light Machine Gun*                  Body      50    (1)       75
 Light Machine Gun*                  Body      50    (1)       75
 Rifle, Automatic                    Body     120    (1)        0
 Rifle, Automatic                    Body     120    (1)        0
 Rifle, Automatic                    Body     120    (1)        0
 Rifle, Automatic                    Body     120    (1)        0
------------------------------------------------------------------
TOTALS:                                               1       885
Slots & Mass Left:                                    6       115

Calculated Factors:
Total Cost:     382,352 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   32 (192 for 6)  Weapon Value: 20 (Ratio=.63)
Cost per BV:    7,261.0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 4   Armor/Structure: 2 / 0
                Damage PB/M/L: 2/2/-   Overheat: 0
                Point Value: 2    Specials: car6

                Created by HeavyMetal Battle Armor

Keeps saying body instead of Modular Turret Mount; Guess we didn't test that well enough … xp

The rifles should be 5kg each. :-[
Goose
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Goose

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Re: Fail-Chaser Prototype Quad-Battlearmor
« Reply #5 on: 23 August 2022, 21:53:10 »


 :bang:
Goose
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Goose

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Re: Fail-Chaser Prototype Quad-Battlearmor
« Reply #6 on: 24 August 2022, 18:45:56 »
I think I might be misreading all three sources I have on the subject … xp
Goose
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Andras

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Re: Fail-Chaser Prototype Quad-Battlearmor
« Reply #7 on: 25 August 2022, 09:54:08 »
IIRC there is no point in having 3 identical anti-personnel weapons as you can only make one attack with one such weapon each turn.

You could mix up weapons to give you a longer ranged option, such as a laser rifle, and another with inferno grenades to add heat to mechs.