I designed this with the Cappies in mind. It could be a Death Command or Warrior House BA.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Ying-zhi-bing
Tech/Era: Inner Sphere / 3067 / CBT:RPG Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Improved Stealth
------------------------------------------------------------------
Type/Model: Ying-zhi-bing
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Parafoil (Body) 1 35
Armor Type: 7 Points Improved Stealth 5 420
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Support Laser RA 30 1 200
Anti-Personnel Weapon Mount LA 1 5
(Anti-Personnel Weapon Space) LA 0 0
------------------------------------------------------------------
TOTALS: 8 1,000
Slots & Mass Left: 2 0
Calculated Factors:
Total Cost: 489,750 C-Bills
Battle Value: 37 (148 for 4) Weapon Value: 14 (Ratio=.38)
Cost per BV: 13,236.49
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 2, Target Size Modifier: -2
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
The second loses one point of armor, but a Semi-Portable PPC replaces the Support Laser
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Ying-zhi-bing 2
Tech/Era: Inner Sphere / 3067 / CBT:RPG Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Improved Stealth
------------------------------------------------------------------
Type/Model: Ying-zhi-bing 2
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Parafoil (Body) 1 35
Armor Type: 6 Points Improved Stealth 5 360
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Semi-Portable Particle Cannon RA 14 2 250
Anti-Personnel Weapon Mount LA 1 5
(Anti-Personnel Weapon Space) LA 0 0
------------------------------------------------------------------
TOTALS: 9 990
Slots & Mass Left: 1 10
Calculated Factors:
Total Cost: 465,500 C-Bills
Battle Value: 42 (168 for 4) Weapon Value: 17 (Ratio=.40)
Cost per BV: 11,083.33
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 2, Target Size Modifier: -2
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor