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Author Topic: Hilton Head Internment Resorts  (Read 321 times)

Goose

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Hilton Head Internment Resorts
« on: 05 August 2020, 18:31:01 »
 ^-^

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Hilton Head Internment Resorts
               (5 Configurations)
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Heavy Battle Armor (1,001 - 1,500 kg)
Rules:         Level 2, Standard design

Ground Speed:  21.6 km/h
Armor Type:    Mimetic

==================================================================
Configuration: [Base]
Equipment:                                          Slots    Mass
Chassis Type:  Heavy Class Humanoid                   0       300
Motive System: Ground Movement (2 MP)                 0        80
Armor Type:    12 Points Mimetic                      7       600

Manipulators:
  Left Arm:    Battle Vibro-Claw                      0        50
  Right Arm:   Battle Vibro-Claw                      0        50

Fixed Weapons & Equipment            Loc     Shots  Slots    Mass
------------------------------------------------------------------
Missile-Capable Modular Weapon Mount RA               1        10
Light Machine Gun*                   LA        50     1        75
Power Pack                           Body             1        25
------------------------------------------------------------------
TOTALS:                                              10     1,190
Slots & Mass Available for Configurations:            2       310

==================================================================
Configuration: Event Staff

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Heavy Machine Gun*                   RA/MWM-M1650     2       310
------------------------------------------------------------------
TOTALS:                                              12     1,500
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     633,000 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   40 (160 for 4)  Weapon Value: 15 (Ratio=.38)
Cost per BV:    12,075.0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/9/8/8    Coverage: Full
                IR: +6,  ECM: +6,  Camo: +4
                Melee AP: 2,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: -2,  Running: -4,  Sprinting: -6
                Attribute Modifiers:  STR: +3,  DEX: -1,  RFL: -2
                Equipment Rating:  E/E/E

==================================================================
Configuration: Janitoral

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
King David Lt Gauss Rifle            RA/MWM-M  20     2       275
------------------------------------------------------------------
TOTALS:                                              12     1,465
Slots & Mass Left:                                    0        35

Calculated Factors:
Total Cost:     622,750 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   41 (164 for 4)  Weapon Value: 16 (Ratio=.39)
Cost per BV:    11,530.49 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/9/8/8    Coverage: Full
                IR: +6,  ECM: +6,  Camo: +4
                Melee AP: 2,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: -2,  Running: -4,  Sprinting: -6
                Attribute Modifiers:  STR: +3,  DEX: -1,  RFL: -2
                Equipment Rating:  E/E/E

==================================================================
Configuration: Grounds Keeping

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
SRM 1                                RA/MWM-M   4     2       100
------------------------------------------------------------------
TOTALS:                                              12     1,290
Slots & Mass Left:                                    0       210

Calculated Factors:
Total Cost:     598,580 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   46 (184 for 4)  Weapon Value: 27 (Ratio=.59)
Cost per BV:    9,751.74 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/9/8/8    Coverage: Full
                IR: +6,  ECM: +6,  Camo: +4
                Melee AP: 2,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: -2,  Running: -4,  Sprinting: -6
                Attribute Modifiers:  STR: +3,  DEX: -1,  RFL: -2
                Equipment Rating:  E/E/E

==================================================================
Configuration: Gopher-Removal

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
SRM 3 (OS)                           RA/MWM-M         2       125
------------------------------------------------------------------
TOTALS:                                              12     1,315
Slots & Mass Left:                                    0       185

Calculated Factors:
Total Cost:     600,000 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   40 (160 for 4)  Weapon Value: 15 (Ratio=.38)
Cost per BV:    11,250.0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 3 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/9/8/8    Coverage: Full
                IR: +6,  ECM: +6,  Camo: +4
                Melee AP: 2,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: -2,  Running: -4,  Sprinting: -6
                Attribute Modifiers:  STR: +3,  DEX: -1,  RFL: -2
                Equipment Rating:  E/E/E

==================================================================
Configuration: Pool-Side Waiter

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Compact NARC                         RA/MWM-M   4     2       190
------------------------------------------------------------------
TOTALS:                                              12     1,380
Slots & Mass Left:                                    0       120

Calculated Factors:
Total Cost:     646,500 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   37 (148 for 4)  Weapon Value: 7 (Ratio=.19)
Cost per BV:    13,418.92 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 3 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/9/8/8    Coverage: Full
                IR: +6,  ECM: +6,  Camo: +4
                Melee AP: 2,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: -2,  Running: -4,  Sprinting: -6
                Attribute Modifiers:  STR: +3,  DEX: -1,  RFL: -2
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor
Goose
The Egyptian God of FrustrationSurprisingly Enlightening©Not Write: Post Good!
"I am always ready to learn, although I do not always like being taught."
- Winston ChurchillThus Yorinaga Kurita threw his daishō out of the cockpit of his Warhammer in disgust

idea weenie

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Re: Hilton Head Internment Resorts
« Reply #1 on: 06 August 2020, 18:16:59 »
For a moment, I thought you were going to make a zero-movement BA, with full life support (and several days of power), that could be dropped into water.  The person is stuck inside the suit, unable to move (program lockdowns), and can only stare at the %O2 and battery life remaining as those values steadily drop.  Food is provided through a nutrient solution, so the person won't go hungry.

Turn off the internal dislpays so the only things for the prisoner to see are those three gauges (food, O2, and power).  Now add in a bit of brainwashing through low-frequency sounds, hidden speech, random loud noises (cued when the person starts to fall asleep), and random 'suit seizures' to keep the prisoner uncomfortable.


But these designs are nice too.  To me, Janitorial should be some sort of flamethrower (Firedrake Needler?)

For the King David, how about "VIP Escort"?

Goose

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Re: Hilton Head Internment Resorts
« Reply #2 on: 06 August 2020, 19:50:10 »
… I don't know if Olde English Sci-Fi is still part of the zeitgest
Goose
The Egyptian God of FrustrationSurprisingly Enlightening©Not Write: Post Good!
"I am always ready to learn, although I do not always like being taught."
- Winston ChurchillThus Yorinaga Kurita threw his daishō out of the cockpit of his Warhammer in disgust

 

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